Yeah, I'm wary of it too in spite of years upon years of waiting for the fabled Metroid V. Samus Returns was sadly dogshit and outdone by AMR2, so it's hard to get enthusiastic knowing MercurySteam is involved once more. What is this action gameplay doing in classic Metroid? Where's the beautiful pixelwork Super/Fusion/ZM were known for? It's like "corrupt a wish": you'll get what you want, but not in the way you wanted.
Indeed. It would be unlikely to have seen a sprite based 2D Metroid game again in this day and age, but man would it have been a nice surprise.
The graphics of M:SR did little for me, and I liked the graphics in the MP series. The developers also reduced the number of creatures opponents, resorting to the old "pallet swap trick" again.
And they were boring looking, and so far from what I saw in that trailer we get more slugs and flies.
AM2R was simply much more fun, feeling like an expanded version of Zero Mission which IMO is probably the benchmark or standard of 2D Metroid games. (Super Metroid have helped set the standards, but ZM made it smooth)
I found the combat in M:SR sometimes incredibly tedious with that counter mechanic. Encounter enemy, wait for enemy to strike, counter, shoot weakened enemy, move on.
And that Aeion stuff honestly did not add so much either.
Honestly wish that a successor to Fusion had been released much earlier, perhaps still as a sprite game on the DS. I don't care if it limited the AI of the robot foe (I honestly don't think Sakamoto has been walking around with that idea for years, waiting for technology to catch up to make it feasible).
That being said, the expanded SA-X pursuit mechanics do seem interesting. If the EMMI robot has a chance to appear in certain areas and actively hunt you, instead of being a scripted encounter like in Fusion, then the Dread subtitle may be justified. Ehh, not expecting much.
Could be a real cool mechanic, but we have seen it a couple of times before now.
But the thing is, I find the EMMI robots (plural because I think there is more than one, from what I understand in the interview each zone may have its own) so very generic and boring looking. There is very little, hmm... personality or "presence" about them.
I know the SA.X has the advantage of being in people's memories for more than twenty years now, but there is also something really cool about being pursued by a foe that has the same powers as you/the game character, but at their fullest, as it is an "evil" replica of you.
Perhaps a Metroid Fusion remake, with a SA.X which actually starts tracking you down as you go through the station may have been more interesting.
For a sequel that has been so long delayed I just expected more.
Sure buddy, are you telling me the Wii couldn't handle it? That is was better squander that chance by releasing the garbage no one asked for called Other M, effectively putting mainline on ice for years once more and later teaming up with a third rate dev to handle such a venerable IP? Alright.
Yep, I also felt that the guy was talking out of his ass again regarding this one.
Other M's gameplay was terrible hindered by the control and eliminating all the backtracking for items you couldn't collect earlier, until the post endgame. And story wise was absolutely unnecessary (we did not really need to know where Ridley's frozen corpse came from), even weakening the reveal in Fusion with the stupid retcon in case you play the series on chronological order.
Seems Sakamoto still hasn't learned anything. I was surprised to actually see him again after the failure of M:OM.
There really isn't anyone at Nintendo who can take his place? He is not that integral to the franchise. Hell, the Mario guy played a bigger and better role.