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Screenshot thread

Malamert

Arcane
Edgy
Joined
Oct 19, 2018
Messages
2,466
Me and my wife!

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Blonsky

Prophet
Joined
Jun 17, 2013
Messages
332
Location
Scratch city
Rise Eterna
A short and very easy game.
The hardest part is usually Turn 1.
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Story not really interesting and dosent make much sense with the mission goals. Not alot of characters but each has a different purpose.
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No leveling, instead to make your characters stronger you get skillpoints(finishing missions) or find/craft elixirs that can make your characters way to strong fast.
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Dark Deity
A longer and harder game with alot of useless VN type conversations.
Alot of classes, upgraded classes, weapon upgrades, level up number randomness, new characters that keep joining you, special bonus items...
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Most conversations are from making bonds between characters in battle, but i dont even know where i got some of them or what is it even about.
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Some classes/class upgrades are useless, some decent and some are just op.
A battle to decide who is Chad and who is a Virgin dragon.
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Ohh, another one that gets benched for low bonus stats increase on level up... with the rest of the trash she goes.
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Fun games but each one is flawed in its way.
 
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Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia

Thread theme! a must-listen while you read my evil Lich path in Wrath of the righteous. Also spoilers!

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NOOO! you cant raise the ghoulerinos!

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Crusade? we the 5th Reich!

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I'll get you bitch!

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*Teleports rips its heart out of its chest! nothing personnel, kid.

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Seethe, cope, dilate!

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*Dab on the trannies

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Wake me up inside (save me)
Call my name and save me from the dark (wake me up)
Bid my blood to run (I can't wake up)
Before I come undone (save me)
Save me from the nothing I've become!

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IOMEDAE! UNBLOCK ME! *REEEEEEEE

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NAAAAAAANI?! BAKANA!

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Gansta as fug.

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:hero:

Not the ending but this is before the final battle. Won't spoil that (not that is super impressive).
 
Joined
Mar 30, 2012
Messages
7,045
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Aliens: Colonial Marines

I was curious about this disaster. It's even worse, than I was expecting. First the NPC doesn't move at all, and I'm stuck when xenomorphs are ambushing me. Did I say xenomorphes? The more accurate would be calling them xenomoles. You can use melee on them without any problems. The AI is also horrible, zero fear from the player, since you need to play with one hand to die. Well, sometimes the xenomoles use marine animations and take cover. I couldn't believe my own eyes. The shooting feels very weak. There are some nice locations here and there, but when I found Hicks, and had to escort him through some copy pasted segment I just couldn't go on, it was just too much.

This isn't really a polished AAA game. Some of the effects are horrible and don't mesh well together. Alien Vs. Predator from 2010 had problems, but compared to this, it feels like a masterpiece. It's like someone is sucking from you the life energy. I had more fun with russian FPS games with horrible voice acting, than this pile of manure.


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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
It's one these "old but gold" ones. Japtactical, effectively combining TB & RT elements.

No grinding / side missions, no healing items, just tweaking your pilots and crew:

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And great tactical combat. But let's face it - since you're always outnumbered and outgunned, using MAXX attacks effectively is a must...

a) close range:

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b) middle range:

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c) long range:

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And what are all these switches and gauges you may ask? Well, it's quite simple really... ;)

Anyway, it's all about killing enemy dudes and keeping your BROs alive:

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Mission 9 was insane: eight units of our proud Japan-German-USA axis against 20 filthy commies...

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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Brandish - Dark Revenant (PSP)
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Beat main quest line, did short break before starting this new, exclusive to PSP version, special post-game mode where you control Dela, Ares' arch-nemesis.
That short pause took me almost 3 years... oh well, better finish it now.

Took me a little more than a week, usually 1 floor per day and some more, unless you stumble upon some really nasty puzzle. Like this maze with switches that push pillars elsewhere - camera didn't help me here, that's for sure.

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around elves
watch yourselves

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:hmmm:
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
That dialog window design is such a joke. How can you play the game like that?
the EEs really didn't have much to go with, with regards to art:
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Just stretching it would have been terrible, it was designed for 4:3 screens not 16:9 at much larger resolutions/size.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,169
That dialog window design is such a joke. How can you play the game like that?
the EEs really didn't have much to go with, with regards to art:
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Just stretching it would have been terrible, it was designed for 4:3 screens not 16:9 at much larger resolutions/size.
I don't know art, but text readability improves when the text line length is not too big. This is the reason why you cannot just increase the width of the text area to cover the horizontal spread of a wide screen display just because you have free space to do it. This is also the reason why, for larger areas, the text layout is usually structured in columns
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Furthermore, keeping the height of the text area small, as in the text box of IE and IE-like games, is a bad idea, in particular if the game has a lot of text to read. This layout is one of the worst for text readability, what was barely optimized for a game in a 4:3 screen it is not automatically the best solution for a wide screen. But I guess people just copy over and over the work of other people without really thinking about it (by the way, this issue is even worse in JRPG text dialogs...).

This is the reason why I think that the text layout of Disco Elysium is a better solution. (At least Disco's devs thought with their heads, in this case):
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