Shaki
Arbiter
No savescumming makes sense only in games that were created with that playstyle in mind. Which doesn't apply to 99% of modern RPGs. Otherwise it only makes the gameplay tedious, instead of more challenging and exciting. To make failure a valuable part of the experience, has to be a conscious design choice.
Modern RPGs are made purely for savescumming crowd, so it's not wonder they play like shit when you don't savescum. Remember Josh Sawyer saying how he doesn't like spells like disintegrate in oldschool games, because players just reload the game 100x untill the target fails the save and they instawin a bossfight? So instead of letting players have a choice of being a retard and ruining the game for himself, modern gamedev trend is to just preemptively ruin the game for everyone, make it purely with retard in mind as a target audience. So paradoxically, if you try not acting like a retard and don't savescum, you go against the game design, and end up with even more retarded experience.
If you don't want to savescum, play a game which was built from the ground up with an assumption that player isn't a retard. Take something like Battle Brothers - ironman makes the game 100x more fun, rewarding and exciting, because devs consciously made it that way. But 99% of modern RPGs are made for retards, so you have to reject sanity and embrace being a retard, if you want to have any fun playing them.
Modern RPGs are made purely for savescumming crowd, so it's not wonder they play like shit when you don't savescum. Remember Josh Sawyer saying how he doesn't like spells like disintegrate in oldschool games, because players just reload the game 100x untill the target fails the save and they instawin a bossfight? So instead of letting players have a choice of being a retard and ruining the game for himself, modern gamedev trend is to just preemptively ruin the game for everyone, make it purely with retard in mind as a target audience. So paradoxically, if you try not acting like a retard and don't savescum, you go against the game design, and end up with even more retarded experience.
If you don't want to savescum, play a game which was built from the ground up with an assumption that player isn't a retard. Take something like Battle Brothers - ironman makes the game 100x more fun, rewarding and exciting, because devs consciously made it that way. But 99% of modern RPGs are made for retards, so you have to reject sanity and embrace being a retard, if you want to have any fun playing them.