Which is funny, because to the best of my knowledge, this has never actually happened and there is not a single company that has actually suffered any real consequences from piracy, "on paper losses" notwithstanding.
Intolerable insult is a real consequence, as is the virtual slap to the face by those unentitled to the work.
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I was once told a story second hand about a guy who made a security tool [software], and had some exorbitant licensing fee; (really insane price, but he thought it was worth it... and perhaps it was). The story goes that he was approached by an arm of law enforcement, and they demanded a copy for their own use; he was fine with that so long as they paid for it. They scoffed, and demanded a free copy. He refused. They pirated it, and supposedly it locked up their network, and they had to get him to undo it.
This was told to me in earnest by someone who knew the man, and really believed it; so who is to say...
I always side with the developer on this issue, but this story highlights a problem. The developer who protects their work that aggressively, allows the pirate to weaponize their work; what if that had been a hospital that some vindictive bastard (or nut) had installed the pirated software to, for the purpose of locking their network?
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The best anti-piracy measure that I know of, is for a particular application that I use often, where the developer also wrote the e-commerce platform that distributes it. The customer's copy of the software is watermarked with the customer's own login credentials... which means that anyone using that (personalized) program can login to the original customer's account with the developer's company.
*Just imagine if Steam & GoG both embedded your respective account login & password information into every game from your library with them...
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lol@
Nikt