thesheeep
Arcane
Right, and that lasts for 10 hours, tops.Why is challenge fun? Because you learn how to do something and then exercise your ability to do it. But this game isn't about learning how to land sweet headshots or duck behind waist-high cover, and it never was. It's about learning the environment, figuring out the story, and building a better mousetrap.
Unless you are into MP, which I'm not.
It's not a shitty game per se, but for that price it's fucking ridiculous.
Nice. Some profile stalking to try and attempt some arguments.Jesus man, look at your own review list. Was Darkside Detective "challenging"? Was Subnautica? Freaking Stardew Valley? No, these games are fun for other reasons than pew pew luk how leet I am. Same here.
Not gonna lie, that's pretty pathetic.
You want my Twitter, too?
Obviously, different games are played for different reasons. Something like Stardew Valley is played for relaxation. A point & click for story/humor.
Subnautica can actually be mildly challenging at times (or I just suck at it), but in the end it's more about relaxation and exploration as well. For me, anyway.
But I don't see anything in Deathloop that would be relaxing more than it would be boring.
The story is practically nonexistent - those little scraps fed to you didn't make me want to play more, that's for sure.
The characters are almost Youngblood levels of annoying cringe.
Remains only the core of the game - and that is just woefully inadequate, mostly due to the AI.
It's a game with an identity crisis if you ask me. You give me FPS mechanics, I sure as hell expect some challenge appropriate for an FPS.
Either that or a misunderstood game looking for an audience and not finding it.
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