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Temple+ Modding Discussion

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Are you sure your change is applied? You can test with some prints and looking at the console. If not you probably misplaced the file.

Otherwise it should work. You're aware that it only applies on levelup, yes?
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
148
Are you sure your change is applied? You can test with some prints and looking at the console. If not you probably misplaced the file.

Otherwise it should work. You're aware that it only applies on levelup, yes?
After doing some more testing, I've found out that these new values will only apply if I leave the starting amount of known spells the same as in vanilla
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Heads up modders and mod users: the overrides folder is going to change.

As of next version, it will no longer automatically add all the files in there. Instead, it will only load subfolders who have a spec file "mod_specs.json". For now it can be empty, but it must be there.

This will allow several separate mods to be added at the same time without jumbling all the files together - and also clean removal, for that matter.
Loaded mods will show up in the main menu text at the bottom right corner:

upload_2021-9-1_6-24-36.png

Most importantly, it'll also save me the headache of asking users if they installed any third party mods when 1.0.85 is out :buildawall:

In the future, the contents of the json file will also be inspected for constraints, such as compatibility / incompatibility with other mods and load order. Or not, depending on how much these 3rd party mods proliferate...
 

testlum

Barely Literate
Joined
Nov 20, 2022
Messages
3
Hi, I'm starting out modding ToEE with Temple+, and I want like to add a basic class that's basically a fused wizard / sorcerer. Hope I can get some help here!

I've done the following, but the new class never appears on the char select screen. There's no CTD and the mod folder appears at the bottom right corner.

1. Made a mod folder in TOEE\overrides and added mod_specs.json
2. Created class112_mod.py in TOEE\overrides\rules\char_class
3. Created mod.py in TOEE\overrides\scr\tpModifiers
4. Added the class name, class short name and description to mod.mes in TOEE\overrides\mod\mes\stat_ext
5. Edited the constants.py file in Local\TemplePlus\app-1.0.91\tpdata\templeplus\lib\templeplus

What am I missing?
 
Last edited:

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Hi, I'm starting out modding ToEE with Temple+, and I want like to add a basic class that's basically a fused wizard / sorcerer. Hope I can get some help here!

I've done the following, but the new class never appears on the char select screen. There's no CTD and the mod folder appears at the bottom right corner.

1. Made a mod folder in TOEE\overrides and added mod_specs.json
2. Created class112_mod.py in TOEE\overrides\rules\char_class
3. Created mod.py in TOEE\overrides\scr\tpModifiers
4. Added the class name, class short name and description to mod.mes in TOEE\overrides\mod\mes\stat_ext
5. Edited the constants.py file in Local\TemplePlus\app-1.0.91\tpdata\templeplus\lib\templeplus

What am I missing?
Can you post the files?
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
7,930
Location
Southeastern Yurop
The Craven feat doesn't seem to work.
Playing with the most current Temple+ release.
Sitra Achara I remember this feat used to work in prior releases. It adds character level to sneak attack damage for a Rogue.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
7,930
Location
Southeastern Yurop
The Craven feat doesn't seem to work.
Playing with the most current Temple+ release.
Sitra Achara I remember this feat used to work in prior releases. It adds character level to sneak attack damage for a Rogue.
I just gave it a quick test and it worked correctly. What build were you using?
Never mind, it works just fine.
I think I wasn't certain whether it worked or not, but it does and it is displayed in the combat log (for example 5d6+10 Sneak Attack damage, where the 10 is the bonus damage from Craven).
 

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