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KickStarter Maritime Calling - Age of Discovery ship captain simulator RPG

Glory to Ukraine
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Nov 22, 2020
Messages
2,203
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I played the Steam demo, here are my impressions:

- The ship control/crew management systems are fairly simplistic (there are several job types on the ship to which you can assign sailors who carry them more or less well depending on their stats), but functional (you control the sails, guns and anchor, there are also supporting activities including crafting, cooking, repairing and cleaning) and easy to get into

- The sailors can die in accidents (guess there are skill checks while doing their jobs on the ship) and level up (you can select skills/specialisations for them, they also have traits like “coward” or “scholar”) and get fatigued (you can order them to rest and provide them with various types of food which improve resting), sick and demoralised over time and due to various events (all these problems can be countered by providing grog and medicines if you have them)

- You can manoeuvre the ship using A and D keys both while sailing and in combat (the demo doesn’t have boarding, you automatically loot the ship and can recruit the survivors of defeated crew), there is no separate combat minigame, you simply manoeuvre the ship close to the enemy and exchange fire (there are the usual ammo types of ball, ball with chains against the sails and grape)

- The shore expeditions are a separate CYOA minigame, you select the away team (skills and equipment come into play here) and then choose a path through the area, each step on the way contains some possibilities (scavenging, hunting, combat etc) which can be used through skill checks

- Your character can choose several backgrounds and also gets to level up and pick up various perks


Generally the game is OK (its certainly no Star Traders: Frontiers in terms of complexity, nor no Man-of-War in terms of ship combat), the question is how much actual content is there going to be, since while the systems are solid, I can see the gameplay loop getting old pretty fast unless there are lots of interesting quests to do. But this being an EA tittle I guess it wont hurt to wait a few months before dropping any cash on this.
 
Last edited:

Ehrenmann

Guest
Yeah the devs desperately want feedback on their discord. I think this could be a great game. Gonna buy it today.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,912
We have just added a new update, covering the combat
combat.jpg

That actually looks cool as shit. I just went ahead and bought your game based solely on this screen shot.

Edit: And I'm a blind idiot who hyper focused on the HUD and didn't see the big red "concept art" stamp. Fucks sake...
Did you try it out?

Not yet. When I get time to play a game I'll give it a go. Exam tomorrow.
 

Ehrenmann

Guest
Played for a bit. The potential is there, but even now I can see the game lacks much content. I will post my impressions tomorrow. Could be a great game and I certainly hope the devs will bless Codex with their presence once again.
 

Ehrenmann

Guest
Unfortunately my review/impressions are postponed. I am too weak to play this russian game apparently.
UUzXztd.png
Most of my crew died on expeditions.
C9Cm06Y.png
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Maritime Calling is a narrative-driven RPG in which you lead a daring expedition into the New World. Survive the life at sea, assign sailors to various jobs, fight naval battles, lead island expeditions and break the Empire's hold over the New World in an enchanting seafaring adventure.

Release is coming in April 2022!
 
Glory to Ukraine
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Nov 22, 2020
Messages
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
You can look a few posts up to my summary - the full release got a bit streamlined, but generally it all still applies. Its an OK indie game in a genre we dont really see anymore, I gladly dropped the 12 € on this to support the devs. Currently the game features a tutorial (circa 15 minutes) and a campaign (I am about an hour in, basically you act as a privateer trying to destabilise an enemy colony, there are story missions + sandbox content). I guess additional campaigns might be added in the future.

All in all, you manage the ship and crew, fight and rob enemy ships, explore islands in a CYOA minigame, trade, level up your crewmembers and your own character, collect resources, craft stuff... thats about it. Its sort of a low budget/indie take on the old Sid Meier´s Pirates/Sea Dogs genre which I guess is the best we can hope for in the current year.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh, this was released last week:



https://store.steampowered.com/news/app/1473740/view/3190246159630222412

A Full Release of Maritime Calling
We are super happy to announce that Maritime Calling is now officially fully released!

You can enjoy the finished storyline and updated narrative quests.

e079c15e27f8d60b5f233684e09e43d6192897c0.png


It has taken us 2 years to finish the game. Furthermore, it was a long way and great experience. We hope you enjoy playing this seafaring narrative-driven RPG.

9625cb85195f0478fb35680b8754ca1a961b47e7.png
 

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