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Achilles: Legends Untold - Isometric Souls-Like Action RPG with "Innovative" Combat AI System

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,759
https://darkpointgames.com/games/achilles/







ABOUT THIS GAME
Steam_4_Achilles.png

Take part in the journey of Achilles, who stands in the middle of the centuries-long conflict between Hades and Ares. The young hero is being sent to battle the War God’s child – Phobos. His journey will take him to many different corners of mythological lands where he will obtain powerful artifacts that will aid him in his quest. Achilles is not alone as Hephaistos – the god of blacksmiths - is always ready to craft new weapons in exchange for materials.

Steam_3_Achilles.png

Achilles: Legends Untold is an isometric action RPG game, greatly inspired by the souls-like genre and old-school hack&slash games. The players will venture through many unwelcoming locations, battling legendary creatures and trying to piece up the story of the world. The game is a bit lighter on the “souls” side, as the studio wanted to create an easy-to-learn but hard to master experience. Because of that, Achilles: Legends Untold may be enjoyed by the souls veterans and new players alike. And if help is needed, just summon your friends to play together in jolly cooperation, and explore various dungeons together.

Steam_2_Achilles.png

The gameplay features enjoyable and skill-based combat, RPG elements, and resource management. Every item found on the journey might prove itself useful in creating new weapons and gear when brought back to Hephaistos. Throughout the game, players will become more and more skillful alongside the main character, gaining the ability to take on even more powerful foes! And you can be sure there are plenty of abominable and dreadful enemies that will cross your path.

Steam_1_Achilles.png

Achilles: Legends Untold also features an innovative GAIA system, responsible for the AI characters’ actions who feel lifelike and work together in unpredictable ways. Experience immersive battles in which monsters adapt to your playstyle, try different strategies, or create ambush scenarios, driven by this contemporary in-house designed system.
Will you be persistent enough to grow in strength and take down Ares?

MAIN_FEATURES.png

  • An engaging and original story inspired by the Greek mythology
  • Beautiful, eye-catching graphic design
  • Deep combat inspired by the souls-like genre and old-school hack&slash games
  • Easy to learn and hard to master gameplay
  • Jolly cooperation!
  • Innovative GAIA system responsible for enemies’ AI
 
Last edited by a moderator:

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,759
https://store.steampowered.com/news...kd2vEgPe12Rz58BmtzqEt0SK0RLynkJWDlZPAgztBgYIE

Making of Achilles
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The story of the mythical Achilles is familiar to many. He's a hero from Greek mythology, an outstanding warrior who became famous during the Trojan War. While developing the initial vision of the game, he was an ideal candidate for becoming a protagonist.

When we started working on the game we wanted to have a model of Achilles ready as soon as possible. That's why we unconventionally approached this task. It was created without a concept, and during the creation process, things like the look of armor or helmet were decided on the go. Only later we concluded that it was time to create a proper model of the main character.

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When we created Achilles, we wanted to show him as a mythological hero, and we also wanted him to be unique to our game. That's why we've approached the look of Achilles in such a way that during the attack on Troy he wears armor and uses a shield inspired by Greek mythology. However, in the latter stages of the game, there is a change, and the player gets completely new armor which is unique to our game.

The first step was to prepare a series of basic concept sketches showing only the silhouette of the hero. We wanted just one glimpse of a character that not only looks like a powerful and experienced warrior but also instills fear in the souls of his enemies. Then, having the basic silhouette, the details of his armor and helmet were worked out. The concept artist had full freedom in building the character, the most important thing was to make him unique and expressive.

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The final concept of Achilles in our unique armor


The finished concept became the basis for the design of a three-dimensional model. At this point, it is often necessary to verify the artistic vision with the appearance of the character, which will eventually appear in the game. Although it was a very labor-intensive process, thanks to the experience of a talented graphic designer, we were able to translate Achilles' design very faithfully into a three-dimensional environment. It was important to preserve the proportions of the body so that our character would not be "exaggerated" but would at the same time feel like a real hero.

First, a base geometry was created in Modo. Then the model is sent to Zbrush where the whole High Poly model is created. The High Poly model is the base for the creation of the Low Poly model that will be implemented in the game.

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A completely separate process, in which we had to put a lot of effort, was to prepare a model of Achilles' head. At this stage, we had to remember that it will express different emotions and each of them must look as natural as possible.

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The whole process of Achilles' creation - from first concept sketches to final 3D model - took us 3 months. We are proud of the final effect and we are convinced that you will like our vision of the Greek hero.

Until next time!

PS: Do not forget about our social media channels. All links you'll find below:
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
Why is every action-thing trailer the same? Haven't they been doing that "run and leap through the air while stabbing with a sword" thing for literally 15 years? Has anyone ever tried that? I'd like to see a trailer where someone tries that and the other guy waits for him to leave the ground, side steps slightly and stabs him in the exposed flank as he overbalances.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,562
Location
San Diego
Codex 2014
In what sense is Achilles' legend "untold"? His legend is literally and without exaggeration one of the most told in human history.

The title makes no fucking sense. What is it with these completely fucking stupid titles? Who writes this shit?
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,562
Location
San Diego
Codex 2014
"Deep Soulslike Combat!"

*Shows guy teleport behind a group of enemies, then kill them all with one hit."

Uhh. Soulslike? Uh. Okay. Hrm. Hmm...
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
In what sense is Achilles' legend "untold"? His legend is literally and without exaggeration one of the most told in human history.

The title makes no fucking sense. What is it with these completely fucking stupid titles? Who writes this shit?
you've been told tales of him attacking troy or some shit
maybe this is a story of how he managed to heal his achiles tendon it's a pain in the ass injury you need a good surgeon
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,759
https://store.steampowered.com/news/app/1314000/view/4492898490996796771

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One of the most common questions we get from you, both in comments and our email inbox, is "why do you describe your game as a soulslike?".

The idea behind the first trailer we published was more to introduce you to the mythological tale's atmosphere than to present gameplay, so it's no wonder you have doubts. It's quite popular lately, after all, to write that a game is "a Dark Souls of a particular genre" by looking at it from the perspective of difficulty level. Did we do the same? Did we want to tap into the popularity of this genre?

The answer is - NO. To clear all doubts, Achilles: Legends Untold is a soulslike game at its core. Yes, we aim for a slightly lower entry point, because we want our game to help players fall in love with this genre. However, long-time fans of this type of games will find here all the elements they fell in love with while playing other titles under this banner. Including challenging, methodical battles, extensive world exploration, and deep lore. Just picking up a controller will make you feel like a fish in water. Even designing its support, we've done our best to make sure soulslike fans can use their acquired muscle memory.

Why did we choose this particular genre and not the more accessible hack & slash? We've been loving soulslike gameplay ever since it reached the masses in 2009. It just so happens that the majority of our team follows all From Software titles and also plays games inspired by them. This mysterious atmosphere that pours straight from the screen, duels that require long hours of practice and unearthly reflexes, are also very fair to the player... All this builds an image of something very familiar, after all, soulslike is still an action RPG, but also something very unique at the same time.

While wondering what kind of game we would like to create, we collectively came to the conclusion that we have enough ideas and inspiration to add more elements to this uniqueness.

For example, we’ve come up with a new approach to boss fights. Normally, in soulslike games, the players want to tackle the bosses with little “soul” count, so in case of death, they won’t lose as much of this precious currency. In Achilles on the other hand, the more “souls” you bring to the fight, the greater your chance of victory! Also, not every boss in our game must die… but you’ll have to wait for more details a bit longer.

We can't wait for you to delve into the world of Greek mythology. If this is your first time tackling the soulslike genre, we hope Achilles: Legends Untold will help you take your first steps and fall in love with it as we did.

Until next time!

PS: Do not forget about our social media channels. All links you'll find below:
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,759
https://store.steampowered.com/news/app/1314000/view/3065256049814214473

GAIA - it’s hard to be sure of victory when your enemies are working together!
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A word about AI in games. It’s not a new idea and it has seen its share of modifications throughout the years. There are many design solutions responsible for enemies’ tactics in games. Finite State Machine is the oldest one and, together with its hierarchical version, it is still in use. Behavior Tree is also very popular, and planners such as Goal-Oriented Action Planning or Hierarchical Task Network, which is used in Achilles: Legends Untold, are gaining momentum.

There have also been attempts of using neural networks and machine learning. Solutions are chosen to suit the tasks at hand and there is no right answer which would fit every task and project. However, the goal is always the same: to make the characters in games seem intelligent. Each character has a set of rules and behaviors, which react to the player's actions or even to the actions of other in-game characters. This leaves us with a collection of individualized characters, who can behave in a more or less predictable fashion.

Game developers sometimes add an additional layer to this process, which serves as an overseer of sorts - deciding whether to intensify an action, spawn additional opponents or trigger a certain in-game event. However, even such additional layers do not change the fact that opponents in games act as individual units and do not interact with each other directly. Even if the player is faced with a squad, its units cooperate with each other only on a tactical level. If direct interaction ever appears, then it is the effect of a scripted action triggered at a specific time or location.

This is where GAIA steps in, as an additional layer overseeing not only the opponents but also the environment. Our system is tasked with analyzing the situation in the player’s surroundings, choosing one of the available actions, and triggering it. GAIA actions enable the opponents to directly interact with one another - the behavior of enemy units in Achilles: Legends Untold will seem more human – the best example is one of the enemies kneeling with his shield raised above their head, while another enemy unit takes a running jump, launching themselves from that shield into the air and attacking the player from above. Naturally, GAIA also enables the enemy units to cooperate on a tactical level, with enemies protecting each other, like for example group of enemies protecting their ranged units or commander. Also enables interactions with the environment.



AI in games should form a challenge and be entertaining at the same time. Even the best-looking game will become boring fast if the enemies are not making things interesting for the player. This is GAIA’s role. In most cases, the player is able to learn the behavior patterns of individual enemy types. Additionally, the player’s character becomes more powerful as the game progresses, making the enemies who seemed challenging in the initial stages become more trivial with time.

GAIA allows to minimize this effect and make the game challenging throughout its duration. GAIA actions have varying threat levels and it is difficult to predict which of them will be triggered. The same action can be utilized by different types of enemy units, and the same enemy types can utilize different actions during consecutive encounters. GAIA allows making the gameplay more engaging, enabling us to focus on an aspect often neglected in game development - the credibility of the enemies. Thanks to this, combat will always be a challenge.

We hope that, very soon, you will all be able to experience GAIA. Until next time!

PS: Do not forget about our social media channels. All links you'll find below:
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,267
Does it involve gay incest with underage boys?
Also you get AIDS and your skills are going down and become weaker and weaker when you level up, you must escape from the war and final boss is your cat that Is claiming your house.
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
This looks like fun, but I have no idea what "soulslike" is supposed to mean here.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,759
https://store.steampowered.com/news...VuuF5gyjhek9K5NP0Eb7yI1d_3obuIUFMjfGGkeLnXnSg

The many foes of Achilles
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Hi again! We’re hoping that you enjoy our small insight into the world of Achilles: Legends Untold so far. This time we’d like to talk about some powerful foes that will stand between our mythical hero and his ultimate goal. We’re considering that our game must maintain the “souls” of the soulslike games and have a bit lower level of entry at the same time. That’s why we’re working very hard so that all the clashes are both satisfying for new players and soulslike veterans alike.

So, who will try to stop Achilles in his tracks? Let’s start with Greek Soldier. These brave warriors may be encountered equipped with various weapons - swords, spears, or wielding a shield. They are well trained in battle, especially in terms of working as a squad. There are also elite officers among them that are better skilled and deadly. What’s worse, they are often supported by Troy Archers, who will stop Achilles’ advances from afar. Of course, all three enemy types can plan actions together to become quite a pain in the heel for our hero.

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So we’re sure we’ve convinced you that our regular enemies might prove themselves to be quite adversaries for Achilles, but what about the bosses? Boss fights are crucial to the soulslike genre, and we want to make them as memorable as possible, so the players will talk about them for years to come. Let’s take a look at one of them. But only one, so we won’t spoil too much!

Is it a lion? Is it a bird? Meet the Griffin - a powerful mythological beast who will stand in the way of Achilles’ mission. He’s mean, cruel, and knows how to use his beak and claws to bleed his opponents to death. Oh, and let’s not forget about the devastating AOE attacks!

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And that’s a wrap! Hopefully, you’re looking forward to taking part in these epic clashes with various mythology-inspired characters and beasts! See you next time! And don’t forget to add Achilles: Legends Untold to your wishlist! Until next time!
 
Joined
Dec 12, 2013
Messages
4,235
In what sense is Achilles' legend "untold"? His legend is literally and without exaggeration one of the most told in human history.

The title makes no fucking sense. What is it with these completely fucking stupid titles? Who writes this shit?

People use Achilles name only because it is well known. Those who understand the story dislike Achilles because he was an asshole and identify with Hector.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
In what sense is Achilles' legend "untold"? His legend is literally and without exaggeration one of the most told in human history.

The title makes no fucking sense. What is it with these completely fucking stupid titles? Who writes this shit?

People use Achilles name only because it is well known. Those who understand the story dislike Achilles because he was an asshole and identify with Hector.
I understand the story just fine but I don't identify with Hector.

Also, when you've got a friend named Hector, its fun yelling at him:

 

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