rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Video game industry output reflects the people who work in it. Weak, flabby, and effeminate.
Video game industry output reflects the people who work in it. Weak, flabby, and effeminate.
This article talks about that gamedev union that organized a mass walkout and refusal to work at Riot Games. Did this actually get anything done, or did these people just get fined/fired?
As far as I am aware, this is the single biggest union activity in game development ever, and I can't find any article explaining the eventual outcome of it.
I remember being super hyped for Kingdoms of Amalur. Meanwhile Dragon's Dogma wasn't even on my radar. Holy fuckin shit I was stoopid.
I've seen Dragon Age: Inquisition's first zone called "single player MMORPG", and Kingdoms of Amalur is a whole game that feels like that. It is very obviously an MMORPG that was recycled into a SP game to recoup some of the investment.I need to pick up Kingdoms of Amalur, I've heard nothing but great things about it.
Movie director job description is to make sure that movie production stays on budget and on schedule.Project managers are just doing their job which is making sure you stay on schedule. It's not their fault if the project is bad in conception. They just tell you your trajectories based on your agreed upon estimates. Usually, they do this fine.
Movie director job description
This article talks about that gamedev union that organized a mass walkout and refusal to work at Riot Games. Did this actually get anything done, or did these people just get fined/fired?
As far as I am aware, this is the single biggest union activity in game development ever, and I can't find any article explaining the eventual outcome of it.
Feargus Urquhart was a game director for Fallout 1 and 2. I remember playing those games - he seems like pretty talented guy, with elaborate artistic taste and deep understanding of role-playing games.Movie director job description
A film director controls a film's artistic and dramatic aspects and visualizes the screenplay (or script) while guiding the technical crew and actors in the fulfilment of that vision. The director has a key role in choosing the cast members, production design and all the creative aspects of filmmaking.[1] Under European Union law, the director is viewed as the author of the film.[2]
Literally first result in Google. Similar with game director, by the way. Kojima is a game director, and very heavily involved with the games creatively. A game director is the AUTHOR of the game, and very much responsible for its quality.
But then the state has good cause to kill you, and to do so without being accused of just being hitmen for corporate bosses.Organized labor was at its peak when it was a terrorist movement. Unless you are killing or credibly threatening to kill the boss, his wife, and his kids, you are not really a union
The real hard hitter. Maybe the peons were following his plan, even if they weren't aware of it. Or maybe you are right, and he was about as involved as Bobby Kotick is with World of Warcraft.The most jarring example is Keiji Inafune - who was 'father of MegaMan' - which was really news to people who actually worked on MegaMan games.
Inafune was the producer, he didn't direct the games.The real hard hitter. Maybe the peons were following his plan, even if they weren't aware of it. Or maybe you are right, and he was about as involved as Bobby Kotick is with World of Warcraft.The most jarring example is Keiji Inafune - who was 'father of MegaMan' - which was really news to people who actually worked on MegaMan games.
I don't get it, why don't they just reuse assets more? EA's a big ass company with lots of IPs, why not just reuse a lot of the assets, maybe touch them up a bit on a per-game basis? You'd think that would save a lot of time and money; or do they already do this? If so, wtf, why are games that expensive then?