Lord of Riva
Arcane
- Joined
- Jan 16, 2018
- Messages
- 2,805
you're overlooking that chess is played against people, and when it is played against AI it's not comparable because it has a massively smaller decision space/complexity than even a relatively "simplistic" RPGDeterminism is only "inferior" to RNG if the system used is not complex enough.
Even in a fully determined system, a player does not have to have all information at hand therefore it is not akin to a puzzle.
Most games are already infinitely more complex than a game of chess and chess is something that Humans can not fully grasp, without tools.
There is no reason for RNG unless you want an easy way out. Also the more RNG there is, the less skill can be achieved. I do not know why this is preferred so clearly.
Ah that is why you mentioned pvp, I somehow misinterpreted that.
You are correct Determinism is much easier to defend when it comes to PvP as the determined values can be analysed based on player input.
However, if a system is complex enough an AI can make equally determined choices and for all intends an purposes it would be equal to what RNG achieves, while still following logic, instead of an approximation of chance (because, as well all know real RNG is tricky)