The_Sloth_Sleeps
Arcane
- Joined
- Oct 26, 2016
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I hate JRPGs. Can FFVI be played in its own right, or will it reek too much of a JRPG?
Why are you posting here, and why would you ever want to play ANY Final Fantasy if you hated JRPGs?
Post smells suspiciously like bait.
I hate JRPGs. Can FFVI be played in its own right, or will it reek too much of a JRPG?
I hate JRPGs. Can FFVI be played in its own right, or will it reek too much of a JRPG?
I hate JRPGs. Can FFVI be played in its own right, or will it reek too much of a JRPG?
It's good for what it is(tm). I guess the setting, characters and music make it memorable, and they are why I managed to finish 6 and not any of the earlier games. Either that or the technical/graphical side of the game, the art gap compared to VI and V is IMO rather big. Mechanically or dungeon design-wise it isn't so interesting (the two split party dungeons are about the only unique thing I remember). If you look at it know it is pretty clear the game's position is the result of mass appeal back in the day, rather than that of breaking new grounds.
Good for playing on a SNES emulator on a phone on and off during commuting or waiting for the movie to start or on a trip/vacation during downtime, which is how I played it last time a few year back. The GBA version has more content but the shittier music quality (the usual case with SNES ports to the GBA) stops it from being the version to play (well either that or the improved translation which changes some famous silly lines).
I hate RTSs. Can Starcraft be played in its own right, or will it reek too much of a RTS?
It's good for what it is(tm). I guess the setting, characters and music make it memorable, and they are why I managed to finish 6 and not any of the earlier games. Either that or the technical/graphical side of the game, the art gap compared to VI and V is IMO rather big. Mechanically or dungeon design-wise it isn't so interesting (the two split party dungeons are about the only unique thing I remember). If you look at it know it is pretty clear the game's position is the result of mass appeal back in the day, rather than that of breaking new grounds.
Good for playing on a SNES emulator on a phone on and off during commuting or waiting for the movie to start or on a trip/vacation during downtime, which is how I played it last time a few year back. The GBA version has more content but the shittier music quality (the usual case with SNES ports to the GBA) stops it from being the version to play (well either that or the improved translation which changes some famous silly lines).
What FFVI does well is the Sakaguchi Formula™
The pacing is just very nice, the way Sakaguchi goes to effectively compose the narrative flow of his games you get a nice palate of combat, story, character moments and dungeon crawling, even if none of those elements are superior individually.
I like the Sakaguchi formula, and as such there is barely any Sakaguchi game I dislike (only II and VIII due to mechanical stuff).
FFVI is Sakaguchi's own favourite FF game, as it is the one where he pulled off his formula in the most clean way.
It is not my favourite FF, but I don't think it is terribly overhyped. Even the faction that thinks it is the best JRPG is in the minority, as those who share Sakaguchi's taste often really like IX aswell, splitting that faction.
I hate JRPGs. Can FFVI be played in its own right, or will it reek too much of a JRPG?
Sakaguchi had nothing to do with 8, and he has said that 9, 6 and 5 are his favorites, citing 9 as his favorite at least twice. Same for Uematsu.