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KickStarter Vagrus: The Riven Realms - post-apocalyptic fantasy caravan master RPG - now with Sunfire & Moonshadow expansion

Sztaszov

Lost Pilgrims
Developer
Joined
Nov 7, 2018
Messages
73
Hey, on the Prowess progression: you CAN upgrade up to Prowess 9 you just need to progress the companions' loyalty questline.
And yes, we did eff up switching the tooltip to indicate that instead of being completely misleading and causing confusion.
Gonna be corrected in the first hotfix.
Thanks, cheers,
The Lost Pilgrims Team
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
Hey, on the Prowess progression: you CAN upgrade up to Prowess 9 you just need to progress the companions' loyalty questline.
And yes, we did eff up switching the tooltip to indicate that instead of being completely misleading and causing confusion.
Gonna be corrected in the first hotfix.
Thanks, cheers,
The Lost Pilgrims Team
All that is left now is for companions quests to start. So how do you start the annoying orc and dark elf quests ?? Also in which cities you have to ask about the tattoo in the dragon chick's quest?
 

Sztaszov

Lost Pilgrims
Developer
Joined
Nov 7, 2018
Messages
73
Sztaszov

Was Treasure Hunter deputy role removed?
Yes and no. It was never implemented in the first place but still appeared on the UI even after we cut it like a year ago as we constantly thought the UI rebuild was gonna happen soon and would take care of that. In retrospect, we should have taken the time to remove right away instead of waiting for the UI revamp. :|

On the companion questlines fantadomat, I do not know by heart but will try to get someone to write up a guide on how each of them starts.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,421
Out of curiosity then, how do you get the second navigation item slot? Or is that just UI left over too?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,421
Hey, on the Prowess progression: you CAN upgrade up to Prowess 9 you just need to progress the companions' loyalty questline.
And yes, we did eff up switching the tooltip to indicate that instead of being completely misleading and causing confusion.
Gonna be corrected in the first hotfix.
Thanks, cheers,
The Lost Pilgrims Team
All that is left now is for companions quests to start. So how do you start the annoying orc and dark elf quests ?? Also in which cities you have to ask about the tattoo in the dragon chick's quest?

For what it's worth, Finnundarth's is the major cities (i.e Deven, Torrzag, Avernum, etc). Harveks I've seen just being... random places in towns, like taverns or in the "Explore the city" prompts. You can also talk to your companions in camp about stuff if you didn't know that.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,127
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Sztaszov kudos for being here, taking the feedback, answering questions.

Just a little FYI, in case you don't know already - this forum is not Reddit or Resetera. It's wild wild West out here, people are actually free to speak their mind. That means comments can be all fucked up and nasty, among other things. But if you're interested in a straight, honest, deep-dive feedback by a bunch of unwashed nolife nerds who'll soon know the game better than ya'll you won't find a better place for than than here. Don't let yourself be trolled out of the forum like some other devs did in the past.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,756
Was about to purchase this day-one to support the devs, but reading this thread make me change my mind.(no knowledge ambition aka story-fag winning condition is kind of a deal breaker for me, and who know what other features aren't implemented yet or still broken?)

This rushed release gives me the impression that the devs run out of money, and who can be certain that this game will continue to be supported in the future, especially considering that this type of niche game don't exactly sell like hotcake?

One question though: From what you guys has played, does this game have potential which can be realized with future patchs and DLCs (if those come out at all)? Or is it already a lost cause?
 
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Sztaszov

Lost Pilgrims
Developer
Joined
Nov 7, 2018
Messages
73
I already have him, that unlocks the first slot. Thought that was supposed to be how it works (i.e, none unlocked at first).
Oh boy. The first one is supposed to be open by default and then the second gets unlocked by Scout Masters. Gonna fix it. Thanks for flagging!
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,421
Harveks I've seen just being... random places in towns
lol for me he just comes and tells me after i finish some random dude.

Yeah, there's Finnundarth's one. But there's also ones you pop from visiting taverns or town explores.

Was about to purchase this day-one to support the devs, but reading this thread make me change my mind.(no knowledge ambition aka story-fag winning condition is kind of a deal breaker for me, and who know what other features aren't implemented yet or still broken?)

This rushed release gives me the impression that the devs run out of money, and who can be certain that this game will continue to be supported in the future, especially considering that this kind of niche game definitely don't sell like hotcake?

One question though: From what you guys has played, does this game have potential which can be realized with future patchs and DLCs (if those come out at all)? Or is it already a lost cause?

I continue to find the focus on these things kind of besides the point. Yes, it would matter if the game was 6 hours long, but there is already hundreds of hours of content in there. If you want to wait for all the ambitions to be polished and finished that's fine, I just find the talk about it in this regard very divorced from the reality of the thing, which is that there are already a plethora of storylines.

And I say this as someone who really wants to play the settlement ambition. But it's not because it needs that to have enough content. It's just because that's right up my alley.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Going to wait this game for either getting proper gold version or being discount got burned after Encased which seems to be so fun for first part and such letdown after, never buy anything unless well spoken of one year after release seems to be golden rule Comrades.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,127
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Going to wait this game for either getting proper gold version or being discount got burned after Encased which seems to be so fun for first part and such letdown after, never buy anything unless well spoken of one year after release seems to be golden rule Comrades.
Yeah, due to hard life experience I generally went from "let's support the devs by buying EA" to "let's support the devs by D1P" and finally "not buying before a year has passed at the least". Works well so far.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,756
never buy anything unless year after release seems to be golden rule Comrades.

The one game I D1P recently is Atom Trudograd, even though I won't play it right away (in the middle of a Kingdom Come playthrough right now), but that is because Atom RPG and Atomboy 's presence here left me such a good impression that I want to support them immediately (not to mention it's quite cheap compared to other games in my country so I can afford to take the risk)

As for this game, a shame, will come back to this thread in 6 months or a year to see if the game is completed yet.
 
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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,756
https://techraptor.net/gaming/reviews/vagrus-riven-realms-review

Vagrus%20The%20Riven%20Realms%20Key%20Art_0.jpg

Review

Vagrus - The Riven Realms Review
October 5, 2021


By: Robert Grosso

A Series of Unfortunate Events


A game like Vagrus - The Riven Realms is hard to really evaluate at times. As a game, it offers a blended experience that is equal parts frustration and triumph, one that challenges you with a mix of skill and luck while providing an open narrative without much weight to it. It seems contradictory on the surface, for sure, but when sitting down and playing it, you get a whole different impression then.

The question though is Vagrus worth playing? The answer is the equally loaded answer of ‘yes and no’, but this is one of those cases where, despite myself not personally having fun with Vagrus at all, I can’t deny that it is a pretty good, well thought out game. Though players should know what they are in for when going through a game like this.


Narrative Freedom at All Costs
Vagrus%20Screenshot%202_0.jpg

You will be buying and selling a lot of goods in Vagrus, whether you want to or not.
Vagrus has you play the leader of a comitatus, or caravan, in a post-apocalyptic fantasy world where everything has been devastated by the gods. Diseases are rampant, people are desperate and broken, and various factions, both noble and ignoble, vie for control.

The main focus of Vagrus is a mix of resource management and an open-world narrative. You create your character, the Vagri captain, and immediately begin just trading goods and supplies in a fixed location on the map, but shortly afterward you are basically free to do whatever you wish. The narrative aspects are fixated on creating your own story with a mix of random events and fixed questlines. Sometimes a bit of randomness is thrown in, like random events happening while walking in the marketplace of a town for example, but story events tend to be in fixed locations, and are always optional to tackle.


What I like about the fixed questlines is that they are always in the same place, but discovering them can come in different forms. Say, for example, one fixed questline where you need to track down a swindler making life difficult for a merchant in a larger town. You can pick up a bounty notice for the swindler, meet with underground contacts who tell you about the problem, or even hear rumors about it the next town over, while sitting at the bar. It is a linear story mission, but it is one that the player can discover organically on their own, giving them agency over holding their hand.

The real bulk of what you will be doing is a smattering of narrative-driven missions like the above, mixed with what amount to delivery and escort quests. Vagrus is all about making money and building renown, so taking side jobs for the games 10 different factions and escorting people to various settlements and cities is how you slowly build up your funds. There is little to these mini-quests, and outside of the rewards for some cheaper or more exclusive faction questlines, they are by far the weakest reason to keep playing, despite being almost essential to your success.


A Hundred Little Things
Vagrus%20Screenshot%203.jpg

Get used to the rest and camping screen.
You are not just managing what’s in your cargo hold either. You have an entire workforce at your disposal in Vagrus. You need to juggle both workers, scouts, guards, slaves, and beasts of burden for your caravan. Most of their needs boil down to four main stats, such as happiness and nutrition, making it a constant juggling act in the game’s encampment screen.

The encampment screen will be the most familiar sight in Vagrus, where you balance the pay, ration distribution, speak with companions, punish or release slaves, and even decide if you set up guards and go hunting and foraging. There are a lot of stats to keep track of, and to the credit of Lost Pilgrims, the stats are not overwhelming or daunting to remember. It requires a fair bit of balancing the size of your caravan, plus planning ahead your movements, to really be successful.

Becoming a success in Vagrus is no easy task, as the game is incredibly difficult. Lost Pilgrims knew this too and warns about it right at the start of the game, even making suggestions on how you can survive the early parts. This is still not a good sign though for anyone looking for a fair challenge, Vagrus, by its own design, rarely plays fair with you.

Vagrus%20Screenshot%204.jpg

Map travel is a whole strategy in of itself, but if you're not careful you will run into major hazards on the road.
There are a couple of ways this occurs. Some are environmental hazards, a mix of local and fixed areas were simply passing through can be the loss of personnel, wealth, or just simply insta-kills you. One example I like is my first attempt at running through a forest made entirely of glowing crystals. One step into this location, I lost four members of my caravan and was warned to turn back. Later, I learned from a nearby town that I need special equipment to survive the crystals, the equipment I can buy or have crafted but were beyond my reach.


That type of surprise is a welcome one because it adds to the flavor of the world and again, organically leads you to solve a problem you would normally encounter. Where Vagrus frustrates is when the game’s natural RNG simply goes against you. One major example is how I was involved in an ambush than a second combat scenario, both of which went south for me due to a lack of rest or preparedness.

The Luck Factor
Vagrus%20Combat%202.jpg

Side-by-side tactical combat like this is pretty good, if basic.
Combat in Vagrus comes in two flavors. The first, and more interesting of the two, is side-by-side, grid-styled combat reminiscent of games like Darkest Dungeon. Your companion characters, all specialized mercenaries with incredibly base personalities, can fight any number of raiders, undead, monsters, or other creatures, complete with special abilities and maneuvering. This type of combat is brutal and unforgiving if you take a lot of damage; healing in Vagrus is a slow process, and while you have a lot of tactical information to consider, it may not matter due to action economy or simply bad luck.

You also have random events like caravan raids. This form of combat tries to play it out like a mini tactical wargame, where all companions and members of your caravan, right down to folks your escorting, can take part in a ‘mass’ battle. You have some choices here as a commander, using the few abilities you have to tighten defenses, flank enemies, or even initiate a companion battle with a strategic purpose.

All of this on paper looks good, but in practice, it can ruin your progress in an instant. Even with high chances of success, losses are inevitable, and sometimes the battle, despite the overwhelming odds, goes south again due to the luck factor. The aforementioned example saw two combats in a row where 90% of my caravan was wiped out, with the nearest settlement days away and no real hope of surviving.


Vagrus%20Combat%201.jpg

Surviving a caravan combat situation is already a difficult proposition and can ruin your day if you try.
It is bad luck, sure, but resource management games often thrive on how well a player can plan ahead for situations. In the case of these caravan-styled combats, participating in them is too much of a risk with diminishing returns, and when it is simply unavoidable, or back to back, it can ruin a playthrough in an instant. In a sense, the deck is so stacked against you that no amount of planning can save you in such a scenario.

Luck in games is not necessarily a bad thing, it is always expected when dice are rolled. It can sour experiences though when, despite all preparations and expectations, it simply goes against your favor. This is why Vagrus is so difficult; you have to be really lucky to survive long enough to actually take a hit or two, and for the first several hours, that is impossible. My biggest failings were often mismanagement by me, as combat in Vagrus is pretty rare overall. Most of your time is actually quite boring, spent looking at maps and charting your course across the wasteland to get anywhere really. That compounds the issues with combat, it is such a risky move that attempting it, whether on the purpose or by accident, is often not worth the reward early on.

The Richness of a Dying World
Vagrus%20Art%201.jpg

Most of the art used in the game is gorgeous and leans heavily on the fantastical side, really compliment the dark world you are in.
Luck factor aside, there is still a lot to like in Vagrus. Narratively it’s not super complex, but Lost Pilgrims definitely nailed the almost alien-like world with very intriguing lore and backstory. Lore is not a substitute for good characters or narration, but it does enhance the basics of what we do get by detailing a rich-fantastical world filled with post-apocalyptic desserts, forests made entirely of crystals, lakes of lava pooling beside ash-filled crags, and giant red gates patrolled by crimson dragon people.

There is a lot of care put into the world in making it feel inhospitable, a place slowly dying before your eyes. It is a shame the narrative writing is less richly detailed or interesting, though considering the open world nature of the game that is by design.

There is an exception to this, and that is their tutorial story mode, Pilgrims of the Wasteland, which is deceptively linear to showcase much of the mechanics of the game. Pilgrims of the Wasteland actually give a false pretense of what you will be doing in Vagrus, being a bit more combat and narrative-heavy before opening up a bit in the 2nd half. It is still a worthwhile introduction to the basics of the game though and is frankly a needed addition since it not only provides context to the world but gives us a glimpse of Vagrus’ strengths in a more controlled environment.

Final Thoughts
Vagrus%20Art%202.jpg

A dark world awaits you, are you up to the challenge?
My own impressions on Vagrus - The Riven Realms changed constantly, but ultimately, Vagrus does carve itself a comfortable middle ground that showcases a well thought out, if difficult, experience. It definitely takes some time, and patience, to get there, but the battle is well worth the effort if you are willing to invest that time into it. For me, it was a difficult proposition to play through, my own poor planning or trial and error-learning of the mechanics, even after it was showcased in Pilgrims of the Wasteland, was certainly a steep learning curve to overcome.

I guess that’s the point though of a game like Vagrus. It is a game where you make of it based on your own choices, your own playstyle. You can’t fault a game for being really good at that, in the end.

Review Summary
8.0
My own impressions on Vagrus - The Riven Realms changed constantly, but ultimately, Vagrus does carve itself a comfortable middle ground that showcases a well thought out, if difficult, experience.
Pros
  • Narrative Freedom for the Player
  • Simple Management Mechanics that Offer Variety
  • Good use of Lore and Artistic Design
  • Turn-Based Companion Combat is very Solid
  • Pilgrims of the Wasteland Mode is a Good Introduction to the World
Cons
  • Narrative is a Bit Weak Overall
  • Minor Escort and Supply Missions are Less Interesting
  • Luck and RNG Factor Hinders You Heavily Early On
 
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Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
1,956
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm playing the prologue and I have a noob problem understanding how to find stuff on the map. For example I can stand on the exact node that is indicated by the worldmap to hold a abolitionist camp but the only thing I can do at that node is rest or scout. How do I find the camp that's supposed to be there?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
I'm playing the prologue and I have a noob problem understanding how to find stuff on the map. For example I can stand on the exact node that is indicated by the worldmap to hold a abolitionist camp but the only thing I can do at that node is rest or scout. How do I find the camp that's supposed to be there?
Run around ,it should be vague are and not exact place on the map. The locations are in circle,the circle dots on the map that are not filled are unvisited places.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
Also where do i get dampsmoke ??? The dark elfe takes only this as a gift. Sztaszov you should make money gift to everyone. The gift thing is very unbalanced,mage chicks have like 20 things i could gift,while some dudes have 1 thing that i can even fined after 15 hours of gameplay.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,421
I'm playing the prologue and I have a noob problem understanding how to find stuff on the map. For example I can stand on the exact node that is indicated by the worldmap to hold a abolitionist camp but the only thing I can do at that node is rest or scout. How do I find the camp that's supposed to be there?
Run around ,it should be vague are and not exact place on the map. The locations are in circle,the circle dots on the map that are not filled are unvisited places.

You can also use scout to see which square around you has a 100% chance of event. I tend to just wander around unless I can't find it though.

Also where do i get dampsmoke ??? The dark elfe takes only this as a gift. Sztaszov you should make money gift to everyone. The gift thing is very unbalanced,mage chicks have like 20 things i could gift,while some dudes have 1 thing that i can even fined after 15 hours of gameplay.

I honestly don't remember offhand, but go looking in the various places in city that sell stuff (not the main market, the events). There's guys who sell it, slimegrass, and also will make it from slimegrass if you have it. HOWEVER, if you're just doing this for the Yrg crystal thing, you can buy one of those every few days at Deven from the garden dudes. If you want to go and do the Yrg event to experience it you'll still want dampsmoke (or kill them I guess), but if you just want the crystal you can buy it.

Really guys,what is with the crowded camp ? Any way to get bigger camp ???

It's a balancing thing. You can counteract this in a lot of ways. For example, if you always do the most guarded option (which you should, obviously, even without crowded camps, but especially with crowded camps) you always get +1 morale every day, and crowded camps is only a chance, so it will override it in the long term by far unless you have another malus like overmarching a lot. That's the tradeoff and choice. Without crowded camps/big crew you can march all day every day with the most guarded option and basically never have to worry about march mechanics. There's also a boost option that raises morale with resourcefulness at camp.

Final note, obviously not recommended for daily use but if you enter a morale spiral due to events, you can temporarily alleviate and get rid of debuffs like lack of workforce by 2x pay or 150%/200% supplies to get extra morale.
 
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