Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,411
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Post list of things Larian should add or change to gameplay, writing, story to make BG3 incline, game of the decade.

companions that are worth a damn and not hurr durr agenda pushers.

So far you have the choice between two valkyries, one trying to boss you around and failing and the other trying to be snide and failing. And the weak manlet companions are just as bad.

What would make it instant incline is a brute barbarian type companion, Korgan 2.0. Most RPG's have shied away from that.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,114
Location
Bogotá
companions that are worth a damn and not hurr durr agenda pushers.

So far you have the choice between two valkyries, one trying to boss you around and failing and the other trying to be snide and failing. And the weak manlet companions are just as bad.

What would make it instant incline is a brute barbarian type companion, Korgan 2.0. Most RPG's have shied away from that.

None of the new wave ‘developers’ know how to write that kind of character with a straight face, even if they wanted to. And they don’t.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Post list of things Larian should add or change to gameplay, writing, story to make BG3 incline,
Top billing for me:
1. Add shift+click to chain/unchain individual characters, we're halfway there after they added a chain/unchain all keybind;
2. Add camera options for screen edge turning, both vertical and horizontal, unlock pitch from zoom;
3. Characters should join the initiative order as soon as they perceive combat, not act freely until they are perceived by the enemy;
4. Extend stealth to involve rolls when approaching from behind an enemy as well;
5. Swap Shove to be an Action rather than a Bonus Action, there's already an overemphasis on verticality.

There's a ton of other stuff, some smaller, some larger but out of scope by now, but I think Larian could have a solid contender if they dealt with the above.

game of the decade.
Don't have high hopes for this decade, do you?
Most of these issues, and more, should be fixable by mods. Of course it doesn't speak well of Larian's design skill if mods are needed to fix obvious problems, but it's better than no fixes.
 

Anonona

Learned
Joined
Oct 24, 2019
Messages
528
3. Characters should join the initiative order as soon as they perceive combat, not act freely until they are perceived by the enemy;

This one is caused by the multiplayer system of the game. They want players to be able to act independently from one another, which includes being able to speak to NPCs and do quests while other players are fighting on the other side of the map. I guess they could force player to enter combat when close, which I'm not sure how feasible it would be, or add timed turns at least on higher difficulties so you cannot just take your time flanking the enemies and positioning them.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,626
Strap Yourselves In
3) Delete Astarion from the game
you can kill him the very first moment you interact with him
you can also
sell him out to a monster hunter or w/e it is
Yeah. Or kill him
if he tries to suck your blood iirc.
There are plenty of opportunities to kill or exile all the companions, from what I've seen.

I like him though. It's like dragging vampire Milo Yianopolis around with you and listening to him make snide comments about everyone. :M

The entire concept of the starter companions in BG3 is that none of you necessarily like each other. You're all thrown into a difficult situation and *if* you team up, it's for a shared need for survival, not because you all feel you're so compatible. It creates a lot of opportunity for character growth and roleplaying vs just sticking you with whatever 3 or 4 people who agree with you and, at most, chime in to reaffirm the decisions you were already going to make.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
The entire concept of the starter companions in BG3 is that none of you necessarily like each other. You're all thrown into a difficult situation and *if* you team up, it's for a shared need for survival, not because you all feel you're so compatible. It creates a lot of opportunity for character growth and roleplaying vs just sticking you with whatever 3 or 4 people who agree with you and, at most, chime in to reaffirm the decisions you were already going to make.
While this might be a great premise for the next season of Paradise Hotel, it's note representative of how D&D is usually played on the tabletop.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,819
3. Characters should join the initiative order as soon as they perceive combat, not act freely until they are perceived by the enemy;

This one is caused by the multiplayer system of the game. They want players to be able to act independently from one another, which includes being able to speak to NPCs and do quests while other players are fighting on the other side of the map. I guess they could force player to enter combat when close, which I'm not sure how feasible it would be, or add timed turns at least on higher difficulties so you cannot just take your time flanking the enemies and positioning them.

Larian are retarded and too hide bound to change their designs, news at 11
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,136
Most of these issues, and more, should be fixable by mods. Of course it doesn't speak well of Larian's design skill if mods are needed to fix obvious problems, but it's better than no fixes.
I wouldn't count on it, the first two are feasible only if the relevant input listeners are exposed, the following two need to be worked into core combat and AI. Larian's platform seems more moddable than most, but we're talking Bethesda-style access and infrastructure. That last one with Shove can be easily fixed, yes, people have already done ruleset mods in the EA.

This one is caused by the multiplayer system of the game. They want players to be able to act independently from one another, which includes being able to speak to NPCs and do quests while other players are fighting on the other side of the map. I guess they could force player to enter combat when close, which I'm not sure how feasible it would be, or add timed turns at least on higher difficulties so you cannot just take your time flanking the enemies and positioning them.
That's the reason, yes, but just like the chain system, it's an inadequate solution to the problem and there are better approaches to it. Specifically in this case, if you do it how I said and you roll initiative when a character perceives combat, rather than being perceived, you can still have another player do his thing somewhere else out of range. That other player will only get dragged into combat if he's on scene, just like he would in tabletop D&D.

Larian's current implementation, on the other hand, is absurd and exploitable, especially when you also factor in the free stealth outside of vision cones. I once had Shadowheart skulk around that one village ambush and cull half the goblins just by shoving them off their rooftops before taking a single turn with my in-combat characters.
 
Last edited:

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,626
Strap Yourselves In
The entire concept of the starter companions in BG3 is that none of you necessarily like each other. You're all thrown into a difficult situation and *if* you team up, it's for a shared need for survival, not because you all feel you're so compatible. It creates a lot of opportunity for character growth and roleplaying vs just sticking you with whatever 3 or 4 people who agree with you and, at most, chime in to reaffirm the decisions you were already going to make.
While this might be a great premise for the next season of Paradise Hotel, it's note representative of how D&D is usually played on the tabletop.
Oh the fascinating games you must have played with a handful of yes men that agree with everything you say and do.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,690
The entire concept of the starter companions in BG3 is that none of you necessarily like each other. You're all thrown into a difficult situation and *if* you team up, it's for a shared need for survival, not because you all feel you're so compatible. It creates a lot of opportunity for character growth and roleplaying vs just sticking you with whatever 3 or 4 people who agree with you and, at most, chime in to reaffirm the decisions you were already going to make.
While this might be a great premise for the next season of Paradise Hotel, it's note representative of how D&D is usually played on the tabletop.
How often are cRPGs respresentative of how RPGs are played at the tabletop though? One of the (very few) things I liked about Divinity: Original Sin 1 was when the other starting character would disagree with my decision, meaning there was some sort of internal disagreement that got settled via the rock-paper-scissors minigame. While the minigame itself wasn't all that amazing (although I didin't hate it, either) I really liked the premise behind it, because people can have varying opinions on what course of action to take (evenmoreso considering their character's background).

Also, giving NPCs agency means the player has to reckon with them having their own goals and interests.
 
Joined
Jun 6, 2010
Messages
2,261
Location
Milan, Italy
The other day while playing WoTR and doing a "pressure plates puzzle" where you need to position characters in a specific way I instinctively tried to drag a portrait away from the party.
That's when I realized that Larian tainted my innocent soul forever with their garbage chain/unchain system.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,491
The other day while playing WoTR and doing a "pressure plates puzzle" where you need to position characters in a specific way I instinctively tried to drag a portrait away from the party.
That's when I realized that Larian tainted my innocent soul forever with their garbage chain/unchain system.
While you're at it, go play some Encased, brah.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,087
Location
Bulgaria
Post list of things Larian should add or change to make BG3 incline, game of the decade .
most of the issues that codex was vocal about were fixed with the last patch
They replaced the whole UI?
:deathclaw:
But nobody said that the ui was bad,it was generic for sure,but nobody cared. DId they fixed all the shitty writing and day/night cycle and the boring combat and the level4 archdruid and the barrelshitmancy and the weird porn garbage and vampire cuckbouy?
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
875
I'm almost finishing Pathfinder, remember this exist, did they do any progress? Regarding the retarded larian systems and implementation of 5e ruleset?

Still waiting for Barbarian and Paladin :negative:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom