Shaki
Arbiter
I beg to differ. It added complexity and thrill of looking into nooks and crannies even in the beta version of the Shield Maze.it's simply not something that adds anything of value to an RPG.
Surely, if you have motion sickness or never learned stereometry in school it might be difficult.
Looking into nooks and crannies for what? Your press tab and the game shows you lootable/interactable spots through walls, and even if you somehow missed them, all the containers will still get marked on your map. Unless you're like Rusty, and worry about every dark corner potentially hiding a tranny sjw agenda, there is simply nothing to look for there.
Outside of the mechanics of city in act 4, ability to move your camera has pretty much 0 impact on the gameplay, it doesn't change anything compared to Kingmaker. It's just more eye candy to entice more casual audience to try the game.
I'm not against having rotating camera per se, it doesn't make a difference for me, but I just don't think it was worth the cost of adding it, in case of WotR.