A couple months ago. FF is a highly diverse series of games. This piece of shit is nothing like a 90s FF game. An 80s FF game (e.g the original) just forget it, as it is 100% gameplay, even if it is a mediocre game.
Can't believe you're misunderstanding that my point is that this is how they've been for over a decade. This is from an 00s anime:
Right, and Final Fantasy hasn't been Final Fantasy in over a decade, all the soul, art, cleverness and mostly tasteful (VIII not withstanding) style is gone. Just as Deus Ex hasn't been Deus Ex in over a decade. Doom hasn't been Doom in nearly three. Tomb Raider...Thief...Elder Scrolls...almost every long standing series suffered the great decline in some form, and what became of FF is actually one of the worst examples. The greatest of declines. this stuff is like some teen's retard-tier fanfic on newgrounds by comparison.
Familiarize yourself with old 90s FF, 5 through to 9 in particular, they're wonderful games. Not this new garbage.
Anyway my point is, "have you never played a FF before" is wrong to say in this context, because these new games aren't really Final Fantasy at all. they're so different and so declined. The moment Squaresoft ceased to exist, when Sakaguchi (FF's creator) left the company, and the corporate entity Square Enix rose, is when many great series died or were set to die, from Tomb Raider to FF to Thief. Thief 4 clearly isn't a Thief game. Tomb Raider 2013 has little in common with TR as Core Design envisioned it. They just take the names and thematic premise and reboot them into complete garbage for mass consumption suitable for mediocre minds.
Honestly, it seemed like FF Tactics should have been the actual sequel.
With regards to FF9, Vivi was my favorite character. I’d write off every other character except Steiner, actually.
I think FF8 is when FF went full on pseudo-anime mode. It’s very much of its era & makes “sense” aesthetically when looking at the pop anime of the time. Amazing soundtrack, though.
The real reason is that if tactics was a mainline, every other FF would be too childish and meh. It's better to not include it so the other games don't look so bad.Honestly, it seemed like FF Tactics should have been an actual sequel mai line title. Just seems to “fit” with the series to me.
Why are people so hard over VII? I also felt FFT was a great game. Overall though, to me the best FF is still FFVI / FFIII. By and large the best one in my mind.
Because it had a way more interesting story than all the games that came before it and a few surprising plot twists. Not to mention the hottest girls in the series until Rikku came along.Why are people so hard over VII?
What is 3 and 5?Gameplay - more customization/build diversity than in any FF?
Should be IV, VI, and IX. The original Final Fantasy should also be played as a competent D&D-clone.Familiarize yourself with old 90s FF, 5 through to 9 in particular, they're wonderful games. Not this new garbage.
Agreed with almost your entire post except for this. Should be 4 through 8.
An odd position considering that Final Fantasy IX's plot is quite dark, pays homage to the earlier games in the series (before VII), and is inspired heavily by FF IV specifically. The first half of the game sees the Kingdom of Alexandria attempt to conquer the rest of the world, with the subjugation of Lindbulm, devastation of Burmecia, and outright destruction of Cleyra; and the second half begins with Alexandria itself being destroyed. Not to mention the short life-span of the artificially-created black mages introduced before the end of the first half, followed in the second half by the revelation that Zidane's and Kuja's people are similarly artificial creations intended to serve as physical hosts for the resurrection of the people of Terra, which itself is then completely destroyed.I know it's an unpopular position. I basically hated every character in 9, didn't like the story, etc. 4, 6, 7, and 8 had fairly dark, edgy stories (I haven't played enough of 5 to know either way), while 9 was far more light hearted which didn't appeal to me. There were a few moments like things related to Vivi, but overall the tone of the game was far different.
Actually, Final Fantasy 9 was the beginning of my growing dislike of JRPGs in general (too cinematic, too storyfag, too juvenile, etc.). The flaws were present and irritated me in 7 and 8 as well, but 9 was where it started to really bug me.
What is 3 and 5?Gameplay - more customization/build diversity than in any FF?
Edit: And yes, IV is really overrrated. Like a lot. IV, VIII, XIII and XV are in my bottom 4 of the numbered series.
BIG TIDDIE GOTH STEPMOMMYLuv Blitzball.
Luv Jecht Shot 2.
Luv Nimrook.
Luv Lulu's cleavage.
Luv Final Fantasy IX.
Simple as.
Stupid blitzball theme is stuck in my head now. Damn you GhostCow for bringing up FF10 gameplay.
Eh why am I complaining?
FFV has many cool ways to build your characters, despite seeming basic
The wikipedia has a good overview of all we know about FF creation:Was Final Fantasy created because of their love of Phantasie?
I don't know if DnD, Wizardry and Ultima were the only western inspiration for FF, but they are the only ones mentioned as far as I know.Hironobu Sakaguchi had intended to make a role-playing game (RPG) for a long time, but his employer Square refused to give him permission as it expected low sales of such a product.[9] However, when the RPG Dragon Quest was released and proved to be a hit in Japan, the company reconsidered its stance on the genre and approved Sakaguchi's vision of an RPG inspired by Ultima and Wizardry.[9] Only three of his colleagues volunteered to join this project headed by him because he was thought of as a "rough boss" in spite of his unsuccessful creations.[10] Eventually, Final Fantasy was developed by a team of seven core staff members within Square referred to as the "A-Team".[11][12] Sakaguchi convinced fellow game designers Koichi Ishii and Akitoshi Kawazu to join the project. Kawazu was mainly responsible for the battle system and sequences, which he based heavily on the tabletop game Dungeons & Dragons and the RPG Wizardry. For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point. Kawazu had grown fond of such aspects of Western RPGs and decided to incorporate them into Final Fantasy. He also advocated the player's option to freely choose their own party member classes at the beginning of the game as he feels "the fun in an RPG begins when you create a character".[9]
The scenario was written by freelance writer Kenji Terada, based on a story by Sakaguchi.[4][12] Ishii heavily influenced the game's setting with his idea of the crystals.[10] He also suggested illustrator Yoshitaka Amano as character designer, but Sakaguchi declined at first as he had never heard the artist's name before. When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game.[10] The music for Final Fantasy was composed by Nobuo Uematsu and marked his 16th video game music composition.[6] Iranian-American programmer Nasir Gebelli was hired to code the game. He initially tried to understand all aspects of the gameplay but was soon advised by Sakaguchi to just program the design concepts so he did not have to explain everything to Gebelli in detail.[10] Gebelli was also responsible for creating what is considered to be the first RPG minigame, a sliding puzzle, which he added into the game despite it not being part of the original game design.[13] Among the other developers were graphic designer Kazuko Shibuya, programmers Kiyoshi Yoshii and Ken Narita, as well as debugger Hiroyuki Ito.[14][15][16][17][18] When the project started to show promise, designer Hiromichi Tanaka and his "B-Team" joined to aid development.[10][11] The lack of faith in Sakaguchi's team, as well as its unpopularity within the company, motivated the staff members to give their best.
An odd position considering that Final Fantasy IX's plot is quite dark, pays homage to the earlier games in the series (before VII), and is inspired heavily by FF IV specifically. The first half of the game sees the Kingdom of Alexandria attempt to conquer the rest of the world, with the subjugation of Lindbulm, devastation of Burmecia, and outright destruction of Cleyra; and the second half begins with Alexandria itself being destroyed. Not to mention the short life-span of the artificially-created black mages introduced before the end of the first half, followed in the second half by the revelation that Zidane's and Kuja's people are similarly artificial creations intended to serve as physical hosts for the resurrection of the people of Terra, which itself is then completely destroyed.I know it's an unpopular position. I basically hated every character in 9, didn't like the story, etc. 4, 6, 7, and 8 had fairly dark, edgy stories (I haven't played enough of 5 to know either way), while 9 was far more light hearted which didn't appeal to me. There were a few moments like things related to Vivi, but overall the tone of the game was far different.
Actually, Final Fantasy 9 was the beginning of my growing dislike of JRPGs in general (too cinematic, too storyfag, too juvenile, etc.). The flaws were present and irritated me in 7 and 8 as well, but 9 was where it started to really bug me.