rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
not quite, it's a lot gayer than kingmakerEXACTLY LIKE KINGMAKER
not quite, it's a lot gayer than kingmakerEXACTLY LIKE KINGMAKER
Press C.After getting the unbearably awkward love confession from Sosiel (after his "audience request") I get a 100% repeatable soft lock where my character is frozen in the middle of Drezen's central keep, unable to move or do anything else.
EXACTLY LIKE KINGMAKER
EXACTLY LIKE KINGMAKER
It's Kingmaker^2. The good parts are better, but the bad parts are even worse. Freedom in character creation greatly surpass Kingmaker. But crusade is even bigger waste of time than kingdom management. Dungeons (the good ones) are much better than anything in Kingmaker! Regil is better than any Kingmaker companion! But most of the other companions are worst in RPG history. The story is uber-epic! But the writing is uber-shit! Etc, etc.
Truly a child's crusade where all the demons get purified by the innocent's fire.Ember's starting to become a killing machine. Intially I used her for her hexes, slumber and protective casts. Then I took Fire Ascendant Elemental for her, all the spell penetration feats, gave her a ring that adds dmg everything a fire spell is cast, the empowered rods, and the item that adds +4 to ranged touch rating for spells. Once she nearly died due to fire, now she's burning everything on sight with Burning Ray, Scorching Ray, Hellfire Ray. I don't even use the hexes much anymore.
not implemented properly because they can't be bothered implementing AI when their fans think the epitome of challenge is stat bloatEXACTLY LIKE KINGMAKER
It's Kingmaker^2. The good parts are better, but the bad parts are even worse. Freedom in character creation greatly surpass Kingmaker. But crusade is even bigger waste of time than kingdom management. Dungeons (the good ones) are much better than anything in Kingmaker! Regil is better than any Kingmaker companion! But most of the other companions are worst in RPG history. The story is uber-epic! But the writing is uber-shit! Etc, etc.
I'm waiting for them to figure out how to implement sneak attack and cover properly. Two fundamental parts of the ruleset that were implemented by mods in kingmaker.
almost like when adapting a ruleset you shouldn't change the combat from turn-based to realtimeAdding proper flanking would be stupid, game is rtwp mess so trying to set up a proper flank isn’t worth it.
Proper flank might make some parts easier as spamming units with sneak attack would have their sneak die removed because you pulled them into a choke point and they can't fulfill the conditions for flanking.Adding proper flanking would be stupid, game is rtwp mess so trying to set up a proper flank isn’t worth it.
I don't really play on difficult settings or anything, but offensive spells feel kinda useless. Regular enemies die to a hasted party and the ones that don't by rule have high spell resists, immunity to half of the worthwhile debuffs and insane saving stats. I initially had a grenadier, but you had to waste a mythic feat for 3/4 of the enemies to not be immune to fire, but even then bombs are a joke compared to what a similar level rogue does just by hitting a sneak attack. I guess if you build an evoker all the with spell school specializations and shit it would do something, but in chapter 2 I've basically resorted to just using Nenio for buffs and the occasional controlled fireball.
Personally, I measure my arcane casters by their ability to be useful or, rather, satisfying through the whole game. Meaning that I look for sustainability and potential to shine as crowd controllers (which is where the arcane spellbooks really shine, but buffs are great too). This adds up to a ranking of Wizard into AT > Witch > Wizard > Sorcerer >>>>>>>>>>>>>>>>>>>>> Arcanist. AT is a meme, but it's a reliable meme that serves as both CC and a more than reliable blaster. Witches are great, they get to play at 'being a caster with infinite spellcasting' from the very beginning and a good choice of Patron can more than make up for their spellbook. Wizards beat Sorcerers, imo, due metamagic and faster spell progression. Sorcerers, however, do have a niche in super charging narrow schools of magic (say, you can combine Fey and Arcane Bloodlines to eventually get +4 to all offensive enchantment spells. Plus Expanded Arsenal seems to work with Arcane's school power). And Arcanist is the very worst of all possible worlds. Bad spell progression, meh class features, no extra feats. Being an Arcanist is the maximum of using spontaneous casting as a crutch.I wish I was playing a Wizard instead of trying make these fucking late bloomer arcanists and 9 tailed weebs work.Good luck, I found chapters 1 and 2 extra tough with a Wizard compared to my current Melee Cavalier
Numeria, where most high tech stuff from Golarion happens is very close to the Worldwound. Stolen Lands is also very close to Numeria. Hence the apparition of the Technic league in Kingmaker makes sense. As the blackwater stuff in worldwound.
As I said, I get that the whole high-tech thing is part of the setting.
I just think it's shit. Shit worldbuilding, that is.
Is it certain that owlcat will produce a third pathfinder adventure? People are speculating that it will be Iron Gods. That would be trully awesome if true!
Is it certain that owlcat will produce a third pathfinder adventure? People are speculating that it will be Iron Gods. That would be trully awesome if true!
Is not certain. We don't know. Worst case scenario : Paizo will force then to use 2E. I just don't get. Paizo got a huge success because 4E was awful and Woketards was wanting to force the generic wow clone : tabletop edition into the players and now, more than decade later, Paizo decide to make a bizarre mixture of 4E and 5E...
IMO : ( conitnue PF1E = Adaptating a retroclone ) > Something original > Startinder > ( PF2E = D&D 5E )