Cyberarmy
Love fool
What else has Marvel decided to ruin this time?
Midnight Sons...
What else has Marvel decided to ruin this time?
Is this vaporware? Since Nuxcom is dead for Marvel cashgrab and Phoenix Point feels bland, I see this game as the only hope
I don't get it, what does that have to do with XCOM?What else has Marvel decided to ruin this time?
Midnight Sons...
We’re continuing to work on translation support, but that hit a speedbump this month because we had previously been linking items / projects together via their name (e.g. when specifying which item unlocks a Research project). Unfortunately, this system falls apart once the name becomes a value that changes based on language, so we had to rewrite quite a lot of code relating to that too.
In which Goldhawk apparently learns Database Design 101.
Object/ Research project {
I64 ID.
String name.
PixGraphic image.
I32 project type ID.
... data and stuff ...
ini(IN_ORDER).
}
I don't get it, what does that have to do with XCOM?What else has Marvel decided to ruin this time?
Midnight Sons...
4 years for card game?I don't get it, what does that have to do with XCOM?What else has Marvel decided to ruin this time?
Midnight Sons...
The big team that worked on Xcom EU and Xcom 2 spent the last 4 years developing a Marvel Rpg cash grab. This means no more nuxcom for the next 4 years or ever.
Oh no.This means no more nuxcom for the next 4 years or ever.
They made Midnight Sons TB game instead of Xcom 3.
I'm not so sure. It really depends on how many extra Marvel characters they manage to sell as DLC before players get tired of it...4 years for card game?I don't get it, what does that have to do with XCOM?What else has Marvel decided to ruin this time?
Midnight Sons...
The big team that worked on Xcom EU and Xcom 2 spent the last 4 years developing a Marvel Rpg cash grab. This means no more nuxcom for the next 4 years or ever.
You must be joking.
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart
It is like celebrating the death of Saddam Hussein while moving to North Korea
Why celebrate about something irrelevant?Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart
It is like celebrating the death of Saddam Hussein while moving to North Korea
Who are you even replying to?Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart
It is like celebrating the death of Saddam Hussein while moving to North Korea
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart
It is like celebrating the death of Saddam Hussein while moving to North Korea
Well, i'm not playing NuXcom garbage anyway, at some point, a good indie dev is going to tackle the problem, it's just a matter of time, it's bound to happen sooner if the Nu-Firaxis looks for something else to dumb down.
Also, i have no problems with north korea and it looks like nobody has any, since trumpy disappeared, nobody ever heard of them so the problem was probably trumpy to begin with.
We'll never know which one of them has the tinier dick.
Fixed it for you.Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart
It is like celebrating the death of Saddam Hussein while moving to North Korea
Well, i'm not playing NuXcom garbage anyway, at some point, a good indie dev is going to tackle the problem, it's just a matter of time, it's bound to happen sooner if the Nu-Firaxis looks for something else to dumb down.
Also, i have no problems with north korea and it looks like nobody has any, since trumpy disappeared, nobody ever heard of them so the problem was probably trumpy to begin with.
We'll never know which one of them has the tinier dick.
You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out wasa mod for Nuxcom itself.Phoenix Point.
So I don't know how you get this confidence about any other dev doing better
You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out was a mod for Nuxcom itself.
So I don't know how you get this confidence about any other dev doing better
You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out was a mod for Nuxcom itself.
So I don't know how you get this confidence about any other dev doing better
It's risky for an indie dev to make an good back-to-the-basics UFO game and even more if you want to imrpove (i mean really improve) the basic formula as there is a shitload of Nu-Xcom shit flooding the market.
When the Shit-Tsunami calms down, it might happen.
The sooner Nu-Firaxis and friends start looking elsewhere, the better for the genre.
Early Game Structure (Cleaner Base): we've changed the structure of the early game a bit. The idea is that you're fighting the mysterious Cleaners at the start of the game, and you have to do a bit of research (or wait a couple of months) to begin the war against the aliens.
- Various Cleaner missions are now spawned on the Geoscape in the early parts of the game and the player must gain intelligence from them to discover the location of the Cleaner base - and once destroyed, the Cleaner missions stop. You get 15% intelligence for each mission you complete, plus 25% from the Cleaner Autopsy and 50% from the Cleaner Interrogation. Right now all the Cleaner missions are just standard deathmatch missions but we'll be adding more variants in the next build (unlike when you're fighting the aliens, the Cleaners have numerical superiority and can call in reinforcements etc, allowing some different mission objectives).
- This means you'll be doing between 3 and 8 extra Cleaner-related mission per campaign, including the Cleaner Base assault itself.
- Your starting funding is significantly reduced. It is increased back to "normal" levels after you destroy the Cleaner Base.
- The start of the alien invasion has been delayed a couple of months, and the starting interceptor must be researched. There's UFOs flying around on the map in the first couple of months that can be shot down after the interceptor is researched, but they're not causing relations damage.
Because the Cleaners are spread across the planet and have numerical superiority over the Xenonauts, this allows us to have mission objectives that don't make sense when you are fighting the aliens. For example, wave survival maps, VIP escort / assassination missions, extraction missions, objective capture, etc. Some of these should arrive in V22 and make the early game a bit more varied and exciting!
magic disappearance of corpses
Yeah, sadly I start this kind of games with the middle difficulty but (try to) Ironman them slef-imporved. I did not know that PD had to be played in the hardest difficulty directlymagic disappearance of corpses
That happens only if you played on diff below hard.
Really? Didn't see it's combat as being too great especially when the best way of handling the game was to judo chop everybody. Even in combat.Phantom Doctrine was pretty great if you don't abuse the "magic disappearance of corpses" technique.
Then of course, Phoenix Point