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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
I would love to see Todds attempt at implementing Kerbal like orbital mechanics.

Fallout 4 Far Harbor shows that Bethesda have talanted designers who can come up with good stories, it's just the writing leadership sucks.

Far Harbor reminded me strongly of a FNV mod called "Autumn Leaves". Maybe that is where the sudden spike of story quality came from.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,498
i'll give another try

The player starts the game on a anti-grav cart heading for the laser block after being caught with the Space Cloaks in an ambush by the Imperial Legion. As the player lays their head on the laser block, the star dragon Alduin XI attacks. In the midst of the chaos, Hadvar MCV, several Spacecloaks, along with their leader and fellow prisoner, Ulfric Spaceloak Jr., assist in the player's escape. The player may choose between the assistance of Ralof MCX, the Spacecloak who arrived with Ulfric Jr., or Hadvar MMCV, the Imperial soldier tasked with reading off the names of the prisoners being sent to their execution. After assisting and gaining the favor of Space Jarl Balgruuf the Greater MCCL, The player later learns that they are KreinDovahkiin, or StarDragonborn, a person charged with the duty of defeating Alduin and the dragons. Eventually, the player meets Delphine, and Esbern, really the two last remaining Blades, and becomes the pupil of the esteemed Spacebeards of High Hrothgar.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
226
There's this theory circulating around that this game is part of the TES universe, a prequel of sort albeit very distant. People tend to forget that TES setting is not as medieval fantasy as people think.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,878
The Lunar Lorkhan
by Fal Droon
A theory about the moons Masser and Secunda
I will not go into the varying accounts of what happened at Adamantine Tower, nor will I relate the War of Manifest Metaphors that rendered those stories unable to support most qualities of what is commonly known as "narrative." We all have our favorite Lorkhan story and our favorite Lorkhan motivation for the creation of Nirn and our favorite story of what happened to His Heart. But the Theory of the Lunar Lorkhan is of special note.

In short, the Moons were and are the two halves of Lorkhan's 'flesh-divinity'. Like the rest of the Gods, Lorkhan was a plane(t) that participated in the Great Construction... except where the Eight lent portions of their heavenly bodies to create the mortal plane(t), Lorkhan's was cracked asunder and his divine spark fell to Nirn as a shooting star "to impregnate it with the measure of its existence and a reasonable amount of selfishness."

Masser and Secunda therefore are the personifications of the dichotomy-- the "Cloven Duality," according to Artaeum-- that Lorkhan legends often rail against: ideas of the anima/animus, good/evil, being/nothingness, the poetry of the body, throat, and moan/silence-as-the-abortive, and so on -- set in the night sky as Lorkhan's constant reminder to his mortal issue of their duty.

Followers of this theory hold that all other "Heart Stories" are mythical degradations of the true origin of the moons (and it needn't be said that they observe the "hollow crescent theory" as well).



The Anuad Paraphrased
Early religious book providing a simplified version of The Anuad creation myth from the Mythic Era
The first ones were brothers: Anu and Padomay. They came into the Void, and Time began.

As Anu and Padomay wandered the Void, the interplay of Light and Darkness created Nir. Both Anu and Padomay were amazed and delighted with her appearance, but she loved Anu, and Padomay retreated from them in bitterness.

Nir became pregnant, but before she gave birth, Padomay returned, professing his love for Nir. She told him that she loved only Anu, and Padomay beat her in rage. Anu returned, fought Padomay, and cast him outside Time. Nir gave birth to Creation, but died from her injuries soon after. Anu, grieving, hid himself in the sun and slept.

Meanwhile, life sprang up on the twelve worlds of creation and flourished. After many ages, Padomay was able to return to Time. He saw Creation and hated it. He swung his sword, shattering the twelve worlds in their alignment. Anu awoke, and fought Padomay again. The long and furious battle ended with Anu the victor. He cast aside the body of his brother, who he believed was dead, and attempted to save Creation by forming the remnants of the 12 worlds into one -- Nirn, the world of Tamriel. As he was doing so, Padomay struck him through the chest with one last blow. Anu grappled with his brother and pulled them both outside of Time forever.

The blood of Padomay became the Daedra. The blood of Anu became the stars. The mingled blood of both became the Aedra (hence their capacity for good and evil, and their greater affinity for earthly affairs than the Daedra, who have no connection to Creation).

On the world of Nirn, all was chaos. The only survivors of the twelve worlds of Creation were the Ehlnofey and the Hist. The Ehlnofey are the ancestors of Mer and Men. The Hist are the trees of Argonia. Nirn originally was all land, with interspersed seas, but no oceans.

A large fragment of the Ehlnofey world landed on Nirn relatively intact, and the Ehlnofey living there were the ancestors of the Mer. These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years. Eventually, the wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and joyful to find their kin living amid the splendor of ages past. The wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey looked on them as degenerates, fallen from their former glory. For whatever reason, war broke out, and raged across the whole of Nirn. The Old Ehlnofey retained their ancient power and knowledge, but the Wanderers were more numerous, and toughened by their long struggle to survive on Nirn. This war reshaped the face of Nirn, sinking much of the land beneath new oceans, and leaving the lands as we know them (Tamriel, Akavir, Atmora, and Yokuda). The Old Ehlnofey realm, although ruined, became Tamriel. The remnants of the Wanderers were left divided on the other 3 continents.

Over many years, the Ehlnofey of Tamriel became the Mer (Elves)

  • The Dwemer (the Deep Ones, sometimes called Dwarves)
  • The Chimer (the Changed Ones, who later became the Dunmer)
  • The Dunmer (the Dark or Cursed Ones, the Dark Elves)
  • The Bosmer (the Green or Forest Ones, the Wood Elves)
  • The Altmer (The Elder or High Ones, the High Elves).
On the other continents, the Wandering Ehlnofey became the Men: the Nords of Atmora, the Redguards of Yokuda, and the Tsaesci of Akavir.

The Hist were bystanders in the Ehlnofey war, but most of their realm was destroyed as the war passed over it. A small corner of it survived to become Black Marsh in Tamriel, but most of their realm was sunk beneath the sea.

Eventually, Men returned to Tamriel. The Nords were the first, colonizing the northern coast of Tamriel before recorded history, led by the legendary Ysgramor. The thirteenth of his line, King Harald, was the first to appear in written history. And so the Mythic Era ended.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
315
The Lunar Lorkhan
by Fal Droon
A theory about the moons Masser and Secunda
I will not go into the varying accounts of what happened at Adamantine Tower, nor will I relate the War of Manifest Metaphors that rendered those stories unable to support most qualities of what is commonly known as "narrative." We all have our favorite Lorkhan story and our favorite Lorkhan motivation for the creation of Nirn and our favorite story of what happened to His Heart. But the Theory of the Lunar Lorkhan is of special note.

In short, the Moons were and are the two halves of Lorkhan's 'flesh-divinity'. Like the rest of the Gods, Lorkhan was a plane(t) that participated in the Great Construction... except where the Eight lent portions of their heavenly bodies to create the mortal plane(t), Lorkhan's was cracked asunder and his divine spark fell to Nirn as a shooting star "to impregnate it with the measure of its existence and a reasonable amount of selfishness."

Masser and Secunda therefore are the personifications of the dichotomy-- the "Cloven Duality," according to Artaeum-- that Lorkhan legends often rail against: ideas of the anima/animus, good/evil, being/nothingness, the poetry of the body, throat, and moan/silence-as-the-abortive, and so on -- set in the night sky as Lorkhan's constant reminder to his mortal issue of their duty.

Followers of this theory hold that all other "Heart Stories" are mythical degradations of the true origin of the moons (and it needn't be said that they observe the "hollow crescent theory" as well).



The Anuad Paraphrased
Early religious book providing a simplified version of The Anuad creation myth from the Mythic Era
The first ones were brothers: Anu and Padomay. They came into the Void, and Time began.

As Anu and Padomay wandered the Void, the interplay of Light and Darkness created Nir. Both Anu and Padomay were amazed and delighted with her appearance, but she loved Anu, and Padomay retreated from them in bitterness.

Nir became pregnant, but before she gave birth, Padomay returned, professing his love for Nir. She told him that she loved only Anu, and Padomay beat her in rage. Anu returned, fought Padomay, and cast him outside Time. Nir gave birth to Creation, but died from her injuries soon after. Anu, grieving, hid himself in the sun and slept.

Meanwhile, life sprang up on the twelve worlds of creation and flourished. After many ages, Padomay was able to return to Time. He saw Creation and hated it. He swung his sword, shattering the twelve worlds in their alignment. Anu awoke, and fought Padomay again. The long and furious battle ended with Anu the victor. He cast aside the body of his brother, who he believed was dead, and attempted to save Creation by forming the remnants of the 12 worlds into one -- Nirn, the world of Tamriel. As he was doing so, Padomay struck him through the chest with one last blow. Anu grappled with his brother and pulled them both outside of Time forever.

The blood of Padomay became the Daedra. The blood of Anu became the stars. The mingled blood of both became the Aedra (hence their capacity for good and evil, and their greater affinity for earthly affairs than the Daedra, who have no connection to Creation).

On the world of Nirn, all was chaos. The only survivors of the twelve worlds of Creation were the Ehlnofey and the Hist. The Ehlnofey are the ancestors of Mer and Men. The Hist are the trees of Argonia. Nirn originally was all land, with interspersed seas, but no oceans.

A large fragment of the Ehlnofey world landed on Nirn relatively intact, and the Ehlnofey living there were the ancestors of the Mer. These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years. Eventually, the wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and joyful to find their kin living amid the splendor of ages past. The wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey looked on them as degenerates, fallen from their former glory. For whatever reason, war broke out, and raged across the whole of Nirn. The Old Ehlnofey retained their ancient power and knowledge, but the Wanderers were more numerous, and toughened by their long struggle to survive on Nirn. This war reshaped the face of Nirn, sinking much of the land beneath new oceans, and leaving the lands as we know them (Tamriel, Akavir, Atmora, and Yokuda). The Old Ehlnofey realm, although ruined, became Tamriel. The remnants of the Wanderers were left divided on the other 3 continents.

Over many years, the Ehlnofey of Tamriel became the Mer (Elves)

  • The Dwemer (the Deep Ones, sometimes called Dwarves)
  • The Chimer (the Changed Ones, who later became the Dunmer)
  • The Dunmer (the Dark or Cursed Ones, the Dark Elves)
  • The Bosmer (the Green or Forest Ones, the Wood Elves)
  • The Altmer (The Elder or High Ones, the High Elves).
On the other continents, the Wandering Ehlnofey became the Men: the Nords of Atmora, the Redguards of Yokuda, and the Tsaesci of Akavir.

The Hist were bystanders in the Ehlnofey war, but most of their realm was destroyed as the war passed over it. A small corner of it survived to become Black Marsh in Tamriel, but most of their realm was sunk beneath the sea.

Eventually, Men returned to Tamriel. The Nords were the first, colonizing the northern coast of Tamriel before recorded history, led by the legendary Ysgramor. The thirteenth of his line, King Harald, was the first to appear in written history. And so the Mythic Era ended.

If it were not for Todd and his world renowned hit Redguard, we could not have had Elder Scrolls lore like this because it was Todd's genius itself that led the shift from TES being generic fantasy to what it is today, i.e. vikings shouting their companions of mountain cliffs.

todd_howard_143.jpg
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
543
Location
spain
Gosh just think about the time you'll waste with jumping from planet to planet, landing procedures, and loading screens. Zero gameplay, but Todd can claim it's 4x longer than Skyrim!

Skyrim main quest is 4 hours long so 4 X 4 = 16. A 16 hours main quest for an "rpg" is not long.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,817
A bunch of dev videos where they talk about major locations and worldbuilding.



also, another leaked screenshot from 2018.
8YbOHZY.png
 
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Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,871
don't worry guys, it's gonna be VERY diverse. well, my worries of a game that did not feature a broad spectrum of ethnicities certainly have been assuaged.

every fucking trailer this year.
honkhonk.png
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
1,959
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
A bunch of dev videos where they talk about major locations and worldbuilding.


New Atlantis needs to be nuked.

Emil said:
The city is a true melting pot and it's residents come from every race, creed and ethnicity and in a lot of ways New Atlantis is a true reflection of the future of our world.

e: Look they even have the globo-homo flag on the thumbnail for the video.
 
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The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,185
Location
SERPGIA
Infinitron, what the fuck does pride flag have to do with gaming? Why is EVERY FUCKING game publisher wearing pride flag for months on their faces? What the fuck is going on?

P.S. jews will lose
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
414
So basically, the gameworld will be like a collection of somewhat selfcontained islands, or like Witcher 3 if you will? Unless you actually have something to do when you travel between them in space.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,660
Location
Dutchland
A bunch of dev videos where they talk about major locations and worldbuilding.



also, another leaked screenshot from 2018.
8YbOHZY.png

That voiceover has one of the most stereotypical gay lisps I've heard in gaming.
 

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