Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,138
From what I've saw, Barding does not have a movement speed penalty. And Light + Medium Barding feats are imho totally worth it - I have found +6 AC armor in the beginning of Chapter 2 and +8 AC Scalemale in the mid of chapter 3. Plus it could be taken early when pet does not have 3 Int or high enough BAB for better feats.Daidre, since you have played such combos, can you advise if barding for pets is worth it? Getting to heavy is quite feat intensive (unless Bulwark, but loosing Evasion sounds kinda bad... currently I like Daredevil due to flanking immunity) and pets don't get a lot of them. I'm wondering if I should invest in these feats. I saw there is some heavy that might be really nice for charging, but I guess that's late/end game?
Plus, how much does medium and heavy barding slow the mount down?
Can't say about Heavy though, had played far enough to see any of them and on the paper max DEX restriction would start to hurt. DEX from Mythical Beast is nice but it is the second priority Mythic Feat for me (it means Mythic rank 4+). There is also -4 Size Dex on any mountable pet buffed with Animal Growth to account for.
So it all about pet class for me. Some things I've tried:
1. Wolf/Dog Bully with trip - Medium Barding, Outflank asap. No Crane Style (or very late) due to feat tax and penalty from Defensive Fighting applying to CAB.
2. Bully leopard, too small to ride - no barding, max dex, Crane.
3. Bulwark Horse - Medium Barding for Free + Crane. May drop armor later, but it hadn't happened yet even in the late ch3.
There are 2 Heavy bardings with insane effects.
Barding of Elder Beasts Heavy Barding This +3 full barding grants its wearer a +4 natural armor enhancement bonus to AC and a +3 bonus to CMB against large and bigger enemies.
Royal Guard's Barding This +5 full barding grants its wearer 10d6 additional bludgeoning damage on a successful charge. It also makes the wearer immune to stunned and staggered conditions.
Worth it for that imo.
Well, there also appears to be one Act 5 light barding which also has a rather cool effect: "Whenever the wearer of this +5 leather barding suffers 30 or more damage in a single hit, he gets the effect of winds of vengeance spell for 1 minute."
Where Winds of Vengeance appears to be a rather nice level 9 buff, that makes you faster (flying in PnP), immune to ranged attacks and gasses and dealing 5d8 damage on failed save to melees hitting you.