Morenatsu.
Liturgist
I replayed it on whatever the highest difficulty was and kept getting bored after twenty minutes.
I replayed it on whatever the highest difficulty was and kept getting bored after twenty minutes.
All the ingredients for decline were there when it comes to gameplay, yes, and Halo was the game that paved the way for the wave of multiplatform shooters that the genre never recovered from. I've got to echo some sentiments from the last page, though: CoD2 was the game where you could really feel the FPS genre dying. I initially refused to believe they put health generation in a fucking WW2 game, but the game would've been sickeningly bad even without it, a thoroughly scripted corridor where player agency was reduced to the very minimum and use of brain was prohibited. The following year gave us S.T.A.L.K.E.R., but after that it was game over.halo is the only god of fps genre destruction, and goldeneye is his messenger
I wish some shooters had taken more of the good things from GoldenEye, like the varied and optional objectives and the enemies who react to where you shoot them and continue to fight accordingly.halo is the only god of fps genre destruction, and goldeneye is his messenger
I wish some shooters had taken more of the good things from GoldenEye, like the varied and optional objectives and the enemies who react to where you shoot them and continue to fight accordingly.
have you ever played a shooter beforeShooter genre was never killed, it was never that good to begin with.
Shooters are the equivalent of a low budget action flick, that just has action followed by action followed by more action. Almost no plot, little dialogue, inferior exploration, and so on.
It's like they took an RPG or an action-adventure game, and stripped out a lot of the fun parts (writing, exploration, character development), and left you with non-stop action. For most people with triple digit IQ that's rather boring.
And to top it off, the vast majority of shooter combat is not even interesting in terms of action. You got your old run n' gun shooters, where you basically run around and click on shit like a retard, or the new school popamole shooters where you pop in and out of cover and click on shit. Where's the depth, the skill? In multiplayer there is skill involved as you play against other humans, but then it just becomes an e-sport, not really a game per se.
The only shooter I can think of that had interesting shooting mechanics was Operation: Flashpoint, where you actually had to use cover intelligently, take difficult shots at distance, utilize terrain and environment, etc.
Shooter genre was never killed, it was never that good to begin with.
Shooters are the equivalent of a low budget action flick, that just has action followed by action followed by more action. Almost no plot, little dialogue, inferior exploration, and so on.
the no plot and no dialogue of old shooters is better than BSB plot & dialogue you find in many RPGs and modern shootersAlmost no plot, little dialogue
I've played all these shooters, kiddos, since before many of you were born. And I tell ya, they are not a good genre, never were. Even the very best (e.g. Operation Flashpoint, Dark Forces 2, Jedi Outcast, Half-Life) pale in comparison to RPGs or action-adventure games.
What are some action-adventure games with good stories? Not even asking to prove a point or anything, I just can't think of many examples myself.
Powerslave disagrees. You could play Doom 1 with a NES pad if you wanted.Who killed the shooter genre? Consoles and gamepads.
What are some action-adventure games with good stories? Not even asking to prove a point or anything, I just can't think of many examples myself.