Collector’s Editions are on the way!
Hello, crusaders!
Looks like it's been a while since our last update! We hope things are going well for you, whether you're slaying demons in the Worldwound or doing more peaceful activities. The Owlcats haven't been idle either: we've been patching the game and sending out Boxed Editions.
Sadly, we ran into production problems. We found a defect in one of the items that came with the Collector's Edition. This delayed these items from being shipped, as the manufacturer needed to redo the batch. But fear not - now all defects have been fixed, and we will begin sending the Collector's Editions at the end of this week! We will be sending them out in small batches, so next week some backers will receive their Collector's Editions.
We are very sorry for this delay. Right now we are doing everything to get your rewards arriving as soon as possible. Also, if you have problems with any of your rewards, please, email us at team@owlcatgames.com and we'll solve your issue. And one more thing: if you haven't already entered your address for delivery of the physical rewards in the pre-order portal, please do so!
To arms!
Are we seriously criticizing HATEOT in the thread of a game which has a literal corridor as its last chapter?
After I took a horse for Seelah, some of the complaints about mounted combat became clearer, but some other - way less.All this cavalier talk reminds me, as someone that prefers martial classes, that cavalier was such a huge letdown in this game. When you can charge, the class is great, but charge is just so limited by unforgiving pathing and bugs. On tabletop you can really fat finger if someone has a valid charge path, but in this game it's cripplingly strict.
Man, I used to hate the House too, but then I played Threshold. The House at least had some effort put into it, Threshold looks more like they forgot to put the 6th chapter in the game and realized this 5 minutes before release.Are we seriously criticizing HATEOT in the thread of a game which has a literal corridor as its last chapter?
I said right from the start that Owlcat lose their shit when it comes to design in the late game.
A corridor is still better than the House though.
House at the Edge of Time is the best Choice and Consequence implementation in all CRPG's. I hope your mother dies of COVID-19.House at the Edge of Time is the worst map ever put in a cRPG. Kill yourself.
House at the Edge of Time is the best Choice and Consequence implementation in all CRPG's. I hope your mother dies of COVID-19.House at the Edge of Time is the worst map ever put in a cRPG. Kill yourself.
After I took a horse for Seelah, some of the complaints about mounted combat became clearer, but some other - way less.All this cavalier talk reminds me, as someone that prefers martial classes, that cavalier was such a huge letdown in this game. When you can charge, the class is great, but charge is just so limited by unforgiving pathing and bugs. On tabletop you can really fat finger if someone has a valid charge path, but in this game it's cripplingly strict.
Charging on a horse is extremely satisfying on large open maps, and very frustrating in tight corners. For me it is perfectly reasonable. Bringing a horse into a dungeon or a basement of a normal size house is kind of stupid. Now, if we are to fight in the halls of giants then charging on horses in kitchens and bedrooms would be OK.
As a pure Paladin Seelah does not depend on her horse that much, so in dungeons (which are human-sized so far) I use her on foot and let the horse do its thing. However, anyone who decides to use a class that is efficient only while mounted should think about tight corners, back alleys, house interiors, basements and narrow dungeons. Thus, choose your hero and the pet wisely: the specialized mounted hero has to be a "manlet" and be prepared to fight reduced; and the mount should be small enough to fit with the rider everywhere. Maybe Kitsune are still too big, but there are gnomes and halflings. A Cavalier of the Paw is in the game, and it hints at something.
And charging works OK for you even in tight spaces?But the change that allows the rider to full attack after movement means that I'm never dismounting.
I can't believe that turd has a 545 pages thread on the codex.
You fucking mouth-breathers can't stop running yourmouthsfingers...
And charging works OK for you even in tight spaces?But the change that allows the rider to full attack after movement means that I'm never dismounting.
For me, Wrath has better replay value due to mythic paths while Kingmaker offers a more satisfactory adventure overall. I still think I prefer Kingmaker to Wrath but replay value is such an important aspect for build porn games like these that I'd be very hesitant to declare Kingmaker as the objectively better game.
you use longspears for cavaliers?
Dmitry V. Silantyev
Hello, friends!
This Friday at 9 am PDT/12 pm EDT/20:00 MSK I`ll take part in a special stream with my colleague Ilya Efanov (Sound Designer of Pathfinder: WotR). We`ll tell you about music and sound in Pathfinder: Wrath Of The Righteous. You`ll learn about how I create music, about features of creating Mythnic Path Themes. About the features of creating the sound atmosphere of the game and much more.
Come to twitch https://www.twitch.tv/owlcatgames
You`ll be able to ask various questions. We`ll be happy to answer. See you on this Friday!
Kind regards, Dmitry
You can pick a class with an undead mount (some hunter I think, or wasit background? Basically you can grant negative affinity or something to your mount from lvl1) also lich got a mythic feat to make it undead.The only complaint I have with Cavaliers is that the undead one you get as a Lich doesn't share his unlife with his mount, and thus doesn't get the same immunities. It's funny that in a party of largely tireless, unceasing undead golems, it's the horse of all characters that gets too tuckered out to keep up.
Agreed, other than the companions dying hateot was great. I don't mind Threshold though since imo the most climactic part of a game should never end with the player stuck or lost. Getting stuck on a final boss or dungeon always feels like shit, and that probably happened to lots of people coming into hateot originally. With Threshold that'll never happen.HATEOT has great minibosses, wriggling man and the hag, a nice atmosphere and linzi dies.
This is quite compelling. I think I will make my Good hero a rider - when it comes to that playthrough. Thanks for sharing!And charging works OK for you even in tight spaces?But the change that allows the rider to full attack after movement means that I'm never dismounting.
Well, obviously charging in tight spaces is tricky. But sometimes still possibile. At least I'm not loosing rounds anymore. Quite the opposite: movement + melee full attack is awesome action economy.