Rinslin Merwind
Erudite
Isn't rapier does not count as light weapon, so rogue cannot attack twice per turn with rapier in both hands? Or this can be bypassed somehow?Why use a dagger when you could go for double rapier
Isn't rapier does not count as light weapon, so rogue cannot attack twice per turn with rapier in both hands? Or this can be bypassed somehow?Why use a dagger when you could go for double rapier
How comes? It is just 4 damage and 4 attack at best. It is nothing special. Nothing compared to 5d6 sneak.. That subclass is nuts.
Ranger has quite a bit of stuff in the class itself. Hunter's Mark for +1d6, extra attack, fighting style for +2 damage or +2 accuracy (bow or duelling, more if you want dual wielding), healing spells and summons deep late. As a tradeoff the subclasses are all pretty shit, hunter is only +4,5 to damage against hurt targets once per turn for example.
If you take the potent base kit of ranger and put that much more raw damage and accuracy on top he melts enemies.
Damage comparison at level 5, dual wielding Whiteburn and Frostburn dagger for both (I think you can get both very early) and dex+4
Rogue: 2d6+5 + 1d4+1d8+1 + (3d6)
12 + 8 + 10,5
30,5
Ranger: 2d6+8+1d6 + 1d4+1d8+8+1d6 + 2d6+8+1d6
10,5 + 8 + 10,5 + 8 + 10,5+8
49,5
With hunters mark active at level 5, and darkslayer extra damage active ranger outdamages rogue hard
If you do not get the +3 from subclass it is still 30,5 damage against 40,5 if all things hit. Only if you subtract hunters mark (10,5 damage for 3 hits) does the rogue outdamage the ranger at level 5, and only barely. Fighting style two weapon fighting adds full ability score to second hand attack, and one extra attack with all the magical weapons laying around in Solasta is a lot of damage.
On higher level this comparison only gets worse for the rogue, each time proficiency bonus raises he gets +1 damage to each of the three attacks.
Your math on the rogue is off. Why use a dagger when you could go for double rapier and why only 4 dex bonus? Also why calculate it only at level 5 and not at end level to see the total damage output? Also what is this hunter's mark,haven't seen it in the wiki? Is that the bonus for favourite enemies ?
Ok tier list time:
Caster tier:
1. Clerics
2. Wizards
Martial tier:
3. Paladin
4. Ranger (dark, otherwise below rogue)
5. Rogue
6. Fighter
Also what is this hunter's mark,haven't seen it in the wiki?
Because you can get only +4 dex on a point buy character by level 5.Why use a dagger when you could go for double rapier and why only 4 dex bonus?
What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
There is a feat that lets you do it.Isn't rapier does not count as light weapon, so rogue cannot attack twice per turn with rapier in both hands? Or this can be bypassed somehow?Why use a dagger when you could go for double rapier
What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
Rogue never gets an extra attack class feature.What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
There's a fear (Ambidextrous) that gives +1 DEX and lets you dual wield weapons even if they aren't light weapons.Isn't rapier does not count as light weapon, so rogue cannot attack twice per turn with rapier in both hands? Or this can be bypassed somehow?Why use a dagger when you could go for double rapier
Feats are overpowered in 5e and fighters get a lot of them. But every class gets more damage in their basic attack as they level up, so its not really that fighters pull ahead.Interestingly in 5E paladins and rangers don't get any more attacks than in Solasta, while Fighters apparently get two more, up to 4x at level 20.
Is that enough to make them compete?
What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
Extra MH swing, like fighters and paladins.
I know that,the point is if the ranger gets a bonus action swing. If not then it is not much different than the rogue. Rogue have two attacks because one is a bonus action.Rogue never gets an extra attack class feature.What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
Nah feats were pretty shit,liked the 3.5e system a lot more. Also kingmaker have a lot better feat system. Here you get to chose between 2 points or a feat and most feats were meh. You get to do it 3 or 4 times. I pick the two weapon fighting one and the shooting one. It was pretty hard to find good feats,tho table top have a lot better ones.Feats are overpowered in 5e and fighters get a lot of them. But every class gets more damage in their basic attack as they level up, so its not really that fighters pull ahead.Interestingly in 5E paladins and rangers don't get any more attacks than in Solasta, while Fighters apparently get two more, up to 4x at level 20.
Is that enough to make them compete?
For instance, cantrips get an upgrade of an extra die every time fighters get another attack. Paladins with a few warlock levels for their cantrip are a staple build. But otherwise they get more and more powerful smites the higher they go in level. Otherwise Paladins usually go for 2 weapons because fishing for crits is important to them, as rolling a 20 and picking a strong smite can basically end encounters no matter how strong the enemy boss is.
kingmaker
Frankly, I'd rather they didn't spend too much time adding more content to Solasta but instead initiate work on a sequel with fundamental changes to the game engine (e.g. larger party size) that won't occur in DLC/updates to the existing game.There's a survey for content in DLC/updates.
https://forms.gle/ey9gccR8HHXzyjWa9
There's the chance to let them know that they'd better add more classes and more meaningful content, not useless shit like the fucking dragonborns.
Interestingly in 5E paladins and rangers don't get any more attacks than in Solasta, while Fighters apparently get two more, up to 4x at level 20.
Is that enough to make them compete?
5e Rules said:Maneuvers. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.
Examples of strong maneuvers:
Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
Trip Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
Commander's Strike
When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.
Precision Attack
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
Extra MH swing, like fighters and paladins.I know that,the point is if the ranger gets a bonus action swing. If not then it is not much different than the rogue. Rogue have two attacks because one is a bonus action.Rogue never gets an extra attack class feature.What extra swing? Rogue gets two attacks by the end. How many attacks does the ranger gets in total ?The better weapons you use the worse for the rogue since ranger gets an extra swing.
I'm pretty sure Sleet Storm already is in the game, I think I saw a vendor sell the scroll.My spell wishlist :
- eldritch blast + repealing blast
- Gust
- Mage hand
- Gust of Wind
- Gaseous Form
- Pulse Wave
- Sleet Storm
- Wall of Sand
- Wall of Water
- Mordenkainen's Faithful Hound
- Summon Greater Demon
- Vitriolic Sphere
- Animate Objects
- Control Winds
- Passwall
- Negative Energy Flood
- Wall of Stone
- Wall Of Light
- Wall of Force
There are also a lot of spells which I DON"T wanna to see in Solasta due 5E ruining then. Disintegrate, finger of death, animate dead are examples. And sadly some of the bastardization version of my favorite spells are already in game, like cloudkill and stoneskin. There are some 3E spells which would fit the high verticality Solasta like Cyclonic blast. All suggestions of spells rarely available on other CRPG's.
I'm pretty sure Sleet Storm already is in the game
Disintegrate
Pathfinder 2E is a nightmare and an unintentional parody of itself.Since we're talking about rule systems... Anyone try pathfinder 2e? Actually seems interesting. Rangers look cool in it.
What is wrong with that spell?
Pathfinder 2E is a nightmare and an unintentional parody of itself.