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Game News Colony Ship Early Access Update: New Location - The Factory

Infinitron

I post news
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Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio

The first new location to be added to the Colony Ship Early Access build is the Factory, the abandoned industrial complex that now serves as a road between the Pit (where the game begins) and the Habitat (where the major factions dwell). We first learned about Vault Dweller's plans for the Factory way back in 2017 and it sounds like he's stuck to them, including a three way conflict between two local gangs and a mercenary outfit with five different outcomes. However, the stealth path isn't ready yet and will only be added next month. Here's the update announcement:



After two months of work we proudly present the next location - the Factory, an abandoned industrial complex sitting between the Pit and the Habitat (your current destination).

“Before the Mutiny, a rail system suspended high in the Factory's metal canopy would deliver citizens to the dismal warehouses and distribution facilities where they spent their working days. Not surprisingly, that's where the revolt started, quickly spreading throughout the Ship. The factories were looted and stripped for parts, the railway blown up to cut off the Mission Control from the Habitat and prevent reinforcements from pouring in.

Within a few decades, the Factory had been mostly abandoned until growing trade between the Pit and the Habitat turned it into a new Silk Road...”

It features a fun three-way between Thy Brother's Keepers, The Black Hand, and Detroit City, which can end in five different ways.

Right now you can fight or talk your way through. A stealth path will be added in July (if you played our first game, think infiltrating Antidas' palace, only in turn-based stealth mode).
Seems like Iron Tower haven't quite managed to stick to the schedule they laid out in the game's Early Access FAQ, but it's close enough.
 

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
Seems like Iron Tower haven't quite managed to stick to the schedule they laid out in the game's Early Access FAQ, but it's close enough.

I'll take quality over timetable any day of the week as long as Iron Tower is sticking to their guns. Good for them.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
650
Bought this recently and honestly, after struggling with AoD's early 2000s 3D graphics (makes you wish the game was isometric 2D instead), I was stunned by how good this game looks. The character movement is probably the roughest part, but the environment looks amazing.
And items in the inventory look great as well
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,651
Location
Le Balkans
Bought this recently and honestly, after struggling with AoD's early 2000s 3D graphics (makes you wish the game was isometric 2D instead), I was stunned by how good this game looks. The character movement is probably the roughest part, but the environment looks amazing.
And items in the inventory look great as well

Agreed
 

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
Bought this recently and honestly, after struggling with AoD's early 2000s 3D graphics (makes you wish the game was isometric 2D instead), I was stunned by how good this game looks. The character movement is probably the roughest part, but the environment looks amazing.
And items in the inventory look great as well

How big is the team again? I know people don't usually consider this, but if it's a small team making good graphics and gameplay, that's even a bigger accomplishment than suprah-HUGE UBI-OMNISOFT studios can claim.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,378
Bought this recently and honestly, after struggling with AoD's early 2000s 3D graphics (makes you wish the game was isometric 2D instead), I was stunned by how good this game looks. The character movement is probably the roughest part, but the environment looks amazing.
And items in the inventory look great as well

To be fair their art design was always good, AOD had some really good art once you got past the limitations of the tech.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
How big is the team again? I know people don't usually consider this, but if it's a small team making good graphics and gameplay, that's even a bigger accomplishment than suprah-HUGE UBI-OMNISOFT studios can claim.

We are 5 currently, and a couple of contractors. Mazin does all the amazing 2D art like the portraits, and I handle the level building.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Can't wait to whack em frogs with muh STRONG INDEPENDENT WOMYN in totally realistic and MATURE CRPG.
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
Can't wait to whack em frogs with muh STRONG INDEPENDENT WOMYN in totally realistic and MATURE CRPG.

Yeah, something is missing all right. I greatly enjoyed AoD and I wanted to like Colony Ship, but no...

While I'm sure it will be competently made and better than most contemporary cRPGs (the latter being far from a herculean feat in 2021), I'm not a fan of the setting, nor the writing. The music I've heard is a bad fit as well, I think.
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
910
Location
Bosnia and Herzegovina
How big is the team again? I know people don't usually consider this, but if it's a small team making good graphics and gameplay, that's even a bigger accomplishment than suprah-HUGE UBI-OMNISOFT studios can claim.

We are 5 currently, and a couple of contractors. Mazin does all the amazing 2D art like the portraits, and I handle the level building.
Any eta on optimization game is unplayable on ryzen 5 3400g
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,378
How big is the team again? I know people don't usually consider this, but if it's a small team making good graphics and gameplay, that's even a bigger accomplishment than suprah-HUGE UBI-OMNISOFT studios can claim.

We are 5 currently, and a couple of contractors. Mazin does all the amazing 2D art like the portraits, and I handle the level building.
Any eta on optimization game is unplayable on ryzen 5 3400g

>onboard graphics

 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
910
Location
Bosnia and Herzegovina
How big is the team again? I know people don't usually consider this, but if it's a small team making good graphics and gameplay, that's even a bigger accomplishment than suprah-HUGE UBI-OMNISOFT studios can claim.

We are 5 currently, and a couple of contractors. Mazin does all the amazing 2D art like the portraits, and I handle the level building.
Any eta on optimization game is unplayable on ryzen 5 3400g

>onboard graphics


Pretty sure you dont need gtx 970 in reccomended specs.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
The recommended specs come from Unreal. Either way, we'll take a look when we're done with the current workload.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,759
The recommended specs come from Unreal. Either way, we'll take a look when we're done with the current workload.
I get ~40 FPS at 2560x1600 on a mix of 7 to 10 year old hardware: i5-2500k and R290.
 

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