Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,307
Eternal is even less of a Doom game than Doom 2016 but it is a much better shooter.
Excellent map design, too.It was a good spiritual successor to Serious Sam imo. It also featured some innovative weapons and fun physics.
Meanwhile, SP tactical shooters
Let us not forget Quake III's lack of campaign was a big factor.
half-life 2 is a great game
Half-Life 1 still had too much Quake blood in it for this kind of people.
wrong, same buzzword "techdemo" can be used when talking about original quake or even doom
nice pivotwrong, same buzzword "techdemo" can be used when talking about original quake or even doom
Quake and Doom have much better core gameplay than either Half-Life. Large levels, good weapons, good enemy variety.
Both Half-Life games start with overly long cutscenes-that-are-not-cutscenes, where you can walk around but still have to wait until the scene is over, with no option to skip it. Half-Life 2 has a TON of these. You go meet your allies, they talk about shit, meanwhile you crowbar Alyx's boobs and throw computer hardware at Dr. Kleiner's face who don't even react to your shenanigans. There's no way to skip these scenes on a second playthrough, other than straight-up quitting back to the main menu and restarting from the next chapter... or using a level skip cheat. Apparently having a silent protagonist increases the immersion because YOU are Doctor Freeman and the devs never put any words in your mouth... but when your game has you interact with NPCs this much, and instead of making those into cutscenes you allow the player to dick around like a retard, it just becomes absurd.
"Oh hey Dr Freeman it's so nice to finally meet you, I respect you so much, you're a great scientist!"
Proceeds to dick around like a turboautist on a mixture of meth, speed and cocaine, crouching down and savaging her cunt with a crowbar, then grabbing all the science equipment in the room and tossing it around like a monkey throwing poop.
The weapons in HL2 feel merely okay, and they all have pitifully low maximum ammo counts. In some scenes, you absolutely need to use one specific weapon (usually it's the rocket launcher) and the game gives you infinite ammo in a respawning ammo box. While the physics engine is great and it's fun to explode red barrels to send combine soldiers flying, the average moment-to-moment gunplay is merely mediocre compared to Doom and Quake. The game is too preoccupied with showing off its engine capabilities with some gimmick scenes, rather than focusing on delivering a solid shooting experience. There are a lot of vehicle sections, there's that antlion section where you toss a pheromone ball to command your antlion army, it all feels very gimmicky and designed to show off what the engine can do. "Hey guys, we have physics! We have a decent AI and the ability to command a squad! We have vehicles! Isn't that cool??"
Also, both Half-Life games are incredibly linear. Far, far more linear than your average shooter of the time. Doom, Quake, the Build Engine games, Unreal... sure, they all had some linear levels, but your average level there involved exploring a small hub, hunting down keycards, finding secret areas, etc etc. The levels often had expansive spaces that could be tackled in several ways. You can go to the left wing of the building first or the right wing of the building, you can cross that bridge by walking over it or jump down into the water and find another way up to the other side, etc. In the Half-Life games, there is usually only ONE way forward. Not two ways, not three ways, just one. They are among the most linear shooters of their time, and a huge step back in level design compared to what came before, especially the Build Engine games and Unreal 1.
half-life 2 is a great game
Like with CoD and dude bros, it seems Half-Life 2 introduced a new demographic into the mix, that of the pretentious hipster.
doom(1993)What's the worst example of FPS decline?
Battlefield 4 was fascinating not by how shit it was but that it looked like shit as well, despite all the AAA high fidelity shit. In fact part of the problem is that there was too much shit on screen. Too much post processing crap and all used inappropriately
Video game version has much more post-processing and crap going on than the REAL version. Video game version has the glass looking like a scratchy mess. Real glass is clean.
The obsession with photorealism in games is funny.
Reminds me of something I heard about Christopher Nolan's Dunkirk. The Dunkirk veterans who watched it complained about the volume and said that it wasn't that loud in real life.