Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,072
India just tanked the entire games performance when it released but who cares right?
The influence of sub-saharan Africa on medieval Europe was minimal and could easily be handled via event chains. Same with India.
The influence of sub-saharan Africa on medieval Europe was minimal and could easily be handled via event chains. Same with India.
Sub-Saharan Africa is a natural consequence of having North Africans playable. Otherwise they would sit with their backs against Terra Incognita, perhaps with some annoying events about raids from the desert.
IMO not only China, but also India and sub-Saharan Africa have no place in a game trying to model medieval European societies and politics.
That's the thing, it's kept the name but Crusader Kings, for better or for worse, isn't meant to be focused exclusively on Christendom anymore.
Crusader Kings 3 is about as fun as CK2 was for me. Unfortunately it's still just as easy to break within two or maximum three rulers' lifespans, if you play with at least some planning. I think the only way not to break the balance of power in your region is to put yourself inside the limitations of strict roleplaying - but then you are left to hope the AI doesn't break the balance in its turn.
Here is the result of 20 years of blobbing as Rurik, who doesn't have much mileage left in him, and whose domains will split mostly between his grandson and third (eldest surviving) son. The only reason to keep playing, and that's just after 20 years of gameplay, is that I'll be inheriting with an 11-year old who will lose 10 of his grandfather's current titles. His dad, the historical knyaz Oleg, was KIA.
Yeah, but first, if a game is so much lacking in challenge without house rules, this is evidence the balance is broken. Which, in connection to what I was saying previously, is not helped by the super-large world map.CK2 was already about the larping / house rules, and so is CK3.
That's true, though there are still ways to circumvent the feudal breakdowns. One of the methods shown by youtubers I think is even a bug - it involves changing your realm capital to a county while this county is not part of an existing duchy title - it's still a de jure duchy capital, otherwise you wouldn't be allowed to set the realm capital there, but the key is that the duchy title has not yet been created. Then all the counties in that uncreated duchy will be sent to your Player Heir, in addition to those that were coming to him from the previous realm capital.I think CK3 made it more difficult to move on from gavelkind / partition for feudal cultures - in CK2 you immediately had feudal elective which was serviceable until primogeniture.
I tried it about half a year back, so a lot of things could have changed in the meantime, but at that time, it was a pretty decent setting with some nifty mechanics, utterly brought down by vanilla mechanics being retarded. For example, there's this big empire and there's an invading force, right? Well, said invading force gets CBs on kingdoms (as in, all holdings, down to every last baron, get seized by invader), is free to spam them as much as it wants, and gets enough event troops to roll over everything. That alone wouldn't be THAT big a problem... except they can also culture convert at the speed of light. A decade after the conquest, it's all culture converted already.
Maybe they fixed shit since then, though.
Christians, Muslims and pagans of Europe, Asia Minor and the near east was a good balance in the same way I would not expect a game about Siam, Burma, Indochina and the Chinese frontier to include Japan or Yemen. There is no ground to argue for the inclusion of such wildly unconnected places as China in CK if you want complex, distinct mechanics rather than the same cookie cutter ‘economic’ approach for the whole planet.
Im sure that there will be a mod for that.I read rape culture instead of rajput culture
Well there is Shogunate modAny chance they adapt this into a proper Sengoku 2 ?