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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Mauman

Learned
Joined
Jun 30, 2021
Messages
906
Acid Pit is bugged people
5Ipocvc.png

Sucks people in and deals damage regardless of turn, switch to TB and just watch things die
Enjoy while it lasts

That must be a new bug. I had a few of my guys die to acid pit shortly after release and it was working properly in turn based mode.
 

Mauman

Learned
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Jun 30, 2021
Messages
906
Is it just me, or is there a complete lack of agile weapons in this game?

Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)

:negative:

edit - *yes, I know about fighter training, still a bit of a dick move.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Is it just me, or is there a complete lack of agile weapons in this game?

Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)

:negative:

edit - *yes, I know about fighter training, still a bit of a dick move.

Suck it, dexfag! (Also, look into fencing grace and slashing grace feats if you're so inclined.)
 

purupuru

Learned
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Nov 2, 2019
Messages
414
Well in Kingmaker all the good early rapiers are agile and I felt like a retard for picking fencing grace. I prefer wotr's way of handling it.
 

Mauman

Learned
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Messages
906
Suck it, dexfag! (Also, look into fencing grace and slashing grace feats if you're so inclined.)

Eh, I've got one character who could use such a weapon and she has other things she can do otherwise.

Still would have been nice if there had been at least one.

Otherwise, every other fighter-type I got in the party is strength based.
 
Joined
Oct 1, 2018
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Finished the game, breddy gud. Crusade mode never really clicked as something enjoyable, in theory it's nice that a strategic level can influence the adventure level and vice versa but in practice it never really kicked off. Balance was a pain similar to Kingmaker where it would wildly change around from encounter to encounter even in the same area. Story was good, felt a little rushed at the end but solid. Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.

Despite the bitching, if Owlcat decides to crowd fund another Pathfinder I'll likely chip in there too. Even though Owlcat balancing for munchkin players isn't my jam I'm sure as hell not going to bitch about it since that's rarer than people balancing shit for more casual play.
 

Cryomancer

Arcane
Glory to Ukraine
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Owlcat balancing for munchkin players isn't my jam

I prefer pure RP builds over pure power gamer builds HOWEVER, it is actually a good thing. Less chance of going PF2e or D&D 5e. Nobody deserves low CR enemies soaking multiple finger of death spells. In 5e, you have CR 4 spiders with almost 150 hp(the same hit points which Vecna, the demigod lich had in 2E), it is enough to be shot by 6 9 pound cannon assuming average damage(22) and survive as if is nothing.
 

Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.

This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
Is it just me, or is there a complete lack of agile weapons in this game?

Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)

:negative:

edit - *yes, I know about fighter training, still a bit of a dick move.

If you're a Trickster Improved Trick Knowledge : Arcana can add it to any weapon.
 

Mauman

Learned
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Messages
906
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.

This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.

Yeah, Midnight Fane is a bit of slog. Hold out though, as you're coming up to one of the more interesting places I've seen in a video game for quite a while.

Pro-tip: Have dimension door memorized for the next area.
Is it just me, or is there a complete lack of agile weapons in this game?

Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)

:negative:

edit - *yes, I know about fighter training, still a bit of a dick move.

If you're a Trickster Improved Trick Knowledge : Arcana can add it to any weapon.

Yeah, I am a Trickster, but I didn't want to get into the habit of save scumming weapons I found.
 
Joined
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Messages
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Illinois
I prefer pure RP builds over pure power gamer builds HOWEVER, it is actually a good thing. Less chance of going PF2e or D&D 5e. Nobody deserves low CR enemies soaking multiple finger of death spells. In 5e, you have CR 4 spiders with almost 150 hp(the same hit points which Vecna, the demigod lich had in 2E), it is enough to be shot by 6 9 pound cannon assuming average damage(22) and survive as if is nothing.
As much as I like 5e's general move toward pulling back high level and powering up low level the HP bloat is pretty bad. Haven't dipped my toe in BG3 yet since I'm waiting for actual release to give it a spin but after playing Solasta I'm glad that BG3 is supposedly going to be low-ish level in the 1-10 range. I'd also say I theoretically prefer mid level 5e to high level 3rd edition based on my Solasta play, even with 5e's flaws. I'd probably take 3rd edition over high level 5th edition but thus far I've dodged that bullet so I can pretend high level 5e doesn't exist.

This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
If you're dragging ass in the Fane then you might be in a tough spot once you get into the next chapter. On one hand, cool location with some cool story beats. On the other hand, pain in the ass to navigate and quite a few quests will have you running all over. Not Witcher 1 levels of jogging around but still a hassle. Next area does have less in the way of dungeon crawling though so maybe that'll help.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.

This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
So, like most RPGs, it's fun for the first 5 levels or so?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.

This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.

Most encounters should be hands-free for you as a player, i.e., buff up at the start of a map and A-move through everything in RTwP.

If you have to micromanage more best to turn down the difficulty, there's too much combat otherwise.
 

Haplo

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Pillars of Eternity 2: Deadfire
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC).
Nice find!
Do you think Sohei 11 is worth it for an archer? I'm thinking either 4 Mutagen Fighter/1 Demonslayer/2 Eldritch Archer/11 Sohei/2 Deliverer, or 5 Mutagen Fighter/1 Demonslayer/2 Eldritch Archer/1 Sohei/11 Deliverer. Both Angel.
The 11 Sohei version has 11 attacks, 7 of these are at full BAB + Manyshot. But the 11th attack would only come at lvl 18. Until then it'd have the Ki Extra Attacks.
The 11 Deliverer version has 10 attacks, 6 of these are at full BAB + Manyshot. But it has 5 more AB and 3-4 SA dices.

Well Sohei also gets extra Ki Attack on demand. Still, I'd probably go for more AB and damage.
Yeah, after some testing, the Deliverer version looks to be the better option - much much smoother damage output progression. 1-2 attacks fewer in the end but better time overall.
Sohei version still needs Weapon Training for the extra attack to kick in, so I'll have to start with Sohei for 6 levels and deal next to no damage, then get mutagen, then Eldritch Archer, then Sohei again, then Demonslayer. All to get one extra attack at the end plus another one on demand. Deliverer version gets like 6 or 7 attacks at lvl 8.

What about Hammer the Gap? Can it be good with so many full BAB attacks?

I guess it depends on your AB... and how much you miss.
I'm a bit sceptical though.
 

axedice

Cipher
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Sep 11, 2007
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Mersin
Are you having problems hitting the playful darkness? End game AC 100 demons? Your high-school sweetheart? Well don't!! Just play trickster, choose completely normal spell with your infuser alchemist and voila! Now you have an infinite source of true strikes that you can cast on everyone!!!1111

Srysly man why are alchemists so busted I can't even... Oh and free expeditious retreats and shields for everyone as well. Which obviously last for 24h because why not.
 

Jaedar

Arcane
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Aug 5, 2009
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I really dislike queen galfrey
You don't even get to kill her yourself, because she goes and gets mortally wounded before you arrive. Even raising her as an undead abomination and she just goes "gee thanks!". She and her ruling council have been a thorn in the side of my evil characters crusade since the start, and you don't get to extract any petty revenge.

Late game lich is also kinda silly. I raised two mythic vavakias, and they're basically soloing the entire dungeon with their insane fear aura and breath attacks.
Seriously, what is the point of playing an evil character if you don't get to take petty revenge on anyone who wronged you?

choose completely normal spell with your infuser alchemist and voila! Now you have an infinite source of true strikes that you can cast on everyone!!!1111
You don't need true strike if you are attacking against touch AC... which alchemist bombs do. Alchemists are definitely very strong.
 
Last edited:

Jermu

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I really dislike queen galfrey
You don't even get to kill her yourself, because she goes and gets mortally wounded before you arrive. Even raising her as an undead abomination and she just goes "gee thanks!". She and her ruling council have been a thorn in the side of my evil characters crusade since the start, and you don't get to extract any petty revenge.


You can kill her but Im not sure if it is path specific or based on something else
 

Yosharian

Arcane
Joined
May 28, 2018
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Grand Chien
Are you having problems hitting the playful darkness? End game AC 100 demons? Your high-school sweetheart? Well don't!! Just play trickster, choose completely normal spell with your infuser alchemist and voila! Now you have an infinite source of true strikes that you can cast on everyone!!!1111

Srysly man why are alchemists so busted I can't even... Oh and free expeditious retreats and shields for everyone as well. Which obviously last for 24h because why not.
Does that actually work? I tried to make Shield a cantrip and it didn't work, didn't even appear in the list
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Seriously, what is the point of playing an evil character if you don't get to take petty revenge on anyone who wronged you?
You can actually, that particular outcome is dependent on a few factors.
Whether or not the queen "dies" is dependent on the order you do events in. If you travel to the queen first, she will not die and you will have the option of killing her. Alternatively, you can save her then kill her later at the victory celebration. In the event you do not go to the queen first, if you treated Irabeth poorly, she will travel with the queen and will die in place of the queen. This will allow you the same set of options as above. The only circumstance in which the queen is guaranteed a heroic death is if Irabeth likes you (thus she doesn't travel with the queen and die for her) and you also do not go to the queen first.

Hilariously enough however, Aeon, which is not an evil aligned character, has a path specific dialogue option to kill her. Aeon considers her extended life to be an affront to the universal balance and severs the spell maintaining her long life, causing her to age to her actual age and leading her to instantly die of old age.
 

Stoned Ape

Savant
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The belly of the whale
Jeren.jpg


So, with a Shieldbearer, the Warpriest damage boost does work, but I only managed it in a specific way.

You need to take weapon focus- spiked shield for it to benefit from the sacred weapon bonus.

Last time I checked, this does not work for other Warpriests, or for Shieldbearers using normal shields.

I think that Seela would be extremely effective as a Paladin 4/Shieldbearer 16, too.

EDIT: forgot to mention, spiked shield +5 stacks with shield mastery to get +12 to hit and damage, apparently.
 

axedice

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Yosharian : There's no 0 level spells page in the alchemist spellbook, but level 0 spells appear in the in-game spellbook above the action bar.

Alchemist bombs are great, can't deny the usefullness of holy bomb spamming but it still doesn't achieve the guaranteed 200 normal - 600 crit damage of vital strikes at level 14. I guess by lvl16-17 I'll be seeing 1000s all around
 

Saark

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A Beautifully Desolate Campaign
Seriously, what is the point of playing an evil character if you don't get to take petty revenge on anyone who wronged you?
As someone else pointed out, this solely depends on choices you made leading up to this stage of the game. I myself had Irabeth die instead of the Queen against the dragon. I chose to leave her alive then and there. After defeating Deskari the queen came back to Drezen with her crusaders, and had the gall to lecture me on how I used my powers and turned the crusade into another abyssal army (I chose the Demon mythic path). I then told her to fuck off, and using my demonic rage in a cutscene, I made her watch as I struck down all her crusaders and friends including Anevia, Ramien and a variety of other named human NPCs with mythic demonic lightning strikes. She was left for last and died the same death as her companions. Fuck that bitch.
 

Sharpedge

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Messages
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Just a general FYI for anyone else who enjoys playing spontaneous casters - If you level up while equipping items which grant additional spells to spontaneous casters (for example, the ring that gives a bunch of fire spells like scorching ray, fireball and fiery body) and you were due to gain a spell slot which could have potentially allocated a spell on the level of whatever spells the item is giving, the item will consume those spell slots and you will gain no spells of that spell level. So, to save yourself either having much less spells than intended for your class and having to respec if you want to fix it, whenever you level up, ensure you unequip any of these items.
 

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