ga♥
Arcane
- Joined
- Feb 3, 2017
- Messages
- 7,593
"Why you can't be pro like me guys, it's just 110 AC PFFFF just use that -4 with Ember"
110 AC, you say?
Noice, but did you Evil Eye the babau? That is very important.
"Why you can't be pro like me guys, it's just 110 AC PFFFF just use that -4 with Ember"
110 AC, you say?
It was 3 Divine Hound/11 Gandarme/6 Sohei. But this build was meant to go Trickster for the crazy crits with Fauchard, so I only took 6 Sohei levels early to avoid Scroll of Atonement spam due to the loss of the Lawful Alignment.what class split are you doing on that one? I have been thinking about doing the exact same 3 classes but I am pondering whether or not to go to sohei 11 for an extra attack and where to stop with the hunter.
Trickster can take his Super Crit line (Perception 2) with Gandarme bonus feats, and this had sealed the deal.
I did that one on my Sohei/Hunter/Gandarme with the Wolf. You can't choose to proceed current pet progression for the second time, but you can skip to the next tab in leveling window with > without choosing anything, and pet levels will still be calculated correctly.Hm, turns out the bug wasn't that Sohei cannot use other mounts then horses.
Apprently the bug is that you cannot pick a 3rd Animal Companion class at all. And its still there.
Damn.
How does haste marked 3 times on the above character?
Good God, I can't believe I actually have to do this.Would be better if you showed how to easily hit 110 AC instead of mocking him. That's a bit high of an AC.
"Go in options, reduce difficulty post screenshoot hitting on forum. Simple as. "
What a boring moron.
That's either a custom difficulty or some very old iteration of the beta. Playful Darkness doesn't have 110 AC on any default mode, not even on Unfair.Ok, I'm legitimately curious and asking you.
What difficulty is that picture of Playful Darkness from?
because 110 is not core.
Seriously asking you.
Thanks for the link, but "Rapid Fire Review" of a 100+ hours game tells about this reviewer's brain way too much.Average Joe review. 12 minutes. Don't hate me, I just post the thing.
I don't think there's any clear winners or losers. All paths have special moments, special quests, and unique solutions to different encounters. Demons get a bit shafted in Chapter 3, but obviously have a lot more opportunities to do fun(tm) stuff in Chapter 4. Azata gets a dragon you can ride, or eat, depending on whether you switch to Swarm or not. Demon/Angel get additional romanceable characters in Galfrey/Nocticula, Lich gets extra companions although most of them are mute for the entire game (to be expected since they are raised undead). Aeon gets to play celestial robocop or lawyer. Good alignments tend to gather a few random "helpers" that show up during some of the more difficult encounters to support you - as long as you do their sidequests.OK, several playthroughs for several people have come and gone, so once again I raise my question - which Path has the most unique content/reactivity/depth etc.?
Does the underground have an unending supply of booze and spirits to put out fires with?Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?
A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion
B ) A wooden tavern
Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?
A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion
B ) A wooden tavern
I'd go with this answer, simply because I don't drink. And I hate the smell of stale beer. I also have a soft spot for people that have extra stats to anything other than CHA, and then -2 CHA. Ain't no matter how handsome you are in combat.A ) With the mongrels in the underground and prepare traps to collapse (<- this word has double L) parts of the base in case of a demoniac invasion. Can flood then and can lay a lot of defensive traps and be hidden.
Owlcat Games got hammered for timed quests in Kingmaker, and they went with the crowd in Wrath.Which brings me to one of the main gripes I have with the game: The fact that you're oftentimes thrown into a situation that should be incredibly time sensitive, like retaking the Wardstone before it can be corrupted, taking the Grey Garrison, finding the survivors of the Gargoyle attack or retaking Drezen. But then the game allows you to rest, even going so far as to remove the corruption you accumulate by putting conveniently placed sacred icons and relics. Could've just let those restore stat drain and refresh spells instead. But it felt incredibly dumb to me to rest for 8hours during the Siege or when trying to rescue the remaining survivors in Lost Chapel, and this approach continues throughout most dungeons, sadly.
Owlcat Games got hammered for timed quests in Kingmaker, and they went with the crowd in Wrath.
I fought Playful Darkness over the weekend.How did you guys beat him?I will admit I cheated because I cba to load previous save, change all my spells, rest and try again. So what I did is I abused my buggy Quicken spell rod that seem to have unlimited charges to double Negative damage Playfull darkness until he was down as that seemed to be only way to damage him with party I had at the time. I lost all 3 of my melee people in the fight and once he was down and I could not go around his Regeneration as it said Negative damage removes it but it didn't so I had to Coup de grace him with my 4 archers/mages/skeletal archers for about 10-15 rounds until he finally rolled 1 on his Fort save.
BTW if I wanted to fight him fairly I would basically start the combat with Corrupted Magic Lich lvl 9 spell that removes his buffs and gives him a penalty to AC and other things per each removed buff but I had used that in previous fight and as I said I was cba to go and rest and recast buffs. With Lich he seems fairly easy as long as you can buy yourself enough turns to beat him with Lich damage spells.
There was a version of the game a couple of patches ago where difficulty modifiers were being applied twice. On that particular patch version, playful darkness's stats could look like that.That's either a custom difficulty or some very old iteration of the beta. Playful Darkness doesn't have 110 AC on any default mode, not even on Unfair.
Average Joe review. 12 minutes. Don't hate me, I just post the thing.
Average Joe review. 12 minutes. Don't hate me, I just post the thing.