Next, play Knights of the Chalice (2007). Take note of the many, many ways in which turn based combat in CRPGs is finally improved from the standards of 1989. Take note of the fact that this game did not sell enough to warrant a sequel (Codexers complained about the graphics quite loudly) and that the developer is now doing a real time strategy game.
Next, play Temple of Elemental Evil (2003). Play through Hommlet only, you can stop after that. Sorry, that was cruel, I just wanted you to experience the worst level ever included in a CRPG, three hours of walking around, reading mundane text and clicking on options from lists. This game did finally improve turn based combat in CRPGs above 1989 standards, but was crippled by horrible level design, so it did not have any significant effect at halting or reversing the decline, aside from (probably) inspiring KoTC.
Reading is hard and I have full-blown screeching autism.
Notice how people used to write their banal thoughts in diaries that they kept to themselves
Next, notice how now people for some reason think the stupid shit that occupies their head should be shared in excruciating length with potentially infinite people for no other reason than because they can
In the past OP would have been happy in his job as latrine digger, and no one would know what stupidity occupied his brain. Now he doesn't even dig latrines and we get to be exposed to his mediocre thoughts that he thinks merits attention because?.... At least the latrines were useful.
I'll have you know that it was Dungeon Master, released in 1987, that replaced turn-based with real-time in order to enhance immersion and exploration. The first in a subgenre that had many imitators over the next half-dozen years.Don't forget that fag game Ultima Underworld which started that trend of "fuck turn based dungeon crawling combat, lets make him a popamole and focus on immersion".