Because I resolved this quest by walking up to a lady and saying "(Coercion) Go and love him".Also, an RPG that lets you cuckold someone is very based and would never happen in an American game these days. Not sure why you're complaining about this.
You sound like a bigger wimp than him.Because I resolved this quest by walking up to a lady and saying "(Coercion) Go and love him".
Later games are much worse but I still liked the lore. Things you guess right now are reinforced when you meet people and creatures who were directly involved inIt was a very clever bit of worldbuilding and a stark contrast to D&D-style "gods exist, accept it or fuck off, ya filthy heathen". Similarly, Chantry sells fuzzy-wuzzies stories about how darkspawn came to be through hubris of Tevinter mages and that story is in conflict with explanations offered by a foreign branch of the same religion (where Tevinter branch distances itself from guilt) or a more rationally-minded Dwarven version.
I could really get into this setting
Mages were there to basically showcase the hypocrisy of the Chantry. And blood magic was the tip of that particular point. That the Chantry continued to unravel after DAO, especially all the shit that went down in DA2, is a pretty logical progression.Yes, Dragon Age's lore is pretty decent, not just the chantry but I find the mage's setting around power with temptation interesting. A shame Bioware goes to immediately rape all immersion by allowing you to be a Blood Mage without any of its dangers. Probably the most cringe worthy moment of the series is in Dragon Age II, when you start openly showering Kirkwall's streets with meteor showers without anyone noticing you are a bloody maleficar and having no excuse at all to be ignored. At least they did provide an excuse in DA Origins for MC to be a mage outside the circle.
Ulgy trash the graphics are some of the worst example of late 2000s fascination with brown color. The art style is really bad too with retarted armor design, plot is another save the world trash fire how many times have I done this shit in rpgs already? Npcs just stand in one place whole day like in some shitty mmo and dont even have any flavour animation which Gothic 1 had in 2001. Just compare the graphics and art design.
Faggot age: 2009
Glitcher 2: 2010
The difference in quality is obvious.
Twitcher 1 is unplayable and the series only gets worse from there. DA:O >>>>> Twitcher
I really can't stomach Witcher's god-awful and mind-numbingly boring combat, which was at its peak in 1 and got even worse from there. I also can't stand Geralt, the people around him, and the setting in general. I tried to play 1 recently, got to Vizima, did a few quests there and I wanted to go do chores or something.
Actually, it's the only place where I didn't feel narrative disconnect with the gameplay. Delving ever deeper into ruins of once mighty dwarven empire, slaughtering darkspawn like Wardens of old. But I wholeheartedly agree that encounter design is awful and so are combat systems.Deep Roads is pretty much universally hated and for good reason.
Yeah, it's the setting that is the main star of the game. Shame the series went where it did, because I wouldn't mind exploring it more.Then there is the story and holy shit does it blow.
There were supposed to be reactions and story interactivity, but that was cut before release. There is a scene on u2b where Wynne tells Templars she thinks you're a bloodmage.And of course the travesty of Blood Magic school, when the show is all about how horrifying blood magic is and yet not a single one of your companions including Wynne cares if you are a blood mage which is utterly ridiculous and it also has no bearing on NPC reactions, you could cast as much bood magic as you want in frong of a group of Chantry soldiers and they would not bat an eye.
You could actually develop signs to the point that igni would clear all trash mobs in a blink of an eye and even beyond trash could clear any boss with extensive potions use. It was silly af but kinda cool as an alternative.Well occasionally right sign usage.
Why do you judge DA:O so harshly based on the fact you've never finished it then? Yeah, it's ugly and has some flaws like you mentioned but at the same time it has one of the most strong C&C in cRPG history. Sure, the overall story squeezed to a few words is meh but so what? Its take on dark fantasy was more than fine especially considering it wasn't overused yet at the time. The state of elves, the dwarves with their caste system, mage users, overall decadence...There are plenty of things I cannot stand, like certain types of music like Opera. That does not mean that opera singers are crap singers. Literally a nothingburger of an argument.
You could actually develop signs to the point that igni would clear all trash mobs in a blink of an eye and even beyond trash could clear any boss with extensive potions use. It was silly af but kinda cool as an alternative.Well occasionally right sign usage.
Why do you judge DA:O so harshly based on the fact you've never finished it then? Yeah, it's ugly and has some flaws like you mentioned but at the same time it has one of the most strong C&C in cRPG history. Sure, the overall story squeezed to a few words is meh but so what? Its take on dark fantasy was more than fine especially considering it wasn't overused yet at the time. The state of elves, the dwarves with their caste system, mage users, overall decadence...There are plenty of things I cannot stand, like certain types of music like Opera. That does not mean that opera singers are crap singers. Literally a nothingburger of an argument.
Mechanical wise it has tons of problems but it has plenty of systems and tools to play with unlike The Witcher. The combos (magical, mostly), the stealth, the positioning/glyphs/traps. Overall challenge bar was pretty damn high initially, again unlike The Witcher's clickfest. Not to mention seeing complains about trash mobs from ex-WoW enthusiast is odd The game has some nice encounters to compensate, like the Zev's ambush for example.
Actually, it's the only place where I didn't feel narrative disconnect with the gameplay. Delving ever deeper into ruins of once mighty dwarven empire, slaughtering darkspawn like Wardens of old. But I wholeheartedly agree that encounter design is awful and so are combat systems.Deep Roads is pretty much universally hated and for good reason.
Yeah, it's the setting that is the main star of the game. Shame the series went where it did, because I wouldn't mind exploring it more.Then there is the story and holy shit does it blow.
There were supposed to be reactions and story interactivity, but that was cut before release. There is a scene on u2b where Wynne tells Templars she thinks you're a bloodmage.And of course the travesty of Blood Magic school, when the show is all about how horrifying blood magic is and yet not a single one of your companions including Wynne cares if you are a blood mage which is utterly ridiculous and it also has no bearing on NPC reactions, you could cast as much bood magic as you want in frong of a group of Chantry soldiers and they would not bat an eye.
I really can't stomach Witcher's god-awful and mind-numbingly boring combat, which was at its peak in 1 and got even worse from there. I also can't stand Geralt, the people around him, and the setting in general. I tried to play 1 recently, got to Vizima, did a few quests there and I wanted to go do chores or something.