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Famous books/novels vs Gaming stories

Which most fits you?

  • I have read fewer than 3 famous novels, and I like reading stories and stuff in games.

    Votes: 0 0.0%
  • I have read fewer than 3 famous novels, and I hate reading stuff in games.

    Votes: 0 0.0%
  • I have read more than 3 famous novels, and I like reading stories and stuff in games.

    Votes: 19 65.5%
  • I have read more than 3 famous novels, and I hate reading stuff in games.

    Votes: 10 34.5%

  • Total voters
    29

anvi

Prophet
Village Idiot
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Oct 12, 2016
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Kelethin
Just curious! Results are private.
 

Bester

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Vatnik
Joined
Sep 28, 2014
Messages
11,108
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USSR
Reading novels is about an arc, a plot with twists and turns, character development.

Reading in games is at best short stories with no plot twist at all. Most of the time, it's dry (and useless) information.

The two aren't related. Maybe it's related to novellas in some shape, so maybe change the poll.
I don't like in-game text and I don't like novellas, even though novellas aim to do something with text - either paint an emotional picture that isn't going anywhere. Or it's a very tiny plot with a very tiny twist.
Game text doesn't aim to do anything with itself. It's devoid of purpose, but it's also short, so the two can be related to some degree.
 

Cazzeris

Guest
I like it when most of the writing in the game comes as jokey bubbles of text. Doesn't really add up to a story, but helps set the tone. Not a single genre requires a deep ocean of a story, now that I think about it. Neither do books

I think any entertaining ideas can make the game better, as long as they don't hurt the pacing. Some effective lines can go a long way. Also, since so many videogames are so lonely, but not about loneliness, what's the harm in having the option to talk?

If there are at least some characters, they can comment on the situation, say something funny or thoughtful and be done with it. The Catcher in the Rye is all about the everyday thoughts of some dude. It's a valid output

All those tricks of lore and character development should be contained into fantasy writing and television, where they belong. The appeal is completely separate of whatever makes videogames good, and that's why it turns RPG storytelling into a big distraction and waste of resources

Anyway, in a videogame, the story tells itself for the most part. Just repeat what you did during gameplay, in so many words, and there you have it: a story. It probably is full of action and discovery, even!
 

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