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Mount & Blade II: Bannerlord

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,011
The combat is good. The campaign is still barebones.

You can get 100h or so of fun out of it but honestly I would not support the devs until they get their asses in gear.

e: To expand on this a little - The real issue right now is that once you've experienced the game to the "end game" (having a kingdom or participating in wars between them as a vassal, getting an elite army) the game doesn't change that much between patches. It takes a while to get there and restarting as a different character can be fun but eventually you'll notice how samey everything is and how bad the AI is at the political level.

Just consider that it took them UNTIL NOW to have your character show up on the save file screen.
 
Last edited:

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,419
Lol, so they updated beta branch... fixed one issue with blacksmith where it didn't remember what you just crafted, and introduced a fatal bug for the donating perks where donating gives 0 XP across the board. I guess I shouldn't complain too much since it is beta branch, but the "stable branch" has so many demerits I find the beta branch more stable/better, so, eh...

Guess it's back to the shelf for this one.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,419
At least. My guess is they just abandon it at a certain point once they get most of the money, especially now that they have a publisher and are pushing DLC.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,266
They were in holiday until 26th, they did a new upgrade after a week that Is good for being 7 days work. They introduced keep battles and improved modding, they support more than 2 type of upgrade for troops.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,754
https://www.taleworlds.com/en/News/467

Future Plans
futureplans.aug21.00.png


Greeting warriors of Calradia!

With the recent release of e1.6.0 and well over a hundred game updates under our belt since the start of early access, we figured it’s about time that we discussed some of the progress made since our previous blog post back in April before turning our attention to some of the future plans for the game. Oh, and fair warning, this is a bit of a big one so you might want to grab yourself a drink and make yourself comfortable before reading on!


Sieges keep on improving!

Over the past few months, dozens of new scenes, items, animations, icons, artwork, and sounds have been added to the game, greatly expanding the options and experiences available to you while journeying through Calradia. Additionally, several new features and systems were introduced, presenting you with fresh challenges while giving you greater control over key aspects of the game.

Some of the additions could be considered to be a bit more substantial, such as; Crafting Orders, which provides more purpose and meaning to the extensive weapon crafting system by allowing you to explore a new career path within the sandbox; Keep Battles, which expand sieges with the addition of climactic battles in the heart of besieged castles; Party and Kingdom War Stances, which allow you to assign orders to subordinate parties to dictate their approach towards hostilities; and Duel, a new multiplayer game mode that pits you against other players in single combat.

Meanwhile, other impactful, but perhaps a bit more subtle, additions were made, including; unique rewards when joining a kingdom for the first time; ransom offers for prisoners; revised cultural bonuses; more difficulty options, including an Ironman mode which restricts your playthrough to a single save file; new quests; the ability to abdicate a throne; various quality of life and UI updates, such as the overhaul of the Kingdom Wars tab and the introduction of an event log; Encyclopedia and Party screen tweaks; AI combat improvements; settlement production icons; and the ability to pick and choose specific troops in custom battles.



Explore a new career path with Crafting Orders!

Of course, none of this will be news to you if you have been following the development of the game from the patch notes or Development Update videos, so let’s move on to discuss some of our plans moving forward!


gamescom
Usually, around this time of the year, we’d be sharing our plans for gamescom with you. However, with the ongoing Covid-19 pandemic making meeting you in person in Cologne this year all but impossible, we have decided to forgo participating in gamescom related activities this time around, including the online event. Instead, we feel that our time would be best spent keeping our heads down and focussing entirely on the development of the game, without any additional distractions.


Returning to the Studio
With most of our employees now having received their second vaccine shot, we have started to make plans for a phased return to the studio. Naturally, the health and well-being of our team are of utmost importance to our decision making and we will be taking many safety measures. This, combined with the many new faces that have joined the team since we started working remotely makes planning the seating arrangements a little trickier, but we want to assure you that, just as at the start of the pandemic, we are well prepared for this transition and work will continue on the game unabated.



Face off against other players in single combat in multiplayer Duel mode


Singleplayer
Switching the topic back to the game, in the short to medium term we intend to focus on the following priorities for singleplayer. However, please be aware that this is not an exhaustive list and you should expect a few additional surprises in addition to the planned features outlined below!


Battle Terrain System
The battle terrain system was initially announced in Development Update #7 and it was great to see the positive feedback that it received! The feature will provide a more strategic and unique experience for each and every battle by associating specific scenes with campaign map regions rather than terrain types, while also taking into account party positioning and orientation within the region to influence the initial battle setup.

Since the announcement, we have continued to work on the system and have notably increased the pool of field battle scenes to better support it. However, due to the sheer scale of this feature and the amount of work required, you can expect to see updates to this through the addition of new scenes long after it is made available to you.



Choose your battle(field)s wisely with the Battle Terrain System

Granting of Peerage to Companions
While adventuring through Calradia, it is almost guaranteed that you will pick up a companion or two to accompany you on your journey. These characters can fight alongside you in battle, or assist you with crafting, questing, or governing your fiefs. They may also be assigned to lead caravans or clan parties to earn you additional coin or influence. As your campaign progresses and the bonds between you and your followers develop, we feel that it’s only appropriate that you should be able to reward them for their loyalty and service by elevating them to the ranks of the nobility, if you so choose of course!


Order of Battle
While the Mount & Blade series has always emphasised fighting alongside and commanding your troops from within the thick of the battle, nothing speaks against establishing some order before you clash with your enemies!

This feature will allow you to assign troops and heroes to formations, as well as, give them orders and position them during the deployment phase for both battles and sieges.



Prepare for battle with the Order of Battle deployment phase


Banner Bearers
Alongside Order of Battle, we are working on the Banner Bearer feature, which will allow heroes to bring their banners to battle and have them carried by soldiers within their formation. Not only will this make battles more colourful and visually diverse, but there will also be gameplay effects for the soldiers marching under each banner.


Party Templates
Another means to increase the variety of encounters and make AI party leaders feel more distinct are party templates. Currently, party leaders pursue largely the same “effective” template through their recruitment and upgrading of troops. We will explore and implement a greater number of templates that may be assigned to AI party leaders based on their cultural and character traits.


Cut Scenes
The sandbox simulation includes many significant life events, ranging from the death of a comrade to witnessing the birth of your child. Whether these are ill or good tidings, they are currently communicated quite abstractly. As such, we intend to give them more life and improve overall immersion by introducing several cut scene notifications, similar to the existing execution animation.



Commemorate significant life events with cut scenes

Looking a bit further ahead, we will continue to make progress in many other key areas of the sandbox, with some of our longer-term priorities being:


Sally Out Mission
Sieges in Bannerlord are quite dynamic events that can play out in a number of different ways, with one outcome being defenders sallying out to break the siege. Currently, the game will initiate a standard field battle for these encounters, which can be a little immersion breaking and isn’t truly befitting of the event. In the future, we want the sally out action to have its own dedicated mission that plays out on the relevant siege scene, making these unique events a bit more special. Forth Eorlingas!


Scenes
As always, and as our recent patch notes can attest to, work continues on adding a variety of new scenes to the game. In addition to Towns, our current focus is on creating scenes for the Battle Terrain System. Naturally, you should also expect to see improvements and updates to existing scenes, as well as, the addition of some new, more specific scenes.



Unique Town scenes for you to explore and conquer!


Claimant Quests
The setting of Mount & Blade II: Bannerlord is one of turmoil, with the Emperor murdered and the Calradic Empire heading towards civil war. It should come as no surprise that such times of change provide opportunities to actors that would otherwise have stayed in the shadows. They may just need the right hero to help them press their claim...


Vocalisation
Yup, you heard that right! A portion of the dialogues in Bannerlord will be voiced in English. This will focus on areas that you are likely to experience often or in a meaningful way, such as greetings and conversations from the main storyline.


Other
Of course, we will also be working on maintaining, balancing and improving all of the existing singleplayer features and content. This is including further AI fixes and improvements, for sieges in particular, as well as, a continued effort to improve performance across the board. This extends to the polishing of any newly introduced content, such as War & Peace reasons, and balancing existing mechanics like Birth & Death rates, skill experience gains, and armour effectiveness. It also covers the addition of smaller mechanics, like an AI death chance in simulation battles, an option to respec perks, and the ability to retire the active main character.

Furthermore, we will continue to expand content such as issue quests, music and sounds, animations, models (including crafting pieces), artwork, and so forth.
Multiplayer
Moving on to the multiplayer side of the game, these are our current priorities for the short to medium term. However, just as with the singleplayer plans outlined above, this is not an all-encompassing list!


Ranked Matchmaking
The matchmaking system will allow you to play the game in a more competitive setting and be assigned ranks based on your performances in both Skirmish and Captain game modes. This system will be much stricter than the current match finding system when it comes to pairing evenly matched opponents against one another, allowing you to test your skills against other players on a more even footing.


Progression System and Skins
The progression system will reward you simply for playing the game! You will be able to use your hard-earned points to unlock skins for your troops and sigils for your profile. Eventually, this will be expanded with further customisation systems that will reward you for your multiplayer engagements and escapades!



Show off more than just your combat prowess with multiplayer skins!


Voice Chat
A rudimentary version of voice chat was already introduced to Skirmish mode quite recently, however, we would be the first ones to admit that it is a little lacking. We intend to improve this over time by giving you more options and control over the voice chat system, allowing you to communicate with your teammates more easily and effectively.


Cheer and Shout Systems
Voice chat isn’t really for everyone, and it certainly doesn’t help when it comes to taunting your opponents! Thankfully, this is something that we have already taken into consideration with the Cheer and Shout systems. Cheers will allow you to express yourself to your opponents and teammates through a number of different animations and sounds. Meanwhile, Shouts will open up another method of communication with your teammates through a variety of combined audio and text commands, allowing you to suggest where to attack and defend more quickly and efficiently, and all without waking up everyone in the house!



Cheers and Shouts provide new ways for you to communicate in multiplayer


MVP System
Of course, it is all well and good discussing the ways that we intend to improve teamwork and communication in multiplayer, but that doesn’t mean that there shouldn’t be a bit of healthy competition within the team either right?! With the introduction of the Most Valuable Player (MVP) system, the best performing player in each round will receive an MVP award which will be displayed for all to see and admire, giving you that extra little incentive to push yourself to try and outperform your teammates.


End of Match Screen
Similarly, a new end of match screen is in the works which will give a more detailed summary of each game, including awards for players that achieve impressive feats during a match or otherwise excel in different areas of combat and the game mode.


Flag Capture Improvements
The flag capture system will be reworked to take away some of the emphasis from the flags. This will be achieved by having nearby enemies slow down the rate at which flags can be captured, with the aim of promoting a more free and open fight around the flag without needing to constantly hug the flag pole. This change also aims to ensure that rounds will no longer end while a fight is taking place under a flag, switching the focus in those moments from the flag to the combat.


Other
Alongside the more major updates outlined above, work will continue on improving all other aspects of multiplayer, including; an overhaul of the score calculation system to better account for damage dealt and objectives achieved; a rework of the entire scoreboard; the addition of multiple projectile mangonels to Siege, as well as, ballista aiming and performance improvements; a new single life game mode; general gameplay improvements to each game mode; new badges to track your accomplishments; updates and changes to perks; and a host of new maps.

Additionally, we will continue to work with our community combat testing group to further balance and refine the finer details of the combat and character class systems. More details on this will be shared in the next Development Update video, so make sure to give our YouTube channel a follow to ensure you don’t miss out on that!

Finally, later down the line (and possibly after the full release of the game), we intend to share custom server files to allow you to host your own multiplayer game servers.



Multiplayer perks have been overhauled and expanded giving you more tactical choices

Both
Of course, not all of the game’s features and systems are restricted to just singleplayer or multiplayer, and so, here’s just some of our plans for specific updates that will affect the entire game:


Battle Ambient Sound System
The Battle Ambient Sound System will group and merge distant battle sounds to single sound events, reducing sound-related calculations by up to 70%. This means that even low-end machines will be able to hear the distant roars and clashes of crowded battlefields without giving up on performance. The system will also allow us to sculpt more refined distant sounds in the future, so hurray for high-end too!

To further improve sounds, we are also working on transitioning to Quad Ambiences. Quad Ambiences will provide a depth of directionality to our ambient beds without adversely impacting performance, meaning that you should be able to tell which way you are facing even with your eyes closed. And as a pleasant side effect, it also means that ambients will sound much better on 5.1/7.1 surround sound systems too!


Language Support
We are pleased to announce that localisation of the game is ongoing for English, Turkish, Simplified Chinese, Brazilian-Portuguese, German, French, Italian, Japanese, Korean, Polish, Russian, and Spanish.

Additionally, together with our partners, we have been working on not just direct translations, but also on building a system that can support the game’s dynamic texts that have variable characters, objects, genders and grammatical contexts.


Modding Support
Modding support continues to be a key priority for us, with many recent changes made in direct response to the feedback from our modding community. We intend to continue fully supporting modding through improvements and additions to our existing modding tools, alongside new, and more detailed documentation and guides over on the Bannerlord Modding Documentation website. We can also confirm that Steam Workshop is planned as a future update meaning that you will be able to access and share mods with ease.



Bring your ideas to life with the Mount & Blade II: Bannerlord - Modding Kit

Whew! So that was quite a lot to get through, but it still leaves a couple of big questions unanswered. Mainly, when will the game be fully released, and on what platforms? Well, we want to be up-front at this point by saying that early access will continue on into next year, with our current estimate for the full release being Q2 2022. We are fairly confident that we will hit that target, however, if we feel the game still isn’t ready at that point, then we will delay the release. As for platforms, we can confirm that the game will be coming to consoles, however, we are unable to share any further details on this just yet.

And finally, we just want to take a moment to thank you for your continued support. Whether it’s through backing the game in early access, sending crash dumps and creating bug reports, sharing feedback over on our forums, or even just taking the time to read this post, we truly, truly appreciate it. Thank you!
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,033
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I'm playing it since day 1 and to this day (mostly multiplayer) and I can say that the games just becomes less stable and crashes so often it's a 50/50 chance the match is gonna crash before it's finished. Don't even get me started on gameplay details.

I want to love this game, fighting system is amazing and the best one ever made, but fuck me if everything else isn't a complete disaster trash. At least in regards to multiplayer!

EDIT:
It's so bad almost everybody gave up on the game and you have about 200 players playing in the entire world during the peak time.
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
I had to go digging to see the status on this game, but fortunately not very deep.

https://forums.taleworlds.com/index.php?threads/bannerlord-was-a-grift.443728/

First thread I see when I check the TW forum for updates on progress a few weeks ago, and first thread I see when I do a few weeks later today, which has more than doubled in pages already. The consensus is that Taleworlds made mad cash from Bannerlord for the profits of everyone at the top of the company, who take all the loot while all the peasants who do their work get paid in Turkish wages. Predictably, this has caused a morale hit among the serfs, and even long time posters I see on the TW forum that I'm surprised to vaguely recognise from 10+ years since I stopped using it appear to have become deserters, posting useful advice into the void, such as: "The best way to prepare yourself psychologically for the Bannerlord release is to imagine Armagan, Callum and most other TW employees dancing around a pyre of your hopes and dreams."

Now as even devs at Taleworlds give up on Bannerlord as well, like Mexxico who was the only one that interacted with anyone on the official forum at all, they are continuing to ignore everyone's rage on the forum and are just focusing on getting Bannerlord pumped out for Christmas sales, since it's almost harvesting season. Besides, anyone complaining is just toxic and problematic, anyway. Then they can move onto their next sci-fi game they're already hiring for. To butcher the words of a Holy Roman Emperor, these game designers are like insects that merely exist to eat the good grub of the earth, and if they were worth anything more, they wouldn't be working for the silver they're being paid! Looks like Taleworlds took the medieval lord and battle simulator thing too seriously and started playing it IRL.

Apparently the multiplayer modding community also one upped Taleworlds and was getting attention for fixing their game and making them look pathetic, so they patched out methods the modders were using and broke their work to make them give up on MP overhaul mods at all, and then the poor victims at Taleworlds openly bashed them on the forum for stealing the spotlight. The modders will get custom MP servers on release, though, so they should be grateful.

I almost wish I could be a community manager at Taleworlds. Has to be a great job where you can get paid for doing nothing. Then I remember even Captain Ginger quit his job, and Taleworlds removed a forum admin years ago for referring to Minecraft players as autistic kids. Amazing Taleworlds went from a husband and wife development team that got lucky and made the original M&B and then Warband, with a cult following, to being absolutely despised by everyone even on their own forums. If we're lucky, modders might fix their game in the distant future.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,033
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Entire Bannerlord multiplayer activity right now. Playing at any time but peak hours is barely going on, increasing constant server crashes drew people away. They introduce MORE crashes with patches. The game was fairly stable at EA release date (there was a crash here and there but nothing you wouldn't expect), and now half of games crash, so people left. And as I said, patches introduce more crashes, I'd imagine they replaced original devs with some low salary graduates and the game just gets worse and worse code.


A9B4052B36763A5F595A712F3695A566DED67FA6
 
Joined
Dec 12, 2013
Messages
4,233
Wait. That's all the people who play MP? That big siege server in Warband always has more people playing it than the entire Bannerlord MP population?
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
3,995
Is it even possible to complete the main quest in the game yet? Last time I played it got stuck after a certain point
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,975
Is it even possible to complete the main quest in the game yet? Last time I played it got stuck after a certain point
They added a bunch of most irritating shit for the main quest but also the Sandbox mode where there is no main quest. Guess which one is more popular.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,065
Then they can move onto their next sci-fi game they're already hiring for.
First time hearing about this. Any details about the project?

It will take many years for Bannerlord's development cycle to reach an end. Plenty of stuff to work on and eventually to add into the game. Those large unused swathes of land outside the current game map are most likely there for a good reason.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,399
Location
UK
Then they can move onto their next sci-fi game they're already hiring for.
First time hearing about this. Any details about the project?

It will take many years for Bannerlord's development cycle to reach an end. Plenty of stuff to work on and eventually to add into the game. Those large unused swathes of land outside the current game map are most likely there for a good reason.
I think Akachi mentioned that they're planning on releasing the game this christmas, donno if they'll do updates after that.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,571
They won't be getting another nickel out of me, for Bannerlord DLCs or any other game they release in the future. Shit-tier, incompetent, hack studio can fuck off and die for all I care.
 

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
I hope someone recreates the Viking Conquest mod for this sequel. Some of the best fun I've had with M&B. Partly, because it feels so realistic. Haven't played AssCreed Vallhalla yet, but I think its perhaps the best Viking simulator around. Also, the devs created a very decent plot that's unique and interesting. It just shows that the people who created the game really made their research. The ship battles are great, sometimes hilarious. I've been playing it on and off for years.
 

Inconceivable

Learned
Joined
Aug 31, 2020
Messages
251
Location
Germany
They won't be getting another nickel out of me, for Bannerlord DLCs or any other game they release in the future. Shit-tier, incompetent, hack studio can fuck off and die for all I care.

Why the hard feelings? Haven't played it yet... waiting for full release and a discount, but the Steam reviews don't look bad at all.
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
980
They won't be getting another nickel out of me, for Bannerlord DLCs or any other game they release in the future. Shit-tier, incompetent, hack studio can fuck off and die for all I care.

Why the hard feelings? Haven't played it yet... waiting for full release and a discount, but the Steam reviews don't look bad at all.
Maybe... read the thread you're posting in? At least the last few pages?
 

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