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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,041
How does a Arcanist work? Some kind of Pathfinder Psion with mana pool instead of casting from slots?

EDIT: I see duckduckgo says Arcanists are basically 5e WIzards.
 
Vatnik Wumao
Joined
Oct 2, 2018
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大同
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.
That's why you specialize each companion on a different kind of weapon which makes it balanced rather than limiting.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,780
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Frostfell
How does a Arcanist work? Some kind of Pathfinder Psion with mana pool instead of casting from slots?

Like 5E wizards which prepare spells like prepared casters and cast like spontaneous and has cool magic exploits. They can get some SLA and some exploits to incrase their spell DC among other things.
 
Joined
Jun 6, 2010
Messages
2,279
Location
Milan, Italy
One thing I genuinely dislike about this rule set is is how hyper-specialized with ONE single specific weapon it pushes you to be.
Few feats down the line (weapon focus, weapon specialization, improved crit, etc) and you have literally no reason to ever consider any weapon that isn’t your main one.
It’s… limiting.
That's why you specialize each companion on a different kind of weapon which makes it balanced rather than limiting.
No shit. Otherwise you’d be trashing 95% of the loot in this game, rather than the current 70%.

But it’s still limiting. Ive seen a mod that expand all those advanced feats to groups of weapons rather than specific weapons and while I’m currently refusing to use mods of any sort (or respec or anything not “standard” for core rules) I find that approach a lot more appealing.
 

Jaedar

Arcane
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9,879
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Oh God I'm already thinking selective Sirocco.
I have this, but imo it's not that good. A lot of enemies have absurd fortitude saves, or are just immune to being knocked prone. Not to mention that the fire damage per turn will be resisted to nothing by a lot of enemies as well.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Her quest is top notch, and full of puzzles.

So... She can immediately forget she was shitfaced-drunk but I suppose it's not the same for any other deleterious Int affecting condition, like a poison. Just tell me if this is a plot hole or not, plz.
I think there is a joke about vancian magic somewhere in her char. She forgets things she doesn't need just like her class magik works. There was a similar try to play this in PST where Mebbeth/Ravel explained to you that wizards mind is an attic full of clutter, and you need to decide what to keep and not.

The way I would fixed Nenio char would be, aside from dropping some retarded lines, to play her amnesia card more, a lost fox in a lost land who forgot things that actually mattered in a pointless search for those that do not, and also to introduce her in Ch2 instead of Ch1, because in Ch1 there is already enough smartasses and a retarded fox overcharges already not so serious plot to a hyper janjansen level.
I would also make her real shapeshifter - human when hiding, and manytailed fox with natural spell when not. She could present fox form as her familiar or something confusing you and herself, or lose memories when keeping particular form too long - like wizards do in LeGuin's Earthsea.

Eh. So many problems in writing are easy to fix if writers just exercised some restraint and thought for 5 minutes what and why they are doing.
 
Last edited:

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
God the game is so much better once you get to Chap 3

Although the Siege of Drezen is an incredible dungeon crawl, the pretty much linear path you have to take before getting to it immediately gets on your nerves on any playthrough bar the first

Now I understand what I was missing from Kingmaker
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
God the game is so much better once you get to Chap 3
wot
Being able to choose which problems to tackle is much better (imo) than being forced along a linear path. In CH2 you have a single main objective which is reaching Drezen, all other side paths are optional

In CH3 you have four different problems you have to face and you can decide which ones to do first, and I like that

Also I think Sword of Valor's fast healing is bugged, since my MC receives it anywhere on the map
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,041
How does a Arcanist work? Some kind of Pathfinder Psion with mana pool instead of casting from slots?

Like 5E wizards which prepare spells like prepared casters and cast like spontaneous and has cool magic exploits. They can get some SLA and some exploits to incrase their spell DC among other things.
It seems you get less spells to cast per rest than even specialized wizards.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,697
God the game is so much better once you get to Chap 3
wot
Being able to choose which problems to tackle is much better (imo) than being forced along a linear path. In CH2 you have a single main objective which is reaching Drezen, all other side paths are optional

In CH3 you have four different problems you have to face and you can decide which ones to do first, and I like that

Also I think Sword of Valor's fast healing is bugged, since my MC receives it anywhere on the map
It's retarded. You MUST wipe every single peasant ass in every corner in the map personally but also you MUST wait until your army clear the path for you.
Army of crusaders sitting in 100m from quest location and waiting for grorious leader to do all the job while bitching "commander is useless! y no kween leading us?"
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,183
Pillars of Eternity 2: Deadfire
Fairly sure Style Strike doesn't work, at least not for sohei. Never once even SEEN a trip attempt in the combat log. :|

Told you that much.

Kind of makes sense actually - leg sweeping from horseback?

In tabetop you're supposed to be able to "trade" weapon attacks for unarmed attacks (with any body part to boot). And then that 2nd or 3rd unarmed attack in the flurry could include a style strike.
In Owlcat's games however, once you've equipped a weapon, your armed and cannot do unarmed attacks (or style strikes).
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,780
Location
Frostfell
For some reason the game really really really loves its glaives.

Glaive and Halberds are the coolest melee weapons. The fact that this game focus on it instead of in boring longswords is a huge incline.

It seems you get less spells to cast per rest than even specialized wizards.

But no opposite/prohibited school. A Thassilon specialist can prepare the same amount of spells as a sorcerer, but being cut from 2 magic schools is a huge cost IMO.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,610
Codex 2012 MCA
How does a Arcanist work? Some kind of Pathfinder Psion with mana pool instead of casting from slots?

Like 5E wizards which prepare spells like prepared casters and cast like spontaneous and has cool magic exploits. They can get some SLA and some exploits to incrase their spell DC among other things.

Or just play exploiter wizard, get the exploits etc from arcanist with wizard's spellcasting.
 

Jaedar

Arcane
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Joined
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Messages
9,879
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Out of the companions, I appreciate the straight forwardness of the paladin (she's simple, and the writing rolls with it) and the modest wit of camelia and daeran. I also appreciate having a grovelling wendy for my evil character. But the true standout for me is Regill by far. Interesting and generally well written, with a novel character build to boot. I find nenio and woljif to be pretty annoying and while I haven't use sosiel or aru much I suspect I'd think the same of them if I had. I missed recruiting ember, and didn't think greybor was worth the money, so don't have much of an opinion on those.

I think the companions are generally a bit better than in KM (I would miss some of their interjections), but at the same time I can't wait for some of them to gtfo from the party so I have an excuse to make some custom mercs.
Not to mention that the fire damage per turn will be resisted to nothing by a lot of enemies as well.

Get the mythic feat to ignore fire DR, that's my idea. Notice that I'm still level 10 though and I spent much of my precious gaming time answering a lost cause, yesterday :(
Which is fair enough and all, but using up a level 7 spell slot for 2d6 damage per turn is perhaps not the best idea. Not the worst either, it adds up to quite a lot of total damage per cast.

How does a Arcanist work? Some kind of Pathfinder Psion with mana pool instead of casting from slots?

Like 5E wizards which prepare spells like prepared casters and cast like spontaneous and has cool magic exploits. They can get some SLA and some exploits to incrase their spell DC among other things.

Or just play exploiter wizard, get the exploits etc from arcanist with wizard's spellcasting.
I am playing arcanist, and I suspect exploiter wizard is better. Prepared spellcasting scales much much better with the mythic feats that increase spell slots. Being able to use transmutation spells on party members is pretty cool though (for the brown fur subclass).
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,367
Puzzle quests were annoying but the reward was decent

Ml5yNqi.png

Also (chapter 5 spoiler)
I Killed Areshagal easily the hardest fight so far
 

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