Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 27,802
Magic still reigns supreme in Crusade Mode.
https://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-HitsKnowledgeable people, please, explain this math to me:So a x3 crit results in a number which is not a multiple of 3. How does this happen? Does it mean that for every crit there are 3 (or whatever) independent dice rolls that are added together? Is it how crits are counted in table top? And if so, why is that? Why use several different rolls instead of one roll multiplied by the crit multiplier?
OK, I have just read that. However, the question remains: why? Why several independent rolls? Was it easier without calculators to add 3 2-digit numbers instead of multiplying one number by 3 or 2? Something else?https://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-HitsKnowledgeable people, please, explain this math to me:So a x3 crit results in a number which is not a multiple of 3. How does this happen? Does it mean that for every crit there are 3 (or whatever) independent dice rolls that are added together? Is it how crits are counted in table top? And if so, why is that? Why use several different rolls instead of one roll multiplied by the crit multiplier?
Yes you roll multiple times and add the rolls together.
Well, obviously according to owlcat, multiplying by 3 can give you 32. It's nearly as they didn't do roll D8 but they used some float random number, and rounded it. How much DR has hostila?Knowledgeable people, please, explain this math to me:So a x3 crit results in a number which is not a multiple of 3. How does this happen? Does it mean that for every crit there are 3 (or whatever) independent dice rolls that are added together? Is it how crits are counted in table top? And if so, why is that? Why use several different rolls instead of one roll multiplied by the crit multiplier?
None - she is a human, not a demon. Which was kind of disappointing.How much DR has hostila?
Now I understand where your disability is.Nice codexers... Yea, but his explanation was wrong.
You first multiply critical, then add precision damage like sneak attack.
It's the lost chapel + drezen effect, I felt the same tiredness after going through those 2 zones. Especially Drezen, there is a level of bloat in there that is really tiring even more so if you do all the battering ram door events (maybe it was the effect they were looking for, it being a siege and all). Act 3 is much more kingmaker paced, and act 4 is just one big city and 1 dungeon at the end of it. And while there is still a lot of combat, it is nothing compared to drezen. Act 5 is similar to act 3 but shorterOn Saturday I have finally finished Act 2. I must say that I've felt a little exhausted by that.
This is a very combat heavy game - even for me (primarily a buildfag with a little combatfag).
The marathon of 3 main areas in short succession: Leper's Smile, Lost Chapel and Drezen (the last one somewhat understandably, as its a siege) - each of them with extreme combat density, was honestly a bit much, I've felt.
There were some places in Kingmaker that felt like that too - like the Zombie Cyclops ruins in Varnhold Chapter, but overall the pacing and density felt much better.
Does the pace of the game change sometimes, or is it like that all the way?
Well there is:On Saturday I have finally finished Act 2. I must say that I've felt a little exhausted by that.
This is a very combat heavy game - even for me (primarily a buildfag with a little combatfag).
The marathon of 3 main areas in short succession: Leper's Smile, Lost Chapel and Drezen (the last one somewhat understandably, as its a siege) - each of them with extreme combat density, was honestly a bit much, I've felt.
There were some places in Kingmaker that felt like that too - like the Zombie Cyclops ruins in Varnhold Chapter, but overall the pacing and density felt much better.
Does the pace of the game change sometimes, or is it like that all the way?
Those smiledons at Wintersun have like +35-40 to attack, lol fuck that placeWell there is:On Saturday I have finally finished Act 2. I must say that I've felt a little exhausted by that.
This is a very combat heavy game - even for me (primarily a buildfag with a little combatfag).
The marathon of 3 main areas in short succession: Leper's Smile, Lost Chapel and Drezen (the last one somewhat understandably, as its a siege) - each of them with extreme combat density, was honestly a bit much, I've felt.
There were some places in Kingmaker that felt like that too - like the Zombie Cyclops ruins in Varnhold Chapter, but overall the pacing and density felt much better.
Does the pace of the game change sometimes, or is it like that all the way?
Areelu's Lab (possibly no way out location)
Ivory Sanctum (You gotta be kidding number of fights.)
Greengates (obnoxious)
Blackwater (VERY obnoxious possibly no way out location)
RIDDDDDDDDDDDDDDDDDDDDDLLLLEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSS.
Wintersun (Too many too difficult fights.)
Summon some crap to tank them and snipe them they are squishyThose smiledons at Wintersun have like +35-40 to attack, lol fuck that placeWell there is:On Saturday I have finally finished Act 2. I must say that I've felt a little exhausted by that.
This is a very combat heavy game - even for me (primarily a buildfag with a little combatfag).
The marathon of 3 main areas in short succession: Leper's Smile, Lost Chapel and Drezen (the last one somewhat understandably, as its a siege) - each of them with extreme combat density, was honestly a bit much, I've felt.
There were some places in Kingmaker that felt like that too - like the Zombie Cyclops ruins in Varnhold Chapter, but overall the pacing and density felt much better.
Does the pace of the game change sometimes, or is it like that all the way?
Areelu's Lab (possibly no way out location)
Ivory Sanctum (You gotta be kidding number of fights.)
Greengates (obnoxious)
Blackwater (VERY obnoxious possibly no way out location)
RIDDDDDDDDDDDDDDDDDDDDDLLLLEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSS.
Wintersun (Too many too difficult fights.)
Sorcerer - Undead Bloodline can make them fight each other, which is funny.Those smiledons at Wintersun have like +35-40 to attack, lol fuck that place
Why undead bloodline, they aren't undead. This area of wintersun was like the easiest part of the area for me, just phantasmal web they never got a full attack. And Nenio can do that just fine.Sorcerer - Undead Bloodline can make them fight each other, which is funny.Those smiledons at Wintersun have like +35-40 to attack, lol fuck that place
OK, I have just read that. However, the question remains: why? Why several independent rolls? Was it easier without calculators to add 3 2-digit numbers instead of multiplying one number by 3 or 2? Something else?https://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-HitsKnowledgeable people, please, explain this math to me:So a x3 crit results in a number which is not a multiple of 3. How does this happen? Does it mean that for every crit there are 3 (or whatever) independent dice rolls that are added together? Is it how crits are counted in table top? And if so, why is that? Why use several different rolls instead of one roll multiplied by the crit multiplier?
Yes you roll multiple times and add the rolls together.
Those aren't smilodons in wintersun, they are the plagued ones you encounter in a few locations in act2. Wintersun smilodons are Ferocious Smilodons, they are alive and aren't immune to anything (and they have a very weak will save).I remember changing their minds somehow. Or maybe I'm slipping into dementia. Disregard what I said.Why undead bloodline, they aren't undead.
EDIT: They *are* undead, but they're immune to mind affecting and compulsion. Proof.
I renounced Sawyer in 2017. The title just a holdover.I wonder what a disciple of Sawyerity thinks about this pun pun game.
I played Kingmaker on custom settings and I plan to do the same with Wrath.He thought pathfinder kingmaker was okay, he thinks DnD games should follow RAW stats from PnP and such, so he will play on easy I believe, Roguey ?
Mishu should write more often.Alexander Mishulin came up with Regill's concept, many other devs balked because they thought it was absurd to write what they considered to be a comic relief character so seriously