NJClaw
OoOoOoOoOoh
Yeah but, I mean, the game gives you a fairly competent Paladin from the get-go. Her starting feats aren't the best, but you can easily rely on her for all your demons-smiting needs. Moreover, while my paladin's stellar saves and smites have been very useful, I'm fairly sure that any other melee character (a Ranger, Slayer, Fighter, or even Rogue) built in a similar way (Power Attack, Cleave, Cleaving Finish, and Vital Strike) would breeze through the game just like my Paladin (and they could even have an easier time, since they could squeeze Shatter Defenses in their build).Paladins are pretty meta in Wrath to be fairThat must be why I'm playing the plainest human Paladin build I can think of and so far I've breezed through the first 3 chapters without a single problem.
This game is for munchkins because Pathfinder is in itself a system prone to munchkinism, nothing more than what was already expected from the moment they said "we are going to adapt Wrath of the Righteous with a lot of mythic paths".
I mean, honestly, ranged combat is so busted in this game that, as long as you keep either Lann, Wenduag, or Arueshalae in your party, all the other characters can be spastic mongoloids and you will still breeze at least through the first three chapters.
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