oldmanpaco
Master of Siestas
the oddity page looked better complete with the uncollected oddities visible as black silhouettes
Yeah what purpose was served by changing this?
the oddity page looked better complete with the uncollected oddities visible as black silhouettes
the oddity page looked better complete with the uncollected oddities visible as black silhouettes
Yeah what purpose was served by changing this?
New oddity page? Could someone post a screenshot?
I think it might have to do with some of the new oddities possibly being impossible to obtain in any given run. Although I also think that the old oddity page was much cooler and definitely much more intriguing.the oddity page looked better complete with the uncollected oddities visible as black silhouettes
Yeah what purpose was served by changing this?
It’s another change that I think was meaningless. This patch seems to have a few of them. Not game changing terrible but I don’t see the point. Another case of “if it ain’t broke then don’t fix it.”
I don't mind the dominating encounters being random since you're guaranteed to get one and you can check which it is at the very start of the game, so rerolling if you really want a specific one is easy. Booth being random is bullshit though. Especially since they're being pointlessly cryptic about the clue that tells you if he spawned or not.I don't mind dungeons and unique content that you might not get on every playthrough, but I really dislike that it's random. Having some random mini-dungeons with different loot or a random early game quest is fine, but locking a major mid-end game piece of content or permanent buffs behind a door that may or may not spawn is terrible.
Rerolling is just pointless busywork. Why not cut out the middleman and just leave the encounters to player choice?I don't mind the dominating encounters being random since you're guaranteed to get one and you can check which it is at the very start of the game, so rerolling if you really want a specific one is easy. Booth being random is bullshit though. Especially since they're being pointlessly cryptic about the clue that tells you if he spawned or not.I don't mind dungeons and unique content that you might not get on every playthrough, but I really dislike that it's random. Having some random mini-dungeons with different loot or a random early game quest is fine, but locking a major mid-end game piece of content or permanent buffs behind a door that may or may not spawn is terrible.
Not fun from the dev's perspective.Why not just leave the encounters to player choice?
Do you guys play dominating on oddity or just use classic XP to lvl as fast as possible to deal with the bullshit?
I like classic better for dominating. It's an unfair difficulty already, you might need those extra levels.
I'm pretty sure the tower is guranteed, it's just the top floor that is DOM only and mutually exclusive with the other DOM only encounter.is that icy tower random? Roll dominating character that can survive it only to learn you cant access it?
At this point I think it's very barely possible to hit 30 right before the elevator fight if you do absolutely everything or get very close. It's not bloted by any means.styg already bloated oddity and allowed to reach max lvl before DC, or close.
As such limiting number of encounters sounds silly, especially with some of them not even giving oddity xp
I has been possible for a while. I did it on my previous run that I did between Waterways and Styx updates. There were still a couple XP I could have gotten, but even that way I got to 30 just before following Eidein to the elevator.At this point I think it's very barely possible to hit 30 right before the elevator fight if you do absolutely everything or get very close. It's not bloted by any means.styg already bloated oddity and allowed to reach max lvl before DC, or close.
As such limiting number of encounters sounds silly, especially with some of them not even giving oddity xp
The DOM only segments being exclusive makes some sense because both offer pretty strong rewards (suicide belt and special feat for the final floor of utility tower).
I also suspect tattoo guy is mutually exclusive with the charm selling lady, which would imply both offer small bonuses.
I’ve heard it started happening when Yogimanz joined the team and it was for replayability but I could be wrong. I’m a relatively new player when it comes to this games life span. I think Zeem presents a pretty good option. We already have several instances where we choose a path that blocks off the others, why not just continue to do that?The Stygian ever explain why they went down the LOLRANDOM route?
At this point I think it's very barely possible to hit 30 right before the elevator fight if you do absolutely everything or get very close. It's not bloted by any means.styg already bloated oddity and allowed to reach max lvl before DC, or close.
As such limiting number of encounters sounds silly, especially with some of them not even giving oddity xp
The DOM only segments being exclusive makes some sense because both offer pretty strong rewards (suicide belt and special feat for the final floor of utility tower).
I also suspect tattoo guy is mutually exclusive with the charm selling lady, which would imply both offer small bonuses.
It could be anything that's not on the sheet, like 10% more damage vs. beetles, or chance for some bonus to apply. If we are being honest, tattoos are mostly so minor we probably wouldn't notice them if we didn't know about the bonuses and didn't care to check. That's what makes me think it might be like that with charms. Time will tell.At this point I think it's very barely possible to hit 30 right before the elevator fight if you do absolutely everything or get very close. It's not bloted by any means.styg already bloated oddity and allowed to reach max lvl before DC, or close.
As such limiting number of encounters sounds silly, especially with some of them not even giving oddity xp
The DOM only segments being exclusive makes some sense because both offer pretty strong rewards (suicide belt and special feat for the final floor of utility tower).
I also suspect tattoo guy is mutually exclusive with the charm selling lady, which would imply both offer small bonuses.
I have yet to notice any bonus while using the PSI beetle leg charm. No cost reduction, no extra damage, no extra skill, no extra crit chance or damge according to the offensive sheet. No effect on PSI points, reserves or regeneration either.
It could be anything that's not on the sheet, like 10% more damage vs. beetles, or chance for some bonus to apply. If we are being honest, tattoos are mostly so minor we probably wouldn't notice them if we didn't know about the bonuses and didn't care to check. That's what makes me think it might be like that with charms. Time will tell.At this point I think it's very barely possible to hit 30 right before the elevator fight if you do absolutely everything or get very close. It's not bloted by any means.styg already bloated oddity and allowed to reach max lvl before DC, or close.
As such limiting number of encounters sounds silly, especially with some of them not even giving oddity xp
The DOM only segments being exclusive makes some sense because both offer pretty strong rewards (suicide belt and special feat for the final floor of utility tower).
I also suspect tattoo guy is mutually exclusive with the charm selling lady, which would imply both offer small bonuses.
I have yet to notice any bonus while using the PSI beetle leg charm. No cost reduction, no extra damage, no extra skill, no extra crit chance or damge according to the offensive sheet. No effect on PSI points, reserves or regeneration either.
I'd like to hear more about this please.special feat for the final floor of utility tower
I'd like to hear more about this please.special feat for the final floor of utility tower