You were probably playing on normal difficulty. Try that shit on heroic or legendary. I guarantee you it doesn't work. Your dwarves get mowed down because the fast enemies specifically seek them out (I was playing both campaigns through Myth 2 so that may have had an impact on the AI, not sure).
I've replayed Soulblighter somewhat recently and Dwarf-abuse is perfectly viable in higher difficulties too, you just need better planning (and a bit of luck, I'll admit). The worst combo that you get are without doubt Ghols with Wight remains, the fuckers can easily one-shot dwarves and archers and often it's a throw of the dice if you manage to splat them before they splat you. Myrkridia are also difficult to approach head-on, you need some shenanigans to get them with low casualties.
I didn't like Myrkridia missions much. Particularly the Giants, often is pure luck with their goddamn explosive attack.
Warriors and Zerks are perfectly viable (even more with Heron Guards) but Myth combat
is highly lethal for close combat units, and if you go for low casualties you need a careful approach and attack when you get local overwhelming force as stunlocking is a thing for you too. Fucking Myrkridia. Thank fuck they berserk and it's a free kill if properly positioned.
I won't mention the third one because it's not worth mentioning.
Mumbojumbo's attempt was misguided but not as bad as many. It has several problems:
- It frontloads some of its
worst missions right at the beginning. Try playing Defense of Yursgrad on Legendary and you'll see how it was NOT playtested at all, shit is completely crazy - and this is supposed to be a "light" mission.
- Some missions are flat-out degenerate in design. The Oghre/Trow missions show a combo of
incredibly shitty enemy design - the Armoured Trow for fuck's sake, who the fuck designed an enemy that needs the most excruciatingly boring tactics to defeat - and shitty mission design (capture meatheads, sacrifice meatheads to slow down Armoured Trows while you range maul them).
- Mumbojumbo's respected Myth's narrative but didn't
get Myth narrative. They carefully picked names and places and events and tried to build a narrative of Epic Heroes and Strong Personalities and it just didn't work. Lack of time and playtesting caused the last parts of the campaign to become flat-out disconnected, things happen because they happen.
However, some ideas weren't bad. Expanded enemy rosters (particularly Ghols and magic enemies) could create interesting encounters. Some missions are smartly designed and valiant attempts at bossfights and siege defenses. Graphics and sound are inferior to the originals, but for early 3d games they work mightily fine (
very few early 3d RTS games aged as well as Wolf Age). Methinks the problems of Myth 3 were a team less skilled than Bungie that was completely cut down by insane crunch, Wolf Age had
barely any playtesting and refinement and was thrown out as it was.
Has anyone played Chimera?