Demo.Graph
Liturgist
- Joined
- Jun 17, 2018
- Messages
- 1,006
I've been playing X-Com lately (the true one). And I've realised that I'm in a serious need of a modern reincarnation of it.
The things I'm looking for from the tactical/wargame are:
- focus on expendable/replenishable units/rookies instead of a limited number of named pawns, >10 units on a tactical map, high lethality encounters (JA, modern XCOM, Fallout tactics, Satellite Reign, and pretty much all tactical games do it wrong);
- strategic layer with some economics and free form expansion, instead of a mission-based structure (Silent Storm does it wrong);
- interactive and differing maps - X-COM has very different geometry between city, wilderness and insides of alien craft. All of that is expanded by terrain destructibility. It also has vision mechanics that effectively alter the way that a mission is played: day-night, flares, smoke screens (Battle brothers and Total War do it all wrong);
- not strictly a puzzle or a boardgame by design (Into the breach and Solium Infernum do it wrong);
- direct control (qudos to Dominions, but they do it the other way).
- bearable production quality (COADE and Shadow Empire do it wrong).
Is there any tactical game or wargame that fits these criteria? Setting doesn't matter.