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The STEAM Sales and Releases Thread

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Herve is not done with rerelease. Last of Interplay's classic Battle Chess series:



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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/sale/tabletop_fest_2021_preview



https://store.steampowered.com/news/app/593110/view/2858087379437902205

Steam Digital Tabletop Fest | RPG Edition
Coming to Steam October 21-25

Join us for the the Steam Digital Tabletop Fest starting October 21st at 10am Pacific! This celebration of tabletop-inspired games on Steam will feature hundreds of titles on discount through the 25th at 10am Pacific. Plus, this year’s event places a special focus on Role-Playing games, including three days of premiere streaming events hosted in partnership with Auroch Digital, October 22-24.

For the full schedule of events, visit our Digital Tabletop Fest Preview, where you can join the conversation with creators of your favorite physical and digital tabletop games all weekend long. Until then, add premiere streaming events to your own calendar, then join the live chat with speakers and contributors when the reminder fires.

Save the date! See you October 21-25 for the Steam Digital Tabletop Fest, with RPG Edition livestreaming events October 22-24.

Some Disco Elysium, Larian, King Arthur and Greedfall(!) stuff.
 
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Joined
Oct 1, 2018
Messages
2,323
Location
Illinois


Tried the demo of this, pretty impressed. Lack of jump was quite a surprise since it's a modern game. Enemies and weapons feel good. Sound's nice. Music's nice. Levels seemed fine (Nothing super out-there but good for this kind of shooter). About the biggest complaint I've got is that the readability/visibility of some doors and buttons is poor since a lot of the techno-walls are really busy looking so it's easy to overlook a switch or even a door at a glance, and given the blobby cyborg/zombie/tech/mutant thing going on with the enemies it feels like it really needs some mad-scientist villain talking shit to you like a Dr Proton from Duke Nukem or something. For maximum shareware instead of a demo it needs to end with the damn dirty mad scientist either capturing the player or escaping and the player has to chase after him IF ONLY YOU BUY THE FULL GAME ON STEAM AND CONTINUE IN EPISODE 2: SLICK AS SUPPLICE
 

Retardo

Learned
Joined
Jun 26, 2020
Messages
206
Demos available:






The latter is a bit shitty though, for some reason they incorporated some of the more obnoxious mechanics such as saving only on checkpoints and not being able to shoot when holding a light source.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
Demos available:






The latter is a bit shitty though, for some reason they incorporated some of the more obnoxious mechanics such as saving only on checkpoints and not being able to shoot when holding a light source.


Fallen Aces was the best Demo of the bunch I tried so far, I especially liked the level design and atmosphere. :d1p: for me.



was also alright. An FPS Dark Souls in a horror western setting.
 

PrettyDeadman

Guest
Forgive Me Father is cringe.
It literally a corridor shooter with a huge amount of bloom.
Looks like a boomer shooter made by zoomers who never actually played any of the old shooters...
 
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Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,052
Madness Combat game from the authors of Madness Combat themselves, it has been in development for a long time. Haven't tried it yet, but it should be good I think.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I didn't really see anything particularly interesting that's New in the RPG category. If anyone hasn't tried it last year, Undungeon is great.

Might try these later:



Also wtf lol:


Starship Troopers - Terran Command: A bit of a Dawn of War feel to it, but less action-y. Narrated campaign with a bunch of intermissions where they talk. Able to request reinforcements from radio towers when a troop loses units. Units level up and become better till they reach "Elite" status. Its gimmick is "Line of Fire", your troops can't shoot if there are other troops standing in front of them other than if you're on high ground. As missions progress and you hit certain triggers you encounter new kinds of bugs like Spitters or Hoppers indicated in red at the top right of the screen. Short low-effort animated introductory cinematics to each level. Kinda Easy on Normal and all Difficulty Options seem to change is a Weapon Damage modifier so you do more or less damage. Units are easy to replenish. Gotta build Turrets with Engineers to defend and take on bug nests that replenish with time. Eh, it's Okay, but I expected more. It's off my Wishlist for now till they're further along and we find out more. I don't think these types of missions could sustain an entire campaign without getting really old fast.
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The Drifter: Pixel Point & Click Adventure game where you play... a drifter. Underlying family drama plot seems uninteresting, but there's some more about time travel, crazy hobos and special forces soldiers disappearing people, gets a bit "dark and gritty" near the end there. You can only click on shit once with one action till it's unusable. Another action sometimes opens up after the first. You open up new topics to talk to people about by talking to them or inspecting stuff. Interesting and short enough to check out for half an hour by playing through what's basically the Prologue.
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The Bookwalker: By the Russian developers behind "The Final Station". You play as some sort of potato sack-faced freak talking gibberish in an FPS view and can apparently "enter" books to look around in them (which switches the game to an isometric top-down view for most parts, the FPS parts are just in-between exposition) and extract items from the books, which you have to do because that's apparently a job (to complete 7 orders) you have to finish to get back your ability to "write" your own book. The first mission is to get a "Potion of Immortality". Has a bit of a creepy vibe to it like Planescape/Sanitarium/STASIS, at least in the first world. You have HP and Ink (basically Mana) as resources and certain actions can make you lose HP, you can also spend Ink in conversation or to manipulate certain things. There's some turn-based combat and you need Ink for attacks. You can craft things like lock picks or crowbars back at your base. So you basically enter a book, look around and loot items, get out of it to craft shit and get back in to use the items where you need to. There seem to be different ways to solve some problems. Cool isometric style, definitely one of the most interesting and intriguing ones so far.
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Unusual Findings: Stranger Things the Adventure game, 80s Nostalgia, Look/Grab/Talk verb Wheel. You're grounded for blowing up the neighbors lawn. Your friend Nick comes to visit and tells you that you could spend a night looking at Naked Chicks on Cable TV because your nerdy other friend built a Descrambler to make just this possible, but as you arrive there you find out that it can receive even more than premium cable, extraterrestrial signals! It's a bit too short to tell anything much about the final product other than setting up the basic mood and premise for which the soundtrack is partly responsible, apparently it's mostly to promote their upcoming KickStarter: https://www.kickstarter.com/projects/epicllama/unusual-findings-point-and-click-adventure-to-the-80s
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Nightmare Frames: Similar to the above, only more about the movie business and Friday/Jason movies. You play a washed-up wimpy cunt of a Hollywood script writer named Alan Goldberg in the mid-80s looking for inspiration regarding his newest horror slasher. Left-click to interact, Right-click to look. Kind of comes off as a bit pretentious and cynical at times. Technically not up to par with some of the others, shittier pixel graphics, can't change things like resolution, Alt-Tabbing out gives you a Soundloop etc. I was a bit bored by the end.
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The Tartarus Key: Mystery Adventure game in the style of the PlayStation era with blocky character models. Kind of feels a bit like Resident Evil, but without the zombies and in First Person. You play as some woman named Alex waking up on a couch trapped in a room of a strange mansion and immediately find out there are other people in the same situation as you find a Walkie Talkie nearby. You walk around in an FPS perspective and interact with the environment to examine it for clues. Interact using E or LMB, zoom in with MMB, F key for flashlight, Q key for Optional conversations as you examine your surroundings, TAB key for inventory, some objects have hidden messages you have to examine them in the inventory for. Can also be played with a Controller. There's some Cutscenes where the characters talk every now and then, dialogues with other characters happen in a separate dialogue window with rare choices. Essentially you solve a series of Escape room puzzles in a creepy mansion to drive the story forward and there's notions of supernatural and ritualistic elements being involved, but no definitive answers. Ends just when it gets interesting.
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Cleo - A Pirate's Tale: Seems like this one was built with consoles in mind and plays better with a controller, or you'll have to use WASD/Space/Enter/M/I instead. Apparently a Solo developed German Kickstarter Adventure about pirates with seemingly light combat elements, where you have to play a pink-haired little girl called Cleo. There's pirates, monkeys, rum, boats, krakens, humor and treasure, but it ended up being too cutesy for me and it didn't really grab me. There are two mini-game based puzzles in the short bit of the Demo, one is some intricate made-up card game you can play, so I guess that kind of stuff'd be large parts of the game.
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INCANTAMENTUM: Impressive looking Pixel graphics and mood setting with its background music and things like close-ups and neat looking pixel rain. A bit weird that it doesn't have any voice-overs at all after all these other (and some even cheaper-looking/low-budget Demos) did. Right-click to Examine, Left-click to interact. Victorian era England, you play as Miss Bateman, who arrives in the small village of Bewlay in the moors to explore and possibly excavate Hob's Barrow. Quite an eerie atmosphere and curious and mostly very unfriendly folk throughout. The Demo ends rather quickly before you are able to find out much about any larger mystery.
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Born Punk (Porn Bunk?): Visually well looking pixel graphics, annoying character and voice-overs from the start. Playing a superstitious Diversity Hire in 2151 possessed by some entity in a world in which Cuba is apparently a superpower. The "Demo" is really just a single room with a couple of simplistic puzzles.
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Ejected Star: Very amateurish. Everything about it is half-baked from the voice-overs, to the art, repetitiveness of it, animations etc. I guess it's trying to do homage to Space Quest/Star Trek. But instead of Roger Wilco or Kirk you play as Weasley Crusher.
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I think I'm mostly through with the Adventure games now.
 
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