And not all casters for that matter. Druids don't even get to merge with anybody. Thematically they fit best with Azata and sad is the Druid who thought they'd be nuking people with waterfalls and torrents.Other problem of spell merging is that there are only one spell merging for arcane and one for divine casters.
Everyone should have merged at varying levels but they didnt want to bother
But DC check on the spells NEVER scales from the Caster Level. Only duration. So your lvl 1 spell always shitty, no matter whether it came from your natural Spellbook or it is from your Mythic Path.This brings us back to the initial point, if you don't spellbook merge, your mythic spell list is useless for any ability that has to pass a check. I don't want to use spellbook merging, but I also don't get to not spellbook merge and use spells from the spell list that has to make a DC against enemies you are facing at your level.
And I have checked just now, Mythic spells have the same formula but use Mythyc CL instead the casting stat. So my heavy-melee leaning Magus with shitty INT have better DC on Mythyc mind-controls than on CCs from her own book.A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability.
Nobody said that.But DC check on the spells NEVER scales from the Caster Level.
No.So your lvl 1 spell always shitty
The normal spellbook benefits from your casting stat. The Mythic spellbook does not.no matter whether it came from your natural Spellbook or it is from your Mythic Path.
Welcome to the actual discussion.Mythic spells have the same formula but use Mythyc CL instead the casting stat.
Your shitty Magus has equally ineffective spells.So my heavy-melee leaning Magus with shitty INT have better DC on Mythyc mind-controls, then on CCs from her own book.
The spells are useless. Not 'suboptimal'.suboptimal spells
There is no choice. If you can't spellbook merge, you get useless spells.because their players are cretins who can't make an informed choice?
They should put spells that do something regardless of shitty un-merged spellbook DCs. Or, you know, fix the goddamn spellbooks.Or that they should put better spells on Spell levels 1-3
No. Also, again, welcome the discussion. Which is not about the buff spells.There are still useful things there like Vanish
That's called a redundancy. Having different ways of casting a spell is not the same as casting a spell that does nothing because the DC is too low.Good Hope or Mirror Image but they would also be useless if you already have them in your party composition.
And you are what, claiming that developers should cut all suboptimal spells fron the list - because their players are cretins who can't make an informed choice? Or that they should put better spells on Spell levels 1-3 (instead of remixing normal spellbooks) only because they came from Mythic paths?
Retarded to see idiots talking about azata being weak at DCs
What you are talking about the mythic levels being better for casting than the stat is wrong because of the pace you get these levels and the spell levels you get for them. Your spell level is considered 2 for the ability you get at mythic level 3. So you are getting spells that are cast as level 2 spells with 3 bonus to it. They are equivalent to a level 10 character casting a level 2 ability with +3 stats. You have this bonus for nearly entirety of act 3, which is the longest act, and has enemies from anywhere from 10 to 18.
If what I said doesnt apply to you, then that is ironic of you. I get some people are complaining about mythic path spell dcs being bad and I get that and agree with it. Some people weren't talking about this, I was talking about them.Retarded to see idiots talking about azata being weak at DCs
It's very on brand for a Codexer to call everyone else retarded while missing what the conversation is even about.
At Mythic Rank 4? Exactly, it's complete garbage.She gets for and that is analogue to 18 main spellcasting stat.
Saying something is bad and should be improved is not a case for removal.Should we delete it too?
I love that the caveat here is that 'builds which do not care about having functional DCs can get equally useless but slightly better DCs under the current system'. What are you even talking about? These games are so generous with buffs and equipment. If your Magus can't beat a +4 casting stat bonus then you don't care about DCs at all.It is more than 95% of builds, who are not spellcasting-focused could ever dream of.
I like powerful magic, but I dislike win buttons. You know, I want to be a wizard/sorcerer with a full spellbook and use it all. But if you literally give me a win button I don't get to have that experience. I just press the win button.
Retarded to see idiots talking about azata being weak at DCs, like wtf? I
I love that the caveat here is that 'builds which do not care about having functional DCs can get equally useless but slightly better DCs under the current system'. What are you even talking about? These games are so generous with buffs and equipment. If your Magus can't beat a +4 casting stat bonus then you don't care about DCs at all.
In the future we'll be able to upload these games to an AI that will SCS them all. But until then I just avoid the Win-Button choices. The first 2 dozen times I cast Stinking Cloud // Sirocco in Kingmaker was entertaining. On my second playthrough I picked Thassilonian with Conjuration as an opposite school just to force me to use things like Color Spray and Hideous Laughter in the early game.Me too. Ideally, spells should be situational. Eg - Disintegrate should't be effective vs enemies who has crazy high fortitude save or high concealment or high touch AC. Pit spells should't work in flying enemies and so on. I wish that more enemies in kingmaker casts spells like freedom of movement and so on.
I only play on Core. And I think that mythic spellbooks shouldn't be weaker than normal spellbooks on every difficulty level. If you find that so objectionable that your only recourse is to pretend Core is 'beyond the pale', so be it. We aren't speaking the same language after all.So... people on Normal
No.useless for people on Hard/Unfair like 80% of all spells in game.
No.useless for people on Hard/Unfair like 80% of all spells in game.
Again: No. Just because a Wizard has spell focus Evocation and Enchantment doesn't mean the Grease spell is useless. Your analogy makes no sense either. An Evocation/Enchantment Wizard memorizing Siroccos and Confusions instead of Stinking Cloud and Chains of Light is completely different from a hypothetical reality where all Wizards use Sirocco and Confusion, not because Sirocco and Confusion are good, but because Stinking Cloud and Chains of Light arbitrarily don't get their full DC bonus. Furthermore, the reason why Grease can still be useful to someone who doesn't have Spell Focus Conjuration is because all of their spells benefit from a casting stat.so using those out-of-area-of-experize spells will always be a subpar choice.
Because the game had already reached buggy powerlevel-ly singularity even without giving each and every class his own separate Mythic version of Medium Spellcasting progression starting from the late chapter 3?Those spells already suffer from how the un-merged mythic spellbooks have a slow progression and cannot fully benefit from heighten metamagic. Why keep a double nerf that benefits no one?
*everyone that plays martial classes looking at this intermezzo*: "This is so sad to see."
ah, an optimist.mostly playing martials, and trying to keep my build focused on Kingmaker's classes
Everyone already has medium spellcasting progression from their Mythics.Because the game had already reached buggy powerlevel-ly singularity even without giving each and every class his own separate Mythic version of Medium Spellcasting progression starting from the late chapter 3?
A Monkadin lacks all the class features, feats, mythic feats, spellbook progression, level up stat boosts and equipment that a full caster will use throught the game. And they are already level 20 CL casters regardless of their choices. The endgame Monkadin Lich can already cast every single spell as well as a Level 20 Wizard. Why not have their DC spells be as useful as they were in the Beta? Be as useful as every other spell they can already cast?Way too crazy, each CHA-stacking double dipped Monkadin could be a 2/3 caster now.
And beside it creates huge problem with casting stat choice for each Mythic Path. Choosing highest mental stat from INT/WIS/CHA? Way too crazy, each CHA-stacking double dipped Monkadin could be a 2/3 caster now. Bind some predetermined stat to Mythic Path specifically, Like INT to Lich and CHA to Azata? Sorc-based Liches and Azata-wizards will hate your guts for being punished for their alignment-fitting RP choices.
If you're not dedicated to the character-building fantasy and high-level combat gauntlet this game promises then you will be filtered in the first chapter.