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Weather - done better

GHench

Barely Literate
Joined
Sep 19, 2021
Messages
2
Generating random weather in RPGs never works that well because random tables are ...well, random. One minute it's sunshine, the next it's a blizzard.

Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises:

Example image of a Weather Hex Flower:

weather-hf-cover-sm.png


In the Hex Flower example above you can see 7 days of weather indicated by the red path.

Link to PDF - Weather Hex Flower
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,003
Location
USSR
Generating random weather in RPGs never works that well because random tables are ...well, random.
I once worked on a prototype that required realistic weather of the northern climate. So I just took the hourly records of the Helsinki airport from 1970 and there you go. It had the temperature throughout the day, cloudiness amount, precipitation strength,..

Of course I'm talking about a cRPG, so never mind.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,467
Cloud shadows are quite underrated as a feature (along with weather) and should rank way higher on to-do lists. Too bad even cdprojekt took the bait and bet the farm on youknowwho's
rating_agenda.png
(agenda) instead.
 
Last edited:

GHench

Barely Literate
Joined
Sep 19, 2021
Messages
2
Generating random weather in RPGs never works that well because random tables are ...well, random.
I once worked on a prototype that required realistic weather of the northern climate. So I just took the hourly records of the Helsinki airport from 1970 and there you go. It had the temperature throughout the day, cloudiness amount, precipitation strength,..

Of course I'm talking about a cRPG, so never mind.


... bit like this: http://goblinshenchman.blogspot.com/2019/11/seven-days-in-duchy.html
 

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