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What game would you want to be made that doesn't exist?

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,912
I'd love to play a hub based RPG set it the 40k world. Something based on Dark Heresy would be cool but there are other plots that would work. There's a shooter coming out soon with light RPG elements set in an underhive but it doesn't look great to me. I'd also love to play Bloodlines 2 but who knows at this point. KOTOR 3 would be awesome as well.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
Something like Deus Ex, but you are a paranormal investigator dealing with occult-related shit rather than a cyberpunk cop. Think Realms of the Haunting or Clive Barker's Undying but with more depth/"immersive sim" elements.

Warhammer Fantasy Roleplay: CRPG adaptation. Isometric perspective, turn-based combat. Faithful to the source material. Maybe based on a popular adventure like The Enemy Within.

Journey to the Centre of Arcanum. The cancelled Deus Ex-like Arcanum sequel. I would like that to be made. Though regular old, isometric Arcanum II with TB combat and full-party creation would satisfy me, too.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,701
Location
Small but great planet of Potatohole
  • Crusade RPG without political correctness. The PC is not the center of the universe, just an anonymous soldier, perhaps a poor knight, in a doomed military campaign. A personal story focused not on changing the world, but saving (or dooming) the PC's soul.
Why doomed? First Crusade was an outstanding success.

I'd make it during the 1st Crusade, as one of the big nobles who participated in the Crusade historically. You could either strive for worldly prize: creating your own state (like County of Edessa, or of Tripoli) or even become the King of Jerusalem itself. Or just help the Crusade to succeed to save one's eternal soul - like some of the Crusaders intended. Gameplay should a be bit similar to King of Dragon Pass except with tactical combat for battles instead of just text. Other than that player would be forced to manage his resources and maintain relations with locals and other important crusaders and make various decisions, either personal or strategic. Starting difficulty would depend on the historical crusader selected and his power relative to others.

Damn, i want this so badly now!
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,199
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I would love a party based CRPG in 40K setting, where you play as a cadre of Inquisition acolytes investigating cults and shit like that. Ideally it should be based on Dark Heresy (1st edition) rules, combat should be turn based, but stealth, lore, social and technical skills should be at least as important and viable as solution to most situations as combat. Ideally the cases that you investigate should work kinda like cases in Sid Meier's Covert Action - ie. there should be a timeline of steps that the cultists/criminals/whoever have to take in order to carry out their plot, if you prevent them from taking some of them, they should look for alternatives and if there are none available, they should attempt to escape.

Another thing would be a thieves guild management game. It would be a strategy with a low fantasy city map (something along the lines of the City from Thief), you would recruit and train thieves (or even other specialists), force legit businesses to act as fronts for you, set up "diplomatic" relations with fences, rival gangs and other factions in the city, set up various underground trade networks etc. Over time you should work towards domination over the city, but there should also be some overarching plot (again some kind of grand conspiracy you have to deal with). Also a tactical mode for heists would be good, though it should be skippable for probability-based mission resolution (kinda like in UFO: Aftermath series). I kinda hoped Killers & Thieves would be close, but it sucks, unfortunately.
 
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yellowcake

Arcane
Joined
Dec 11, 2007
Messages
2,907
Location
Alas! in my skull
An RTS/Colony management game about bees. Extract resources through collection runs, manage hive, insulation, ventilation, which part to use for queen to lay eggs and which for storing honey etc., all the breeding stuff. Then you fight a war with ant or termite colony.
 

Young_Hollow

Liturgist
Joined
Nov 1, 2017
Messages
1,104
An RTS/Colony management game about bees. Extract resources through collection runs, manage hive, insulation, ventilation, which part to use for queen to lay eggs and which for storing honey etc., all the breeding stuff. Then you fight a war with ant or termite colony.
I've thought of this too. The factions could be different species of bees/hornets/ants/termites and all of them can have different offensive and defensive bonuses. It doesn't have bees or any airborne species but Empires of the Undergrowth has ants : https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,121
IT Worker Simulator, maybe have QTE sequences to remain conscious during daily stand ups.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,198
Speaking of sequels. There are a lot of games that are still waiting for a proper sequel:

Fallout 3
Elder's Scrolls 4
Thief 3
System Shock 3
Ultima Underworld 3
Ultima 9
Doom 3
Deus Ex 2
Vampire the Masquerade 3 (or Bloodlines 2, depending how you count)
Gothic 3
Monkey Island 4
Half Life 3
SMT 5
Resident Evil 4
...
etc.
 

TheMathmos

Literate
Joined
Apr 7, 2021
Messages
7
An action/exploration game set in a Tsutomu Nihei megastructure, ideally by FromSoft or similar.

So like Hellpoint or Bleak Faith but finished and good.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
682
Location
Lost Continent of Mu
A spiritual succesor to the Penumbra games, however with full physics systems like Prey and destructible environments like Red Faction. It would take place in Antractica, in an underground facility. Throughout the game you would be stalked by a large monster, who would also be able to destroy the environment to some extent. There would be other smaller monsters that you could kill if needed.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
A proper 3d graphics, first person Arcanum sequel. I really want to explore that world, and while I enjoyed exploring it in iso, I would love to have a RDR2 or Witcher3 type of graphics to explore that world in detail.
 

Spacer's Nugget

Learned
Patron
Joined
Feb 23, 2021
Messages
442
Strap Yourselves In
A proper 3d graphics, first person Arcanum sequel. I really want to explore that world, and while I enjoyed exploring it in iso, I would love to have a RDR2 or Witcher3 type of graphics to explore that world in detail.

That "next-gen" inXile project may be closest thing we're going to get. Hopefully Chad Moore and Jason Anderson will do a better job than the Cainarsky duo (even though I admittedly liked The Outer Worlds).
 

InSight

Learned
Possibly Retarded
Joined
Feb 20, 2020
Messages
421
A game combining the mechanism of:

Simultaneous Turn Base
Frozen synapses and its ilk Laser Squad, Berwick Saga. Having to build/plan a combined sequence of orders/commands/moves all at once on possible/potential multiply/many/more fronts instead of the usual turn based game where one moves a piece by piece on mono/one/single front at a time. More preparation and/or units to result in bigger outcomes rather than small step and small outcomes thus stimulating/developing/processing greater degree of far-sight/forward thinking.

+

Darkest Dungeon
For its stress mechanics/rule and maintenance which contributes/encourages/allows the following:
  • The cycling of various units instead of sticking constantly with one/few units due their power/efficiency/comfort. Encouragement to use/learn/master other aspect of the game out of necessity instead of screening one/few out of say 100 units and sticking to it/them.
  • The illusion that makes them appear more life-like/humane, the simulation of emotion (they get feared, confused and even brave, preforming outside your expectations) instead of the robotic lifeless chess pieces they are who follow your command 100% out of 100% to their designed capabilities.
The visual/setting/aesthetics, the coat of painting/flavor, the external, should be preferably similar to fire emblem or dark souls as an example of more proper proportions of:
body in contrast to a chibi design which is large heads small bodies such as of Darkest Dungeon,
armor/arms design, more detailed faces/characters, allowance of fantasy elements and green fields to some of its battlefields; That is More attractive.
 
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Joined
Jun 24, 2019
Messages
694
Party based isometric RPG without main quest, just exploration of a huge world and side quests, multiple starting points, strong worldbuilding and lore, random encounters like Falloiut 1 and 2, hidden quests and mysterious puzzles everywhere. Just total focus on replayability and exploration.

So it's like the first half of Baldur's Gate 1 but much bigger and no main quest, and multiple starting points.

Roguelikes kinda do that but they're not the same, there are barely any world building or dialogue in these games, and they are not party based, and their world is random generated.
 

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
Many years ago on Shoutbox, we came up with an idea for an RPG set in the Chechen Wars.

You got XP by committing war crimes. The end of the game was your war crimes tribunal in the Hague, with all the many atrocities you'd committed being your C&C.

Fill in the blanks yourself.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,576
Location
Hyperborea
Party based isometric RPG without main quest, just exploration of a huge world and side quests, multiple starting points, strong worldbuilding and lore, random encounters like Falloiut 1 and 2, hidden quests and mysterious puzzles everywhere. Just total focus on replayability and exploration.

So it's like the first half of Baldur's Gate 1 but much bigger and no main quest, and multiple starting points.

Roguelikes kinda do that but they're not the same, there are barely any world building or dialogue in these games, and they are not party based, and their world is random generated.


The only RPG that ever gave me that feeling, of not having main quest and just freely adventuring, was the first Avernum from Jeff Vogel. Instead of a traditional "main quest", it had 3 hidden, completely different "main quests" that you pretty much had to stumble upon while exploring, and they were pretty much just a much bigger side quests (Well, one of those was kinda available from the start, but not exactly). Once you started the game, you had pretty much 0 handholding and pointers where to go to progress, you were just dropped in an unfamiliar world and told to go and do whatever the fuck you wanted, and you went from town to town solving quests and exploring the world. No RPG before that, or since that, gave me same feeling of just freely adventuring and exploring. From the list of things you would want, it has pretty much everything except for multiple starting points.

It was remaked some time ago, and the remake is shit for many reasons, but you can still get old one here, unfortunately only as a package with all 6 games from the series, some of which are not as good: https://af.gog.com/game/avernum_the_complete_saga?as=1649904300
You can also get a free, huge af demo here, if you're not sure if you want to buy it yet: http://spiderwebsoftware.com/avernum/avernumold/index.html

Technically the old Avernum is also a remake of even older Exile, which you can get for free here: http://spiderwebsoftware.com/exile/winexile.html - but imho from 3 versions, the old Avernum is the best one, tho Exile is still far better than the newest remake. Many players disagree and think Exile is superior to both remakes, so feel free to check both versions and decide for yourself.
 
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mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,807
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Games set in science fantasy settings like Star Wars, Fading Suns, and WH40k:
  1. A turn-based, party RPG, with SRPG style combat.
  2. An open world game with differing skill trees allowing progress in various appropriate archetypes like Bounty Hunter, psyker/Force user, Smuggler, etc.
A *good* cyberpunk turn-based RPG or tactics game with a decent difficulty. The HBS Shadowrun games are like the mobile gaming version of what I'd hoped for. They weren't terrible, they just felt easy and simplistic. Cyberpunk 2077 is less of an RPG than something like Horizon Zero Dawn or whatever Ubisoft shits out.

A fantasy RPG that actually has some mechanical crunch not only in the feats and such (e.g. Pathfinder: Kingmaker or games based on D&D 3E), but also in mechanics resolutions with critical success and critical failure tables (e.g. like RoleMaster tabletop except worse since you can have a computer calculate all this stuff, NOT like Pillars of Eternity which uses the computer to make everything boring and calculates shit like 0.2 damage (graze) - seriously, wtf? -- Actually, the critical hit and jinx mechanics from Fallout 1 & 2 are along the lines of what I'd like here.). Basically something along the lines of PF:K in turn-based mode except with more crunch in the underlying mechanics and resolutions.

Games like Quest for Glory that really dive deep into a given archetype instead of allowing multiple types. So like a thief simulator/adventure game, one for wizards, etc. This is what I was hoping the Hero-U stuff would be, but it was too much of a high school drama young adventurer sort of thing. That's not *bad*, it's just really not aimed at my demographic. Alternatively, a game like QfG that really deeply allowed customized options for each archetype - but I expect this would be too resource intensive to ever happen. It'd just be fantasy adventure Star Citizen.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,521
A game where you learn a foreign language. Not like actual language learning software, since those all (to my knowledge) have the language learning process work like a game, but an actual game, with an overarching plot, but with learning that language thrown in. Like you're on vacation in say, France, and you end up in some kind of web of intrigue. In addition to solving the mystery you have to figure out how to talk to people. Or you're sent back in time to the world of King Arthur, and have to learn Welsh in addition to performing knightly duties. You can go wild with different settings as you go through languages.
This sounds silly, but the thing is, memory works better when you're trying to engage it on multiple levels, rather than jamming words in there. Of course, the flaw is that people will just remember the plot, and not the words they learned. Still, its never really been tried, outside of a few games teaching English, ironically enough.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A game where you learn a foreign language. Not like actual language learning software, since those all (to my knowledge) have the language learning process work like a game, but an actual game, with an overarching plot, but with learning that language thrown in. Like you're on vacation in say, France, and you end up in some kind of web of intrigue. In addition to solving the mystery you have to figure out how to talk to people. Or you're sent back in time to the world of King Arthur, and have to learn Welsh in addition to performing knightly duties. You can go wild with different settings as you go through languages.
This sounds silly, but the thing is, memory works better when you're trying to engage it on multiple levels, rather than jamming words in there. Of course, the flaw is that people will just remember the plot, and not the words they learned. Still, its never really been tried, outside of a few games teaching English, ironically enough.
One of those got released recently. But some kind of Wizardung school instead of Historical whatsit.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
Darklands II: Feudal Japan.

The-Elder-Scrolls-formula-but-actually-good: The Game.

Lord of the Rings Online, but the gameplay doesn't suck.

A Wizardry 8-esque game (these seems to be VERY rare).
 

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