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Torment 22 years and still nothing comes close to Planescape Torment

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
Torment was one of the greats of the great phase of experimentation where everything looked possible, unfortunately the gaming industry grew up and attracted the attention of the vultures on the US financial industry after big bags of money and to make that money, you must make games for all kinds of demographics and unfortunately that means dumbing it down into a focus grouped potato mush that only please people that consume games as hamburgers.

The major problem is if you are an indie guy, it is a good idea to release games on 1 year to 2 years top intervals, over that time frame, the risks start growing because that RPG will sure HAVE to pay for all the 4 long years it took to make what is far from being a certainty, that is the main reason why cRPGs arent so common as platformers on the indie scene. Imagine 3 people writing, scripting, doing level design, fixing bugs and creating assets that is a truckload of work to no guaranteed return. So, we only get the odd passion project and hope the person who did it is as artistic talented on writing, art design and etc as it is stuborn to deal with all that insane amount of work, what isnt the case most of the time.
 

Generic-Giant-Spider

Guest
Where was the last time you played a rpg with truly interesting characters, quests, locations and setting? Something you can remember for the next two decades?

img_30339117-prevagen-441p-rs.JPG

I think I took that once. Can't remember.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,383
So, we only get the odd passion project and hope the person who did it is as artistic talented on writing, art design and etc as it is stuborn to deal with all that insane amount of work, what isnt the case most of the time.
True, it's depressing to know games like Undertale, LISA or Stardew Valley were made by single devs while turds like Numenera had millions in kickstarter money and hundred people toiling at them...
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,731
Location
Oneoropolis
While Dark Souls is a great game and even has memorable characters, it's pretty much the polar opposite of PST.

I don't see much difference between the cosmic loneliness of the Fire Ending and PST ending when TNO alone go to hell fighting forever.
It is even more hard.
 

fork

Guest
I was talking more about the gameplay and presentation. I'd guess it's relatively rare for people to enjoy both, despite certain similarities in atmosphere and story.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
The worst thing about PST is how everyone desperately tries to copy it like a goober. That's like if Da Vinci painted the Mona Lisa and then every artist on earth draws nothing but women smirking smugly. PST is unique, it is singular and that is something the industry has not accepted yet.

Disco Elysium is overrated tripe just for the record.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
By everyone you mean Numenera and literally nothing else except for maybe MotB?

giphy.gif


Pillars did pseudo TNO with their whole reincarnation bullshit

Disco Elysium ripped off the whole premise

Numanuma was plain shite

MotB was good, fuck you

Nevermind the fact that every single cRPG kickstarter these days advertises itself as being inspired by BG, Icewind dale and PST.
 

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