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I saw some negative steam reviews that say a large part of the dlc is more of a horror/ stumbling around in the dark simulator than anything in the main game. Can you confirm? Because that sounds pretty bad, but it could just be steam reviewers being idiots.I played through what I expect to be most of it yesterday and it's good. Much smaller in scope than the game, just a tasty treat after the main course.
Can confirm idiots. There are a handful of light-based puzzles and that's about it.I saw some negative steam reviews that say a large part of the dlc is more of a horror/ stumbling around in the dark simulator than anything in the main game. Can you confirm? Because that sounds pretty bad, but it could just be steam reviewers being idiots.I played through what I expect to be most of it yesterday and it's good. Much smaller in scope than the game, just a tasty treat after the main course.
That's how I did the stealth sections, feint to a side then run from the other.pakoito complained about anglerfish earlier, and I much prefer those because anglerfish move slower than your ship once you've picked up speed, which means you can play high speed 3d racing with them if you dislike the stealth. There's no such alternative to the stealth sections in the dlc.
So I played the dlc for like 2 hours.
It's so fucking beautiful. I had no idea how much I've wanted to play this ever since I read
Encounter with Rama.
Patch 1.1.12 Is now available
12/18/2021
3 Comments
Outer Wilds Patch 12 is now available! For all of you who might want to play Echoes of the Eye during the holidays, we updated and polished portions of the expansion and fixed a number of bugs on all platforms. The patch may take a little longer to publish on XBOX but should go live shortly.
Patch 1.1.12 Changes:
Gameplay
- Significant changes to Endless Canyon level design
- Changes to Starlit Cove level design
- Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
- Made it more obvious that party crashers have nowhere to hide
- Significant revisions to several mid-game clues
- Revised several elements of a certain tower puzzle
- Certain locks in Echoes of the Eye now visibly open when released elsewhere
- Updated/fixed several ship logs and their associated pictures
- Made it more difficult to skip dark sequences by surviving certain falls
Tech
- Fix for softlocks when meditating in various situations
- If the input save fails to load, the game will reset to default settings
- Removed a duplicate cosmic event from the map
- Potential fix for stray Brittle Hollow chunks
- Optimized rendering of Echoes of the Eye characters
- CPU optimizations for Echoes of the Eye scripts
- Fix for the player ending up in an unexpected place when falling into the water during a transition
- Fix for a water body not being visible in the Scout's view under certain circumstances
- Fix for a particular moon locator being oriented backwards
- Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
- Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion
- Added evidence of a day/night cycle to a certain location
- Fix to a bug where rafts were floating in outer space
- Certain elevators and islands do not disappear anymore when a certain cosmic event happens
- Additional visual effects added for Echoes of the Eye characters
- Fix for a softlock caused by the player being able to drop an item in an end game situation
- Fade effects added for entering certain tunnels in an alternative view mode
- Visual improvements to a few specific windows on the Stranger
- Fix for undesirable behavior when entering vision torches at an unusual angle
- Standing under a particular elevator now kills the player more reliably
- Minor fixes to base game end sequence
- Stars in a certain location now respond to a specific event
- Fix for a certain group of trees in the Stranger not always having collision
Art
- Fixed incorrectly inverted spacetime during a certain late-game story beat
- Added visuals to lend sense of finality to Echoes of the Eye end sequence
- Updates to several slide reels to improve clues
- Updated several murals on the Stranger
- Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon
Localization
- Numerous small fixes
PC Only Changes
- Lowered mouse sensitivity minimum setting
- Input rebinding save resiliency improved
That's the End of This Update
We're aware of other bugs on multiple platforms, particularly input issues, and are working to fix them in a future patch. We have updated our support page with common solutions to several of these bugs. We really appreciate the time some of you have taken to report these issues.
Thanks for your support and keep exploring!
Happy Holidays,
Mobius
Wonderful vistas, neat gameplay shifts, chill music. Gonna try to force my way to some kind of progression b/c I feel like I've visited all there is to see...
I got stuck a couple of times myself, that's why I know just a hint is enough to give you direction.Thanks for the encouragement. I'm ready to suit up for another launch (after work)
Ok so I've got some theories (actually loving how the game plants seeds in your head to ruminate over as you go about your dad/sleep):
deep breath....
GD: found out how to get to the center, thanks to the note found in BH. Now, I don't know how to penetrate inside what's the center, but I know/think that Felspaar found a way to get there by consuming a Jellyfish (?). I tried the one in DB but that one had been long dead, even Felspaar cautioned about eating it. Then I thought about the frozen jellyfish on GD, perhaps there's a way to unfreeze it, then somehow interact with it?
Remember this info.Ok, I broke the universe
In the High energy lab, I was fucking around with the time-teleportation thingie. Dupped the scout and closed the holes by removing one of the cores. I was happy thinking I could use two scouts for some later objective, but instead space-time crack. GAME OVER.
The funny thing is the game crashed and killed my save just before that. They tried to warn me.
You can go up the elevator without the codes starting from the second loop. It's one of the few things with permanence. At least complete a full loop.ehh, tried to get into it and so far it looks to me like walking simulator. The start of game is shit that's for sure. Flied to some planet died to invisible ghost wall and it sent me back to game start where i had to again fucking walk to get launch codes after which i altF4 it.
Subnautica it ain't.
reddit gameehh, tried to get into it and so far it looks to me like walking simulator. The start of game is shit that's for sure. Flied to some planet died to invisible ghost wall and it sent me back to game start where i had to again fucking walk to get launch codes after which i altF4 it.
Subnautica it ain't.