Heroic Liberator
Arcane
Ah, thought that it was enough to have a deity.Does your fighter have domain abilities? If yes, then yes. If no, then no.Does this work if my character is a fighter or is it only for caster classes?
Ah, thought that it was enough to have a deity.Does your fighter have domain abilities? If yes, then yes. If no, then no.Does this work if my character is a fighter or is it only for caster classes?
Looks like it's bugged with Feast of Blood bleed damage. Adds over 60 damage to the 2d6.It's only for Magic Missile. Instead of adding +2 to each missile individually, it seems to add up the damage for the entire cast, and then adds it to the missile after. Or some other weird stuff. Any other multi-hit spell works just fine with bolster, though, so no clue what they messed up there.It looks like the most powerful single target spell is a Bolstered Magic Missile. As far as I can tell, Bolstered Spell is bugged, instead of adding whatever damage it should be adding, at level 20 it adds 60-ish per missile. And it probably works with everything else. With QA like this, who needs mythic paths?
Unholy damage is not the same as Negative, right? If a creature is immune to Negative, it should still be damaged by Unholy?
Lich seems bugged as shit, after picking it,
My sorcerer went from casting level 4 spells to casting level 6 spells - still kept a gigantic fuckton of casts a day - some of the spells in the lists are missing a description or are duplicates - the "repurpose" lich spell doesn't work - the gaze spell doesn't work - the skeleton champion has 10hp and only takes animal companion gear - ... etc etc
Tried it on various creatures, they turned green with a dot, but fuckall happened on death.As for repurpose spell, it works.
lv 18? I think you are supposed to meet it earlier. Is that on Core? Seems nerfed compared to beta.What in the actual fuck?
I'm just a lvl 18 monk, and they want me to go up against that thing?
Btw, it also applies level drain everytime it hits me...
Dirge Bard is the only class that has both Cacophonous Call and necromancy spells. Not to mention all the OP Bard songs. That's the main selling point. Are you stupid or something?Okay, Dirge Bard is a really bad class. Scare, Fright and a skeleton summon that only lasts as long as you play the bard song. Derp.
I'm talking about Pathfinder 3This is what - a Neutral Evil plane? AFAIK, mummies and vampires are not devils. I don't know the Planes lore about Neutral Evil; may be they are too preoccupied with themselves to participate in some grandiose schemes?This game is cool and all but imagine if we were killing mummies and vampires instead of balors and succubi.
I'm still trying to finish the defense on that tavern in Ch. 1 on Core difficulty and it's a bitch when aiming for all the defenses to be kept intact from those arsonists. Respecced 4 of my party members into ranged combat and I'm using grease on enemy chokepoints and it's still a bitch.
You are supposed to target its touch AC. Alternatively you can stat drain it to death. Dispel also helps a fair bit.What in the actual fuck?
I'm just a lvl 18 monk, and they want me to go up against that thing?
Btw, it also applies level drain everytime it hits me...
I'm not playing in TB mode, but I was getting overwhelmed since I had to deal with two spawn points simultaneously. Used the ranged units to kill those on the right flank (on the roofs), but after I killed the arsonist there and demons started spawning they'd get overrun while my melee fighters still had to deal with the waves coming from the front through the front gate. Kept ending up with 11 out of 12 defenses intact by the time that the large demon appeared through the back gate, so meh.Not sure y some folks want go through 70 turns and hours on that battle. You can switch turn-based to RTWP with one key.
Dirge Bard is the only class that has both Cacophonous Call and necromancy spells. Not to mention all the OP Bard songs. That's the main selling point. Are you stupid or something?Okay, Dirge Bard is a really bad class. Scare, Fright and a skeleton summon that only lasts as long as you play the bard song. Derp.
But the Dirge Bard's Necro spells are *in addition* to the spells you normally learn on level-up. You gain something and lose nothing.It looked like it was replacing the normal bard song - but still, necromancy isn't the greatest of schools. There are better uses for a bard.
I'm not playing in TB mode, but I was getting overwhelmed since I had to deal with two spawn points simultaneously. Used the ranged units to kill those on the right flank (on the roofs), but after I killed the arsonist there and demons started spawning they'd get overrun while my melee fighters still had to deal with the waves coming from the front through the front gate. Kept ending up with 11 out of 12 defenses intact by the time that the large demon appeared through the back gate, so meh.
I camped everyone behind the lesbo's troop spearwall and barricade. Placed Seelah (tank) with them. They took care of the other mobs. The ranged can kill most of the arsonists from max range behind the barricade except for the ones on the roof and south gate.