mediocrepoet
Philosoraptor in Residence
Arkane haven't made a good game since Dark Messiah.
Dark Messiah is trash and the love it receives here is insane. Do you have a kick fetish or something?
Arkane haven't made a good game since Dark Messiah.
If Dark Messiah had no camera bobbing, non-shitty story, wasn't part of Ubishit M&M, wasn't on the source engine, had a functioning FOV slider, non-shitty full body awareness/no full body awareness, and more memorable visual design, I'd say it'd be up there with the best of the Looking Glass games. But that's like saying Skyrim is good with 200+ mods, so yes, Dark Messiah is trash. Still has better stealth mechanics than Dishonored though!Dark Messiah is trash and the love it receives here is insane. Do you have a kick fetish or something?
If Dark Messiah had no camera bobbing, non-shitty story, wasn't part of Ubishit M&M, wasn't on the source engine, had a functioning FOV slider, non-shitty full body awareness/no full body awareness, and more memorable visual design, I'd say it'd be up there with the best of the Looking Glass games.
Yeah, you're right. I'm overstating Dark Messiah's potential - I just wish it actually fulfilled that potential, even if it wouldn't be as good as the real classics, instead of squandering it all with entirely avoidable design decisions.What? Not a chance. what are you smoking bro? Nothing about the gameplay needs to be changed for you to categorize it alongside LGS classics, even though it's rather barebones, rather linear, hardly replayable, way too straightforward, not very systems-based, and is basically an all-out action game with the occasional puzzle? Nothing wrong with a relatively straightforward action game, but it's not even that good an action game, and even if it were placing it alongside LGS classics it'd have to be one of the absolute best.
Arx Fatalis -> Prey -> Dark Messiah -> Dishonored.
Couldn't stomach more dishonored after booting up 2, playing a little bit and confirmed it was more of the same shit (and enemies in the first encounter being dumb and walking into a candle and instantly setting themselves on fire and instantly dying did not leave a good impression. Came across as super lazy). Yeah yeah clockwork mansion, level design gets better sure thing I believe you. Can't save the overall mediocrity, shit systems, barebones mechanics, popamole elements and piss easy gameplay though.
Oldfag alert
Oldfag alert
Fag alert.
Butthurt bitch alert.
While there is definitely too much easy kick kill opportunities, that is quite the overstatement. Some enemies can't be kicked (no knockback), some levels have next to no kick opportunities (later in the game).
Cool, but I wish you had limited rope arrows. The part that really hooked me in Thief 2 was finding the hidden rope arrow in Shipping and Receiving and using that one arrow to navigate almost the whole level. I know that a single rope arrow is basically infinite if you shoot it in a way where you can retrieve it, but it would've been less satisfying if it were just an infinite rope bow in my opinion.a rope arrow system
And then they'd shit their pants with Dishonored. Sad!a visibility indicator
While you could run around abusing the kicking mechanic this doesn't mean it wasn't an overall nice action game to play. It gave you different playstyles depending on your weapon of choice and it was cool to play using physics and magic. I am surprised you fixated just on kicks and call it shit purely because of this. I simply had fun with other stuff instead and that's why I (and many others, I reckon) have a soft spot for Dark Messiah.Dark Messiah's design philosophy was that there must always be some gimmicky surface to kick enemies into or off of. You didn't even need to worry about any of the other game mechanics, just run around spamming kick until things flew into spiked barriers or off cliffs. It's mildly amusing, but a shitty game.
While you could run around abusing the kicking mechanic this doesn't mean it wasn't an overall nice action game to play. It gave you different playstyles depending on your weapon of choice and it was cool to play using physics and magic. I am surprised you fixated just on kicks and call it shit purely because of this. I simply had fun with other stuff instead and that's why I (and many others, I reckon) have a soft spot for Dark Messiah.Dark Messiah's design philosophy was that there must always be some gimmicky surface to kick enemies into or off of. You didn't even need to worry about any of the other game mechanics, just run around spamming kick until things flew into spiked barriers or off cliffs. It's mildly amusing, but a shitty game.
You have to be a real jaded cunt or have some internal revisionism going on to not understand why Dark Messiah is fondly remembered. Top five immersive sim-tier? Certainly not but it's pretty damn fun to play.
Every game for the last 15 years has a physics engine and this one is still the most memorable. Dark Messiah istheshit.