Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,467
Location
Dutchland
It's this unique character and flavour that make me pretty confident that CDPR will try to milk the game as much as they can. There are a lot of people who want the game to be good just because it's the strongest realization of this type of setting, and the game could have a decent afterlife if they get it up to a good enough standard that modders can properly build off.
That, and when technology has advanced to the point where the hardware to run this at maxed settings are commonplace. All it needs is a re-release every three years and a cottage industry of porn mods and the people that review them, and we're done.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,414
Location
Afghanistan
That, and when technology has advanced to the point where the hardware to run this at maxed settings are commonplace. All it needs is a re-release every three years and a cottage industry of porn mods and the people that review them, and we're done.
Modders are hard at work.

3328-1634622341-2088677284.png
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,437
Location
London, UK
Strap Yourselves In
The problem for modders at the moment is that you can only replace things, not add new things. Once you can add new stuff to the game and make quests, then we'll be off to the races.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,755
The problem for modders at the moment is that you can only replace things, not add new things.

Let's hope this will be possible then. For example Bloodlines has a hard-coded limited number of items it can handle, so to create new stuff for the UP we could only replace unused items or apply some dirty tricks...
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
Red Engine main limit is in adding land to playable area due third party tools they are using, same with dialogs etc which are handled by some AI assisted tool that generates on the fly animations but it is pre-baked.

This is why there are no new quests for TW3 and probably won't be for C77.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
So whatever came of the witcher & cypunk source code leaks? Figured those might help with modding.

Not without plethora of third party and their own tools.

Modern game creation has little to do with what modders do in single tool. Usually whole thing is crapshot all over company servers with stuff only being put together for some purpose like testing etc.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,414
Location
Afghanistan
Red Engine main limit is in adding land to playable area due third party tools they are using, same with dialogs etc which are handled by some AI assisted tool that generates on the fly animations but it is pre-baked.

This is why there are no new quests for TW3 and probably won't be for C77.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,136
The problem for modders at the moment is that you can only replace things, not add new things.

Let's hope this will be possible then. For example Bloodlines has a hard-coded limited number of items it can handle, so to create new stuff for the UP we could only replace unused items or apply some dirty tricks...
Well, it looks like the ability to add objects to the game is finally here. And yes, it appears to involve extending a master list whenever you install a mod. Maybe later on, once it gets more development, it will be integrated into a mod manager.

CSVMerge - Item Addition Utility

This is a script utility that will enable the addition of, and compatibility between, mods that add new clothing items to the game.

Seems to only support clothes for now, the first mod to use it is a set of wigs. Maybe cars will come next.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,437
Location
London, UK
Strap Yourselves In
The problem for modders at the moment is that you can only replace things, not add new things.

Let's hope this will be possible then. For example Bloodlines has a hard-coded limited number of items it can handle, so to create new stuff for the UP we could only replace unused items or apply some dirty tricks...
Well, it looks like the ability to add objects to the game is finally here.

Huzzah!
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
Fucking Polandjank. It might not yet be Playway level, but jank it is. I couldnt even stand the Witcher. This shit was only hyped because the graphic artists used to work for a few bags of peanuts, so they could put thousand of them on a project that usually has 10. Consequently, graphic was good, gameplay was shit, story was retarded, games tedious as fuck.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,879
Location
S-pain
The side content of this game relies too much on killing and looting compared to Witcher 3, which is more focused on narrative and storytelling. The thing is that the lack of enemy variety and enemy behavior hurts the game. Like Witcher 3 suffers from abusing the witcher senses and lack of exploration in missions.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
For SCIENCE and giggles I tried a comparison how much the game has technically improved over the year. Installed the base version (1.04 I think) on my trusty old toaster, dicked around a little, then patched it up to maximum and tried again.
Oh boy. The base version ran at mostly "low" setting, still janky at times, the fully patched one now runs smooth on "high". No SSD mind you.
That's one hell of an "optimization" here. :hahano:

They also either recorded a lot more ads voiced by a woman heard everywhere, or the game was so buggy it only played 5% of the existing ones before. That and some changed fixed drops gave me quite a few "huh, that wasn't here before" moments.
Sure the open world part is still pretty "soul less", but tbh: if the game had come out in this state, players would have been a lot less complaining about it.

There are still many issues tho. Implants having stat requirements is still stupid, but I guess after dropping some kind of humanity stat way back it left them with no idea how else to limit implants on the player. So you still wonder: 12 tech for the shock immunity implant, 14 for the same through a perk... or just buy a clothing mod for... 250 shekelz. :balanced: :hahano:

And the old bug where Brick gets a plaque at the graveyard instead of Evelyn if you saved him is still there.
Maybe in another year.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Another thing I noticed was, ghosting a mission or using non-lethal takedowns is even more pointless now. To fix the "oversight" where you could knock people out for xp and cred, then kill them to get it again, apparently you get jack now if you just knock them out.
Tried the pharmacy gig (where the monowire used to be) all ninja like, and ended up half a bar short on xp and cred compared to doing it the 'murican way. Also no weapons to sell/scrap, since they only spawn in combat. Why, thank you game for encouraging me to make the game more challenging.
Guess I am supposed to use the "10-14 dmg" Achilles tech rifle, that actually does 4 digit headshots. Through walls. With no sway. :hahano:
:littlemissfun:
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
Funny reading how they wanted to be more like GTA, because if they straight up cut out: driving, police system, ability to shoot at/drive over (somehow their future cars don't have autobrake systems?) civilians and added subway system- the game would become 2 times better and no one would complain about those features missing.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Is this for real?
If the enemy is not holding a weapon outside combat, it only spawns when combat is triggered.
At least it was the case for the Animals and the hit target here, but I think it was always the case.
Sometimes enemies drop lvl1 weapons when downed, makes that mission where you get captured and have no equipment so painful if you have no cyber arms. Fighting them nekkid with a 50 dps weapon you get from sneak killing one, while getting instakilled in one hit was sooooo much fun. :hahano:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Funny reading how they wanted to be more like GTA, because if they straight up cut out: driving, police system, ability to shoot at/drive over (somehow their future cars don't have autobrake systems?) civilians and added subway system- the game would become 2 times better and no one would complain about those features missing.
I think the game would have still have worked well if they had done it like the niu Deus Exs did, with secluded areas like in the lifepaths. You spend half of the tlme during missions on the passenger seat anyway, plenty of time to show off the city. Plus maybe taxi/train rides.
Going through traffic in a car is still painful, since npc cars stop on green traffic lights or simply in the middle of the road, because pathfinding took an early day off. At least on a bike you don't care.
Although bikes gave me a hillariuos bug in the old version, where phonecalls from fixers and Takemura clogged up while searching the Delamain cars, and upon exiting the bike V suddently had 4 phonecalls at the same time. Talking to each of them. :hahano:


Multitasking bitches! :obviously:
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
if would be cool if in one of the expansions this game would get a side activity that includes being a pimp for panam and sending her to different strip clubs to get cash. you could get a private dance from her and decide what she's wearing
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,136
Going through traffic in a car is still painful, since npc cars stop on green traffic lights or simply in the middle of the road, because pathfinding took an early day off.
I've tried to pinpoint what the fuck is going on, but no dice. Sometimes cars will start rolling again if I get really, really close, others if I swing the camera out of view of what's in front of them (maybe triggering a despawn of some invisible obstruction, the frustrum culling is batshit), others not at all. I tried following a car around for a long time and eventually gave up when I just bumped into him and he started turning back and forth, busting up my Red Ferrari. I got out and shot him, obviously.

At least on a bike you don't care.
Try the Maimai! Yeah, it's half a horse short of a bicycle, but that little bugger sticks to the road like shit to velcro. It's also the only CBP car I've seen that can actually be driven in first person - it's got no hood, so the stupidly low viewpoint is more manageable, and it's small enough that your right A-pillar fits on screen.

Really, it's quite...
maimai.jpg
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I've tried to pinpoint what the fuck is going on, but no dice.
Way back, I wonderd why a green dot was coming towards me in a car, it was the reporter, a quest npc from a gig 15 mins ago, still being driven away. I followed him FOR SCIENCE, to see if he just despawns. Nope, I followed him all the way down to Pacifica, where did a u-turn and drove back. Hoping to get out of my visual range I guess. Then he got stuck forever near the Coyote bar and I gave up. The things I do for science.... :hahano:
But boy was that drive a joy. Especially the highway. There are invisibile seams every car just stops at. I had to notch each of them in the collum over it one by one to continue. It's like the AI stops at the border of the current "cell" hoping nobody notices.

Try the Maimai!
Waaaay ahead of you bro. Complete with mod to make it "V-Colored", black 'n gold is his/her/diverse jam. :obviously:
https://staticdelivery.nexusmods.com/mods/3333/images/1097/1097-1613576460-715629114.jpeg

Not embedding it, since it's a nexus link.

Not driving anything in 1 person, the steering wheel twitching at even the slightest movement drives me crazy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom