CharacterNik
Novice
- Joined
- Aug 7, 2019
- Messages
- 46
I am playing full Science/Speech build . I have two companions and can't recruit more. Can't find perk or skill to expand my party. Limit is two companions?
I am playing full Science/Speech build . I have two companions and can't recruit more. Can't find perk or skill to expand my party. Limit is two companions?
how bugged is this game on a scale from 1 (underrail) --to-->10 (Pathfinder: Kingmaker)
I started this yesterday and the loot bloat already bothered me right off the bat. You hit the highlight shortcut and 1 million objects show up. You can even pick dirt from plant pots. That's something I hate more with each passing day. It's such a lazy design that only amounts to busywork and pollutes the screen. It's always been there in RPGs but I feel it became more popular after F3 and Skyrim. As always, Bethesda is in the Vanguard of shit game design, and retarded devs copy it just because.
Despite this big red flag for me, the game's been enjoyable so far. I like the setting and it looks like the RPG systems give you a lot to play with. My only gripe besides the loot thing is that I'm playing on the hardest difficulty and am finding it not that hard. I'm still at the beginning though, so hopefully it'll change later.
NonL is just inferior and badly designed. A sneak teaser shot should make people unconscious,also it should be perma down or something. It makes a nonL a whole build at this point.I guess that means you need high AP and probably either melee or hand to hand combat skills both of which provide some heavy fatigue damage. Also sneaking past is probably preferable.
Never played with them,i just use the crossbow for spam kills. I would have preferred to have a custom difficulty like in pissfinder,i want harder enemy and encounters but i also want the bonus for inventory space. It is pretty annoying.The game is harder than Fallout imo at least when comparing normal difficulties. What you need is not so much AP, though that is of course needed as well, but also AoE against groups. I restarted my psionic power armor wearing scientist and all I changed was getting the fire PSI glove for that juice flame thrower ability and suddenly fights became noticable more doable. The drawback is that the ability wears you out quickly but that is what I love about psionics in this game, they have a real drawback.
Yeah,they did overdid it when it comes to loot containers,also it have that stupid looting everything without consequences thing,where you just enter someone's hovel and steal his relics and he is all ok mate.loot bloat
I started this yesterday and the loot bloat already bothered me right off the bat. You hit the highlight shortcut and 1 million objects show up. You can even pick dirt from plant pots. That's something I hate more with each passing day. It's such a lazy design that only amounts to busywork and pollutes the screen. It's always been there in RPGs but I feel it became more popular after F3 and Skyrim. As always, Bethesda is in the Vanguard of shit game design, and retarded devs copy it just because.
Despite this big red flag for me, the game's been enjoyable so far. I like the setting and it looks like the RPG systems give you a lot to play with. My only gripe besides the loot thing is that I'm playing on the hardest difficulty and am finding it not that hard. I'm still at the beginning though, so hopefully it'll change later.
God beware you acutally have to pay attention of what to pick up maybe put some RPG considerations into of whether your character would actually sift through garbage or not. Lazy? Not anymore than Fallout 1+2 which had its fair share of useless trash items. Yeah the game highlights objects you can interact with. Why is that bad again? But let me guess you were one of those... "geniuses" who thought they have to exhaust every little line of dialogue with Bumblefuck Pigfarmer in Morrowind and were surprised that the dialogue was kinda repetetive.
I think I am the only one who is enjoying the narrator xD
fire PSI glove for that juice flame thrower ability
The game at the moment suffers from the same problem as any other fallout like game,lack of AP.
Yeah,they did overdid it when it comes to loot containers,also it have that stupid looting everything without consequences thing,where you just enter someone's hovel and steal his relics and he is all ok mate.loot bloat
fire PSI glove for that juice flame thrower ability
where?
The game at the moment suffers from the same problem as any other fallout like game,lack of AP. It is pretty annoying when you are fighting a bunch of enemies,makes it in to a waiting game. Have no idea why people say that combat is too easy,at higher difficutly you could find challenge.
You hit the highlight shortcut and 1 million objects show up
The most loot I've had from an enemy was 3, from a rat. All of them trash I didn't pick because I have 1 muscle. Does it get worse?isnt most crpgs now a days full of bad itemization?
Games that just VOMIT loot at you from the get-go. ONE trash mob dead? WELL WELL, have 9 pieces of loot, why fucking dont ya?
why? Because FUCK YOU.
Cant honestly think of a single crpg that didnt have loot bloat, and just loot mini-game bonanza.
Every fucking game has it, and its annoying as fuck.
D:OS 2 is the worst offender of this by far. but man... carpel tunnel right up the ass.
Robert Heinlein
isnt most crpgs now a days full of bad itemization?
Games that just VOMIT loot at you from the get-go. ONE trash mob dead? WELL WELL, have 9 pieces of loot, why fucking dont ya?
why? Because FUCK YOU.
Cant honestly think of a single crpg that didnt have loot bloat, and just loot mini-game bonanza.
Every fucking game has it, and its annoying as fuck.
D:OS 2 is the worst offender of this by far. but man... carpel tunnel right up the ass.
also it have that stupid looting everything without consequences thing,where you just enter someone's hovel and steal his relics and he is all ok mate.