LESS T_T
Arcane
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- Oct 5, 2012
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Lunacid is a first person dungeon crawler inspired by old FROMSOFT games like Shadow Tower and King’s Field.
Long ago a great beast arose from the sea and covered the earth in a poison fog. Now those deemed undesirable are thrown into a great well, which has become a pit of chaos and disease. You awaken in a moonlit subterranean world, having been thrown into the Great Well for crimes unknown. The only way out is to go further down and confront the sleeping old one below. On the way there will be many creatures and secrets to discover.
Why Early Access?
“Balancing and optimizing a full scale role playing game is large task. In the past we've gotten great feedback on our games that helped us shape them into a more professional experience and we seek to do the same here. Although each stage of development will go though quality assurance staff prior to release, there are always post mortem issues and small gameplay tweaks that arise after the larger community has gotten to play it.”
Approximately how long will this game be in Early Access?
“It will take about 1 to 2 years for the current planned scope and polish passes to be finished on the game.”
How is the full version planned to differ from the Early Access version?
“The full version will have a completable story and fully fleshed out levels as well as the balancing and suggestions brought by community during early access. Most features such as Merchants and crafting are already in the game, but the implementation will be more realized in the finished game version. As new levels are finished in early access the community will get them as updates until it is decided the game meets are expectations for a final product.”
What is the current state of the Early Access version?
“About 20% of the planned levels have been made. Most features are implemented.”
Will the game be priced differently during and after Early Access?
“Early access buyers will get the game at a 50% discount compared to the finished release price.”
How are you planning on involving the Community in your development process?
“We plan on taking in feedback from the community during early access as we implement new levels and balance enemies and weapons within the game. Also bug reports and general reactions will help us adjust and tweak the game into a better, tighter experience.”
The developer made some first-person horror games like Lost in Vivo. I'm not sure how much of an RPG this will be, but well, let's see.
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