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Doom and the Golden Age of FPS

seco

Educated
Joined
Jun 17, 2021
Messages
90
The Golden Age of FPS began with the release of the Doom shareware on December 10,1993. It died on November 19, 1998 with the release of Half-Life.

It was an age marked by countless great shooters, all with maximum amounts of SOUL, all inspired by Doom. But then came Half-Life, an outright joke compared to games like Doom or Rise of the Triad, and it all disappeared. Why did this happen?
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,009
I don't disagree that Half Life was the beginning of the end in many respects for the FPS genre but that didn't stop me enjoying it more than DOOM on release.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The funniest part about the Doom-induced golden age is that it only started being good several years after Doom's release.

Remember what they used to call "Doom clones"? 99% of them were actually Wolfenstein 3D clones, with flat single-plane levels where all walls had 90 degree angles. None of them had an engine as advanced as Doom's, with different height levels and even running across gaps and stuff. Most Doom clones were already obsolete the moment they released, because Doom was better than they were... and modders were already creating fan maps back in the day, which were better than those so-called "Doom clones" by default.
 

gurugeorge

Arcane
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Joined
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Messages
7,500
Location
London, UK
Strap Yourselves In
The Golden Age of FPS began with the release of the Doom shareware on December 10,1993. It died on November 19, 1998 with the release of Half-Life.

It was an age marked by countless great shooters, all with maximum amounts of SOUL, all inspired by Doom. But then came Half-Life, an outright joke compared to games like Doom or Rise of the Triad, and it all disappeared. Why did this happen?

There's already an ongoing thread about all this .
 

seco

Educated
Joined
Jun 17, 2021
Messages
90
It ruined fps forever. Even mods like CS were a bad influence.
Goodbye fun arena shooter gameplay.
Linear scripted gameplay with no choices has no place in gaming.
Immersive sims and old school maze fps are better.
Why would any self-respecting fps gamer play this tripe?.
How did this game make it in the Top 100 Non-RPG list?
Doom was truly the pinacle of shooters.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
Although I think old FPS games are superior to newer types and Doom is my all time favorite game, I think another big reason they are so fondly remembered is because they didn't overstay their welcome. They didn't become hegemonic like Call of Duty where every new shooter HAS to be like this and people didn't get the opportunity to get bored of them. They "died" at the right time and came back at the right time too. There was no reason why Syndicate had to be a cinematic Call of Duty clone. There is also no reason why Doom 4 Version 1 had to be like Call of Duty. The developers ignored all that made the games great and instead amateurishly grafted COD-style gameplay just because it sells a lot. I actually like COD but they are really the kinds of games you play once and then forget about them.

Also I think RPGs face a similar situation because of Skyrim, which I like a lot, even though my all time favorite RPG is Gothic 2 NOTR. I think Skyrim is the COD of RPGs and developers have been turning their RPG series into Skyrim for a long time now, even when it doesn't really make sense. Witcher 3 made it clear to mention it in their marketing that their game is larger than Skyrim but I'm sure if you cut each zone in half, you wouldn't notice, and that developer effort could have gone into making the actual game more interesting, basically like Witcher 1 but with bigger zones. Same with ELEX. All that effort that went into making the world big could have went into making a small but dense map, like Gothic 2 had. In short, I don't want Gothic to be like Skyrim and I don't Skyrim to be like Gothic. I like the scale and Lord of the Rings feel of Skyrim and Oblivion but I also really enjoy the small but dense worlds of Gothic 1 and 2. On the plus side, I respect Bethesda for not shitting a new TES game every one or two years. They're really taking their time with it.

So I don't think the games are the problem but them being hegemonic and how other developers and publishers react to them.

I think developers could learn a thing or two about when to put an idea down, do something new and bring the old idea back decades later.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
Although I think old FPS games are superior to newer types and Doom is my all time favorite game, I think another big reason they are so fondly remembered is because they didn't overstay their welcome. They didn't become hegemonic like Call of Duty where every new shooter HAS to be like this and people didn't get the opportunity to get bored of them. They "died" at the right time and came back at the right time too. There was no reason why Syndicate had to be a cinematic Call of Duty clone. There is also no reason why Doom 4 Version 1 had to be like Call of Duty. The developers ignored all that made the games great and instead amateurishly grafted COD-style gameplay just because it sells a lot. I actually like COD but they are really the kinds of games you play once and then forget about them.

Also I think RPGs face a similar situation because of Skyrim which I like a lot, even though my all time favorite RPG is Gothic 2 NOTR. I think Skyrim is the COD of RPGs and developers have been turning their RPG series into Skyrim for a long time now, even when it doesn't really make sense. Witcher 3 made it clear to mention it in their marketing that their game is larger than Skyrim but I'm sure if you cut each zone in half, you wouldn't notice, and that developer effort could have gone into making the actual game more interesting, basically like Witcher 1 but with bigger zones. Same with ELEX. All that effort that went into making the world big could have went into making a small but dense map, like Gothic 2 had. In short, I don't want Gothic to be like Skyrim and I don't Skyrim to be like Gothic. I like the scale and Lord of the Rings feel of Skyrim and Oblivion but I also really enjoy the small but dense worlds of Gothic 1 and 2. On the plus side, I respect Bethesda for not shitting a new TES game every one or two years. They're really taking their time with it.

So I don't think the games are the problem but them being hegemonic and how other developers and publishers react to them.

I think developers could learn a thing or two about when to put an idea down, do something new and bring the old idea back decades later.
 

bertram_tung

Arcane
Patron
Joined
Jul 6, 2012
Messages
1,254
Location
Sunco Gasoline Facility
Insert Title Here
Although I think old FPS games are superior to newer types and Doom is my all time favorite game, I think another big reason they are so fondly remembered is because they didn't overstay their welcome. They didn't become hegemonic like Call of Duty where every new shooter HAS to be like this and people didn't get the opportunity to get bored of them. They "died" at the right time and came back at the right time too. There was no reason why Syndicate had to be a cinematic Call of Duty clone. There is also no reason why Doom 4 Version 1 had to be like Call of Duty. The developers ignored all that made the games great and instead amateurishly grafted COD-style gameplay just because it sells a lot. I actually like COD but they are really the kinds of games you play once and then forget about them.

Also I think RPGs face a similar situation because of Skyrim, which I like a lot, even though my all time favorite RPG is Gothic 2 NOTR. I think Skyrim is the COD of RPGs and developers have been turning their RPG series into Skyrim for a long time now, even when it doesn't really make sense. Witcher 3 made it clear to mention it in their marketing that their game is larger than Skyrim but I'm sure if you cut each zone in half, you wouldn't notice, and that developer effort could have gone into making the actual game more interesting, basically like Witcher 1 but with bigger zones. Same with ELEX. All that effort that went into making the world big could have went into making a small but dense map, like Gothic 2 had. In short, I don't want Gothic to be like Skyrim and I don't Skyrim to be like Gothic. I like the scale and Lord of the Rings feel of Skyrim and Oblivion but I also really enjoy the small but dense worlds of Gothic 1 and 2. On the plus side, I respect Bethesda for not shitting a new TES game every one or two years. They're really taking their time with it.

So I don't think the games are the problem but them being hegemonic and how other developers and publishers react to them.

I think developers could learn a thing or two about when to put an idea down, do something new and bring the old idea back decades later.
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
985
It ruined fps forever. Even mods like CS were a bad influence.
Goodbye fun arena shooter gameplay.
Linear scripted gameplay with no choices has no place in gaming.
Immersive sims and old school maze fps are better.
Why would any self-respecting fps gamer play this tripe?.
How did this game make it in the Top 100 Non-RPG list?
Doom was truly the pinacle of shooters.

Maybe some people like linear fps. Not everyone likes running through identical brown rooms looking for levers like in quake.
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,703
Location
Ashenvale
I would rather say that mayybe F.E.A.R. was the last great shooter since there were still plenty of good ones after half-life.
F.E.A.R is good but has some modern trappings. What else is good post HL?
w0Y7wZ8.jpg

czeXXqb.jpg

vr6eXi4.jpg

qpC3oJd.jpg

VyO2H2w.png

e1PSvop.jpg

to name a few
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
20,126
Location
Mahou Kingdom
Q3 and UT are multiplayer only. They're very good in that category, the best, as far as I'm concerned, but it's apples to oranges. Likewise for STALKER.

SoF is good, I like it. But its level design is lacking compared to pre HL games, not that it takes after HL. I always thought it took after Golden Eye. Anyway levels are less like dungeon-arenas and more railed. This isn't a bad thing per se but IMO doesn't suit FPSes.

AVP and AVP2 I haven't played since close to release lol so I don't remember them well and can't say anything.
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,644
Location
The Centre of the World
It ruined fps forever. Even mods like CS were a bad influence.
Goodbye fun arena shooter gameplay.
Linear scripted gameplay with no choices has no place in gaming.
Immersive sims and old school maze fps are better.
Why would any self-respecting fps gamer play this tripe?.
How did this game make it in the Top 100 Non-RPG list?
Doom was truly the pinacle of shooters.
fag shut up
 
Joined
Dec 17, 2013
Messages
5,168
Why do people like brainless shit like Doom? You just run around mindlessly for hours and shoot random shit.

If you want to see what a great FPS looks like, take a look at this:
Operation_Flashpoint_cover.jpg


Or maybe this:
JediKnight-cover.jpg
 

fork

Guest
In case you haven't noticed: a majority of people were gay retards back then, and their percantage has been growing ever since, and it will probably continue to do so for decades.

Now, what was the question again?
 

Generic-Giant-Spider

Guest
Easier to make linear shit that follows a similar theme that has proven to sell vs. having to design levels creatively and try to make something that looks and feels fresh that might not sell.
 

fork

Guest
Easier to make linear shit that follows a similar theme that has proven to sell vs. having to design levels creatively and try to make something that looks and feels fresh that might not sell.

I actually disagree, even if that seems to be the most likely explanation at first glance.

I think that the changing demographics of people who now "consume" games are responsible, rather than the ease of producing the respective content: What used to be pupils, students, nerds and neets, are now girls, cucks, faggots, niggers and retards. The gaming industry went from prestigious niche to imbecile mainstream, Hollywood customers. I'd even say old-school game design, especially in FPSs, would be cheaper to produce than the cinematic, linear retard-traps of today, by a mile.

It's the unwashed masses, who are as dumb as, or even dumber than, animals, who are resposible for the the decline of everything, including FPSs.
 

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