zwanzig_zwoelf
Graverobber Foundation
After about a year of work, the translation for Starfire is finally available.
This game has been on my radar for a while, and it was suspiciously absent in the Codex interviews with Winston Douglas Wood and Toshio Sato. After asking Winston Douglas Wood about it directly, turns out he had no idea it actually came out. After the Matt Chat interview, MrRichard999 and I teamed up to translate Starfire and Phantasie IV, making them playable to the rest of the world, as well as their creator.
Starfire initially started as a successor to Star Command around ~1990, but after a while Mr. Wood was dropped from the project and the game got reworked into a dungeon/space shooter RPG running on the Might & Magic 3 engine. The final game seems to have very little in common with the original vision, but it doesn't make it any less interesting. In fact, I'm still intrigued about what happened behind the scenes, but my attempts to look into it further resulted in dead ends.
The translation is compatible with both the 16-color version and the butt-ugly 256-color version. Please check the readme for instructions and gameplay-related tips -- trust me, you'll need them.
Download
PS: If you know a way to contact Toshio Sato, who directed Starfire and worked on other StarCraft Inc. projects, please let me know.
This game has been on my radar for a while, and it was suspiciously absent in the Codex interviews with Winston Douglas Wood and Toshio Sato. After asking Winston Douglas Wood about it directly, turns out he had no idea it actually came out. After the Matt Chat interview, MrRichard999 and I teamed up to translate Starfire and Phantasie IV, making them playable to the rest of the world, as well as their creator.
Starfire initially started as a successor to Star Command around ~1990, but after a while Mr. Wood was dropped from the project and the game got reworked into a dungeon/space shooter RPG running on the Might & Magic 3 engine. The final game seems to have very little in common with the original vision, but it doesn't make it any less interesting. In fact, I'm still intrigued about what happened behind the scenes, but my attempts to look into it further resulted in dead ends.
The translation is compatible with both the 16-color version and the butt-ugly 256-color version. Please check the readme for instructions and gameplay-related tips -- trust me, you'll need them.
Download
PS: If you know a way to contact Toshio Sato, who directed Starfire and worked on other StarCraft Inc. projects, please let me know.